Mount and Blade: Warband Steam Sale 10$

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cadred

Member
Dec 7, 2010
66
0
0
It didn't make the cut for the finale sale, oh well. I'm sure it will come up again during one of the other sales this year.
 

tedrodai

Golden Member
Jan 18, 2006
1,014
1
0
Yep, sad day...I'll be keeping an eye out for it in the future. I've definitely got plenty of games to keep me occupied in the meanwhile. XD
 

SZLiao214

Diamond Member
Sep 9, 2003
3,270
2
81
Warband seems a little harder in single player than regular because as best as I can remember you didn't pay an upgrade fee when upgrading your troops. This seems to eat up your money pretty fast.

A great way to make money though selling prisoners. In original by default all troops sold for 50 denares but in this one they sell based on unit type. Most bandits are worth ~100 a piece. I've noticed that having a ton of upgraded manhunters in my party (who I originally picked up by accident since they were free/cheap cavalry to speed up the world map) has really increased my knockout rate and thus money. Too bad manhunters aren't easy to get.

If you want more knock outs at the end of the fight get soldiers that use blunt weapons instead of bladed.
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
Warband seems a little harder in single player than regular because as best as I can remember you didn't pay an upgrade fee when upgrading your troops. This seems to eat up your money pretty fast.

A great way to make money though selling prisoners. In original by default all troops sold for 50 denares but in this one they sell based on unit type. Most bandits are worth ~100 a piece. I've noticed that having a ton of upgraded manhunters in my party (who I originally picked up by accident since they were free/cheap cavalry to speed up the world map) has really increased my knockout rate and thus money. Too bad manhunters aren't easy to get.

now that ive had time to get use to some of the changes to warband, its definitely better than the original. I really like being able to set up your own business from the guild master and have it churn out goods every week. My linen manufacturey makes enough to almost cover my small 60 man low skill war party. Looting villages is very profitable now too. you get TONS of stuff. Going to set up a couple more goods producing places to haul in more cash and raise a HUGE army (up to my 71 man max, but skilled!). You dont have to ride off to your little village to collect taxes from it anymore either, which is REALLY nice.
 

PingSpike

Lifer
Feb 25, 2004
21,765
615
126
If you want more knock outs at the end of the fight get soldiers that use blunt weapons instead of bladed.

Well...that's why I have manhunters...they only use blunt weapons and they upgrade to a pretty decent medium knight.

That said my cavalry heavy army was a good match for fighting the kheite or whatever, but now I'm at war the the rhohocks and they aren't good for taking castles.
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
Well...that's why I have manhunters...they only use blunt weapons and they upgrade to a pretty decent medium knight.

That said my cavalry heavy army was a good match for fighting the kheite or whatever, but now I'm at war the the rhohocks and they aren't good for taking castles.

Nords are great at storming castles. As soon as i joined the Nords, they went to war with Swadia. The Swadians are now down to 1 city and a few castles. The Nords didnt even need my help to take what they did too! :D


I also have three businesses set up. with those and my village, im making a few hundred gold every week after all my army expenses!
 

mizzou

Diamond Member
Jan 2, 2008
9,734
54
91
Nord veteran archers and huscarls are an epic combo. You really only need three or four heroes with you to deal with wild enemy cav.

Kherig khanate would seem to be a mismatch except for castle storming.

Its almost to easy to make $$$ in the game. :)


I really want my own faction but its a pain in the ass be bevause everyone declares war on only you
 

Liet

Golden Member
Jun 9, 2001
1,529
0
0
Are you guys playing with the Diplomacy & Custom Commander mods? They're almost essential! They fix a lot of the nonsensical problems with Native SP, and add a LOT more to the gameplay. Hell, it's worth installing them only for the option to speak to a Village Elder without riding all around a town looking for the bastard. :)

PS - I'm playing for the Nords, and it seems that if I don't ride around capturing stuff myself, it never gets captured. If you want something done right....
 

mizzou

Diamond Member
Jan 2, 2008
9,734
54
91
Are you guys playing with the Diplomacy & Custom Commander mods? They're almost essential! They fix a lot of the nonsensical problems with Native SP, and add a LOT more to the gameplay. Hell, it's worth installing them only for the option to speak to a Village Elder without riding all around a town looking for the bastard. :)

PS - I'm playing for the Nords, and it seems that if I don't ride around capturing stuff myself, it never gets captured. If you want something done right....

campaign ai has something to do with that, if i put it on difficult, iget seiged in no time, but on easy, a palrtry amount of defenders will never be tested by enemy raiding parties
 

Thump553

Lifer
Jun 2, 2000
12,839
2,625
136
This game sounded like it would appeal to me, so I tried out the demo. I was pretty hopeless in the combat practice field. I generally don't like games that require you to click "just so" in order to do good (like most golf games). Is precise swings & clicking essential to combat in the actual game? The concept of the game appeals to me, I'd hate to ditch it without giving it a fair try.
 

