akugami
Diamond Member
- Feb 14, 2005
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So the difference lies in the fact that nintendo is also a software company? Theyve made classic, high quality games, but they could just have easily done the same on another platform. Mario 64 would have been just as ground breaking with a dual shock. But thats just one game.
No. If you actually did more than skim my post, the difference is merely transplanting features from a previously different product and using them in new and different ways. I mentioned software because the primary applications of a games console is of course games. By the very nature of games consoles, input methods have to be tightly integrated with the games. With the Xbox, all MS did was transplant features. They're not used in any new way. With Nintendo, some of the input devices may not be new. Some of them have arguably not been used at all on games consoles.
My example was with analogue sticks and how Nintendo used it in a new and completely innovative way even though analogue joystick controllers are not exactly new. My argument was not about the quality of the games. Although if you make an innovative game it usually becomes a classic. Was Mario 64 possible on Sony's PS1? Yes. I don't think anyone can argue it won't be. Would Mario 64 with analogue controllers be just as fun on a Sony console? Yes. I don't think anyone is arguing it won't be. But did anyone at Sony create an analogue controller for use in 3D games prior to the unveiling by Nintendo? No. Just ask Tomb Raider a game that was created almost at the same time as Mario 64 and using a similar camera style to present the 3D world in many ways. It could have been a much better game if created with analogue controllers in mind. Instead it was made with the standard directional pad as main input.
At the same time, an analogue controller as created and unveiled by Nintendo for their N64 console would be just another input method if it was used in a similar way to prior analogue controllers or on prior games. Even a 3D platformer like the original Tomb Raider. The analogue sticks needed a game to showcase why it was innovative. Mario 64 showcased it and gamers were wowed by the nearly limitless direction one could go using the analogue controller in a 3D world. They saw how you could go slow or go fast depending on how hard you pressed the analogue stick.
The way we primarily interface with a game is through the default controller. Nintendo has been at the forefront of creating new genres or re-envisioning older ones. Sometimes these changes need new input methods. That's where most of Nintendo's innovation lies. Creating new input methods for us to interface with games.
You can argue Xbox Live might be innovative. There certainly was not quite an online community outside of games specific ones prior to it but online itself isn't innovative. I disagree that an online system that is similar to Xbox Live would not exist. An online system that connects players and where players can meet who play different games isn't innovative as that's been done before. Look up the Xband. Not anywhere as robust as Xbox Live but you can definitely see it as a precursor and at the time Xbox released Xbox Live there was also a growing interest in online connectivity.Xbox live may have taken features from the PC, but it put them together in an innovative way. Achievements were a brand new idea. Packing in a microphone was a game changer, even if ventrilo existed. PSN is a pale shadow of XBL, and lets not even get started on nintendo online. It took what, 2 years from sony to ship a controller with analog sticks? XBL is still unmatched. Had MS not entered this market, online console gaming would NOT be what it is right now. Nintendo certainly wouldnt have been the one to innovate there, and Sony's PS2 online offering was also a joke. Theyre still just reacting to what MS does.
