imo there haven't been THAT many consoles.
buttt sony brought on dual analogs
i'm also pretty sure sony had a few interactive eye toy games that involved the body prior to nintendo's wii
microsoft also threw in real storage into the console (although they quickly back peddled for a while with the xbox 360)
and if you think about it Sega has done a lot of innovation, imo, more than it should have with the Dreamcast (where it should just have focused on increasing marketshare). Samba De Amigo Maracas, The Fishing Controller, VMUs that snap into the controller (although I think Sony can share some of this glory as they came out about the same time ), and even the introduction of TRIGGERS rather than just buttons
imo there haven't been THAT many consoles.
buttt sony brought on dual analogs
i'm also pretty sure sony had a few interactive eye toy games that involved the body prior to nintendo's wii
microsoft also threw in real storage into the console (although they quickly back peddled for a while with the xbox 360)
and if you think about it Sega has done a lot of innovation, imo, more than it should have with the Dreamcast (where it should just have focused on increasing marketshare). Samba De Amigo Maracas, The Fishing Controller, VMUs that snap into the controller (although I think Sony can share some of this glory as they came out about the same time ), and even the introduction of TRIGGERS rather than just buttons
The N64 had triggers... hell the SNES had triggers on its remote (if by triggers you allow 'bumpers')
I would call neither of those triggers. Triggers aren't just a single click button, they allow a full range of motion and because of that can have pressure sensitive controls. This is really only used much in racing games, but that's the difference.
Then he should have said "pressure sensitive" buttons... plus quick googling seems to say that Sony had the first pressure sensitive buttons... but i haven't fully researched it.
also, there have been at least 20 + consoles...
N64, SNES, NES, GC, Wii, Genesis, Dreamcast, Xbox, Xbox 360, PS, PS2, PS3, Atari, CalicoVision, etc... We are talking about a device that has been around since the 70's with numerous bubbles, and numerous crashes... It's a very mature market.
I would call neither of those triggers. Triggers aren't just a single click button, they allow a full range of motion and because of that can have pressure sensitive controls. This is really only used much in racing games, but that's the difference.
Nintendo
- d pad
- analog stick and trigger (n64 controller)
- motion controls (as much as i hate it, they still made it mainstream)
Didn't the Saturn come out with Analog first with the big ol 3D pad for Nights?
imo there haven't been THAT many consoles.
buttt sony brought on dual analogs
i'm also pretty sure sony had a few interactive eye toy games that involved the body prior to nintendo's wii
and if you think about it Sega has done a lot of innovation, imo, more than it should have with the Dreamcast (where it should just have focused on increasing marketshare). Samba De Amigo Maracas, The Fishing Controller, VMUs that snap into the controller (although I think Sony can share some of this glory as they came out about the same time ), and even the introduction of TRIGGERS rather than just buttons
By far Atari. Of course to know this, you need to know the history.
Isn't really a meaningful poll at all since there's one manufacturer who's clearly been around for far longer than the rest. As much as nintendo innovates, they're equally stubbornly conservative, sticking with cartridges while the world moved onto discs, staying SD, etc.
That being said, going by recent history, while the wii is the oddball, I have to give it up to Microsoft for being far more influential and innovative. With the original xbox, they standardized on internal storage. And the seeds of xbox live were sown, even though it didn't fully bloom with the 360.
What did the 360 give us?
- The first HD console
- Standard wireless controllers
- Standard voice chat in all games, mic packed in
- In game OS access
- Persistent friends list
- Achievements
- Bite sized, low price, digitally distributed games - XBLA
- DLC
- Game patching
- OS Updates
- Indie games
It's mostly associated with xbox live, but the list could continue. They were first on all these things, and they've basically redefined the modern gaming experience. They brought more change in any one console cycle than any company has in any previous. they packed more innovation in the platform than anything nintendo ever has. The hardware is nothing special, and they didnt add any buttons and sticks to the controller, but the software and online services associated with the 360 are the real revolution this generation, and those innovations are here to stay.
None of those are innovative as all of that was done long ago on PC save for achievements. They didn't make it up out of no where.
And nearly every innovation nintendo brought to consoles were done on PC long ago as well. Its not like they invented the analog stick.
If you really want to go into PC gaming, its basically a microsoft platform of its own.
IMO Nintendo is a cop out answer to a somewhat silly question. I dont think theyve been as innovative as everyone gives them credit for. Their systems have generally been of consistent quality, but aside from the NES, none were especially groundbreaking. Theyre responsible for quirky little trends like rumble packs, but slow to adopt the real game changers of the the past few cycles - optical media and online. Both are far more impactful than the analog stick.
Your list of Xbox innovations is basically just the same exact thing done on PC's. Except on a console. A console is really nothing but a computer that has one specific task. That task being to play games.
Ok...Nintendo is the cop out answer because they didn't invent a lot of the stuff they innovate with. Well, your listing the "innovations" from the Xbox is in many people's opinions not valid because MS merely transplanted the things we've been doing on PC's to the Xbox.
Nintendo on the other hand may have used existing technologies but they coupled it with software to create new gaming experiences or used it in completely different ways not originally imagined. Therein lies much of their innovation.
Analogue input is a very old in and of itself. Analogue controls as created by Nintendo and how it is used (3D platformers) is very new and Nintendo was the first at it.
I'm not saying optical media isn't a game changer and I'm not saying online gaming isn't a game changer. They are. However, and again, these are merely features transplanted from PC's. Nothing new in how they are used at all. In the case of optical media, it's mostly just expanding the available storage space of the medium holding the game data. That does give developers more freedom to create richer gaming experiences but I'd call it evolutionary rather than revolutionary. And when I think innovation I think revolutionary.
Isn't really a meaningful poll at all since there's one manufacturer who's clearly been around for far longer than the rest. As much as nintendo innovates, they're equally stubbornly conservative, sticking with cartridges while the world moved onto discs, staying SD, etc.
That being said, going by recent history, while the wii is the oddball, I have to give it up to Microsoft for being far more influential and innovative. With the original xbox, they standardized on internal storage. And the seeds of xbox live were sown, even though it didn't fully bloom with the 360.
What did the 360 give us?
<snip>
A PC.