PingSpike

Lifer
Feb 25, 2004
21,765
615
126
Yeah, Nord Huscals are basically walking tanks...I'm at war with the Nords now and I think I'm just going to let my allies take the pounding. God knows those useless cock sucks do the same to me!

It seems harder to take castles than in M&B though...in warband they usually have 150+ guys in them with 50% being high tier whereas it seemed like the majority of castles were staffed by about 75-100 junk troops in M&B.

Also, regardless of where the enemy is they immediate attack and burn down only my village.

I need a castle pretty bad.
 

mizzou

Diamond Member
Jan 2, 2008
9,734
54
91
This game sounded like it would appeal to me, so I tried out the demo. I was pretty hopeless in the combat practice field. I generally don't like games that require you to click "just so" in order to do good (like most golf games). Is precise swings & clicking essential to combat in the actual game? The concept of the game appeals to me, I'd hate to ditch it without giving it a fair try.

Its more complicated than diablo but lees complicated than die by the sword

Blocking can be done auto but positioning your blade really matters, its basically 1:1 combat

Probably horse combat is the most where you have to time and fine tune your strikes otherwise you will whiff all day and night. Your ai troops.are more than comptetent so you can comandeer from behind the lines, but very often an active and effective player can singlehandedly turn the tide on a losing battle.
 

PingSpike

Lifer
Feb 25, 2004
21,765
615
126
Keep in mind there are also a bevy of RPG skills and stats that greatly affect the accuracy of projectile weapons and the damage of weapons and resistance of shields. Depending on how your characters starting stats are setup you can start out as anything from moderately effective in combat against bum bandits to a hapless tard who is better off staying out of it until he levels up some.

There's a tutorial section from the main menu that lets you get use to the basic mechanics and a skirmish mode that lets you use pre-made badass characters with accompanying armies to quickly try out combat.
 

HydroSqueegee

Golden Member
Oct 27, 2005
1,709
2
71
Are you guys playing with the Diplomacy & Custom Commander mods? They're almost essential! They fix a lot of the nonsensical problems with Native SP, and add a LOT more to the gameplay. Hell, it's worth installing them only for the option to speak to a Village Elder without riding all around a town looking for the bastard. :)

PS - I'm playing for the Nords, and it seems that if I don't ride around capturing stuff myself, it never gets captured. If you want something done right....

the nords in my game are doing fine on their own. ive coaxed them into attacking a town and a castle, but didnt help until they were already attacking. even then i dont run my guy up the siege wall until a few waves of men have been slaughtered.
 

PingSpike

Lifer
Feb 25, 2004
21,765
615
126
the nords in my game are doing fine on their own. ive coaxed them into attacking a town and a castle, but didnt help until they were already attacking. even then i dont run my guy up the siege wall until a few waves of men have been slaughtered.

I stopped trying to do that after I was repeatedly shoved off the side of a ladder by my own men. Decided if they were so eager to soak up the arrows and take axe blades to the face that they'd trample their own commander I might as well get out of their way!
 

mizzou

Diamond Member
Jan 2, 2008
9,734
54
91
I stopped trying to do that after I was repeatedly shoved off the side of a ladder by my own men. Decided if they were so eager to soak up the arrows and take axe blades to the face that they'd trample their own commander I might as well get out of their way!

lol same here


how have you guys spec'd out your heroes? Do you turn them into tanks or stat ho's?

I have one who is a specialist medic, other a engineer, other a salesman, and one a tank
 

daishi5

Golden Member
Feb 17, 2005
1,196
0
76
lol same here


how have you guys spec'd out your heroes? Do you turn them into tanks or stat ho's?

I have one who is a specialist medic, other a engineer, other a salesman, and one a tank

For a leader, I think the most important skills are surgery, engineering, pathfinding and at least some leadership. I usually get str and agi up to at least 12 so I can use an ok Bow and a warhorse, then it is all int and some cha. With surgery and engineering, your companions can get up to 10, you can get up to 14 with your leadership bonus, and you are almost never knocked out, so you always get that surgery bonus in a fight. It is painful watching all your guys die because your surgeon was taken out in the fight before. For engineering, a 14 means 0 hours for ladders, and only 6 for siege engines. (this is with the floris mod pack, but I think it is the same for normal). Leadership reduces the upkeep costs for troops by 25% at level 5, and that helps when you have a spare army stored in your town/castle.

