imported_sushicide
Senior member
- Jun 20, 2005
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Oh then there's always that scripted hallway crap, debris or random objects magically teleport in and block your path forcing you to take a long long long detour.
Originally posted by: sushicide
Oh then there's always that scripted hallway crap, debris or random objects magically teleport in and block your path forcing you to take a long long long detour.
lolOriginally posted by: QueBert
eating food makes your health go up, if I got shot in real life I don't think eating a steak would help heal me.
Originally posted by: videogames101
damn doors that don't open! If the door is there, then i should be able to f^cking open it! Especially so in Crysis, i have super strength for god sake, i'll punch it down!
Originally posted by: videogames101
damn doors that don't open! If the door is there, then i should be able to f^cking open it! Especially so in Crysis, i have super strength for god sake, i'll punch it down!
Originally posted by: AmberClad
Here's another one related to the "Painted Door Syndrome" thing - keys. Find the yellow/red/blue/green key-card or skull-key, etc. And somehow, there always manages to be just the right number of keys and invariably, opening the first door leads to another area where you find the next key in the long succession of keys and so on :roll:.
An unrelated one - the infamous "No Duct Tape on Mars" thing from Doom 3, where you can't use the flashlight at the same time as a weapon. For that matter, why the hell doesn't Master Chief or Doom Marine's armor include some sort of nightvision gadget?
One last one for tonight - in games that involve sneaking and stealth, how is it that, as long as you're in "shadow", enemies can be one foot in front of you and looking directly at you, and still not see you?
Edit: Ok, I lied, got one more - RTS games, where campaign missions have you take the absolutely most convoluted/roundabout path possible through the map just so you're forced to cover every inch of the map.
Originally posted by: AmberClad
Heh, just thought of another. "Realistic" tactical shooters (read: Tom Clancy games) where under no circumstances are you allowed to pick up weapons off of dead enemies. Never mind if you're completely out of ammo for your own weapon, and there just happens to be an AK-47 lying at your feet. Nope, can't use it.
Maybe those developers should tell this dude to stop being such a n00b and an amateur :laugh:...Originally posted by: Imp
Well, you're just an amateur and don't know what real special forces do. Under no circumstances do smart shooters pick up anyone's weapon but their own. How can they possibly have confidence in them? I mean, 1 minute ago, it was spitting lead out, but once you pick it up, it could blow up in your face. If your weapon fails or you run out of ammo, you just dance! Dance I say!
...Well, that's how the developers explained it...
Originally posted by: AmberClad
An unrelated one - the infamous "No Duct Tape on Mars" thing from Doom 3, where you can't use the flashlight at the same time as a weapon.
Well, if you press the button for the flashlight when using the sniper rifle it activates night vision. Does that count?For that matter, why the hell doesn't Master Chief or Doom Marine's armor include some sort of nightvision gadget?
Classic "lose all your weapons" by: willingly giving them up, getting captured, losing consciousness....then being required to fight with the worst weapon in the game or something entirely new/gimmicky. (Do you really need me to name names?)