Even if you don't specialize in those skills, I still think a leader should get at least 5 in surg/engineering/pathfinding to give his companions who do focus on those areas the +2 bonus.
 

PingSpike

Lifer
Feb 25, 2004
21,765
615
126
Interesting points daishi, I've been dumping the majority of my points into charisma and then leadership, prisoner management and trade because it lets me make money faster and have a bigger army which is something companions can't help you with. The rest go to STR and AGI enough to use some of the heavier hitting equipment.

I haven't put a lot of points in INT this time around, instead my current companion build I have two doctors, I place whoever is currently the best at the bottom of the troop list so they see less combat and move the other one towards the front/middle so they level up faster. My current build doesn't have jeremus or whatever, so I just leveled some other low level guys into doctors. I think I have Alayan and Bashudur (sp?) I felt like the only skills I'm really missing out on with low intelligence are inventory management and persuasion (doesn't that seem more like it should be charisma).

I also have borcha as my pathfinder, with another backup who isn't quite as good.

Too me the most important skills for the party to have are surgery and pathfinding. Surgery lets you use your troops more recklessly without also suffering heavy losses (and thus increasing renown and leveling them up faster) and high pathfinding means you get to choose your battles since you can run away from badass guys and chase down crud armies...except against the fucking mongol hoard who are all cavalry.

Training is important but that is something that makes more sense to give to companions IMO.
 
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Liet

Golden Member
Jun 9, 2001
1,529
0
0
Dear dudes,

A patch for cRPG has been released! Makes it easier to start as a new players, because exp gain rates are now per minute, and it doesn't matter if you die or not during the round. DL the whole mod (about 60MB) at: http://www.mbrepository.com/file.php?id=2247

For those who don't know, cRPG is basically MP with a persistent character, so you elvel up and assign skill points, buy gear with gold earned ingame, etc. It's addictive and GREAT fun... which is why on the Warband server list you always see 120/120 and 80/80 cRPG servers.

Highly, highly recommended.
 

mizzou

Diamond Member
Jan 2, 2008
9,734
54
91
I def give.my character a decent level of training, im usually at the highest level by a huge margain so it helps get those scrub unts to level twice in just a few days.

Im extremely hands on, like to lead the charge, be the first guy over the wall and behind enemy lines wreaking havoc and taking arrows while my minions do.the grunt work.


What sucks is how emotionally attached you get to your elite units, i do get soft sometimes and try not.to risk them too much
 

daishi5

Golden Member
Feb 17, 2005
1,196
0
76
I def give.my character a decent level of training, im usually at the highest level by a huge margain so it helps get those scrub unts to level twice in just a few days.

Im extremely hands on, like to lead the charge, be the first guy over the wall and behind enemy lines wreaking havoc and taking arrows while my minions do.the grunt work.


What sucks is how emotionally attached you get to your elite units, i do get soft sometimes and try not.to risk them too much

I use the floris expanded mod pack, which has a new troop tree with up to 7 levels of units. I own half the continent, have over 700 troops in my army and castles, and I have a total of 6 units who made it to level 7. When I see one die during a siege, it makes me wish for an "exterminate the populace" button like there was in Rome total war. Just to make them pay for killing my Swadian Baron.
 

richierich1212

Platinum Member
Jul 5, 2002
2,741
360
126
Dear dudes,

A patch for cRPG has been released! Makes it easier to start as a new players, because exp gain rates are now per minute, and it doesn't matter if you die or not during the round. DL the whole mod (about 60MB) at: http://www.mbrepository.com/file.php?id=2247

For those who don't know, cRPG is basically MP with a persistent character, so you elvel up and assign skill points, buy gear with gold earned ingame, etc. It's addictive and GREAT fun... which is why on the Warband server list you always see 120/120 and 80/80 cRPG servers.

Highly, highly recommended.

yeah this is basically the only game I'm playing right now. I have around 110 hours logged on steam for M&B Warband so far, and got it from two steam sales ago. CRPG ROCKS.
 

Coffinmaker

Member
Sep 15, 2010
101
0
71
I just tried the demo of this game and I couldn't quite get into it. Is the full version much than this? I wish I could try that out since everybody raves about this game.
 

mizzou

Diamond Member
Jan 2, 2008
9,734
54
91
I just tried the demo of this game and I couldn't quite get into it. Is the full version much than this? I wish I could try that out since everybody raves about this game.

i think much leaves to the imagination with this game

I will say though that the AI and depth of the game is impressive.

I'm a sucker for medieval times and the cool combination of tactical combat and RTS fills that void well

MP is fun