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Most common game cliches/overused "things"?

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imported_sushicide

Senior member
Jun 20, 2005
228
0
0
Oh then there's always that scripted hallway crap, debris or random objects magically teleport in and block your path forcing you to take a long long long detour.
 

tigersty1e

Golden Member
Dec 13, 2004
1,963
0
76
Game objectives so convoluted and updated/changed so often that I'm left hitting tab every 2 minutes just to see what the objective is....
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
0
0
Originally posted by: sushicide
Oh then there's always that scripted hallway crap, debris or random objects magically teleport in and block your path forcing you to take a long long long detour.

Oh my... that is the worst "tack on" in existance. Ya, the elevator works perfectly up until you come within 3 feet of it, then it falls to hell or the power cuts. That or you go through a tunnel or even freaking 6 lane highways now, then the walls fall in or "the bridge is out". I would put this #2 right behind getting "captured".
 

QueBert

Lifer
Jan 6, 2002
22,979
1,178
126
every time you kill a baddie one and pick up the ammo you get exactly the same amount of ammo weather he had shot at you 1 or 100 times. Baddies also never run out of ammo.

climbing ladders in microseconds, some FPS's are more realistic but most of them you can climb a ladder, climb a hill, climb stairs at 100% speed.

killing every baddie in a building, then when you pick up an item that sets off a script 100 baddies magically come in through all doors.

eating food makes your health go up, if I got shot in real life I don't think eating a steak would help heal me.

 

videogames101

Diamond Member
Aug 24, 2005
6,783
27
91
damn doors that don't open! If the door is there, then i should be able to f^cking open it! Especially so in Crysis, i have super strength for god sake, i'll punch it down!
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
0
0
Originally posted by: videogames101
damn doors that don't open! If the door is there, then i should be able to f^cking open it! Especially so in Crysis, i have super strength for god sake, i'll punch it down!

Ha, ya. This is especially bad in urban-combat games. The "painted" on doors in CoD4 just killed the immersion for me in the demo. Ya, so about 30 guys just came through it, and while being shot at, the last guy managed to not only lock the door, but barricade it on the other end so that no amount of explosives would open it...

I have to say that Crysis is the first game I've played where the ability to make your own "doors" with super strength and knocking on CERTAIN walls would bring them down.
 

GundamSonicZeroX

Platinum Member
Oct 6, 2005
2,100
0
0
Originally posted by: videogames101
damn doors that don't open! If the door is there, then i should be able to f^cking open it! Especially so in Crysis, i have super strength for god sake, i'll punch it down!

That's always pissed me off. I mean, it was tolerable back in the days Quake II, but c'mon, we have uberly powerful rigs now, just put in a line of code that allows me to shoot down the door!
 

AmberClad

Diamond Member
Jul 23, 2005
4,914
0
0
Here's another one related to the "Painted Door Syndrome" thing - keys. Find the yellow/red/blue/green key-card or skull-key, etc. And somehow, there always manages to be just the right number of keys and invariably, opening the first door leads to another area where you find the next key in the long succession of keys and so on :roll:.

An unrelated one - the infamous "No Duct Tape on Mars" thing from Doom 3, where you can't use the flashlight at the same time as a weapon. For that matter, why the hell doesn't Master Chief or Doom Marine's armor include some sort of nightvision gadget?

One last one for tonight - in games that involve sneaking and stealth, how is it that, as long as you're in "shadow", enemies can be one foot in front of you and looking directly at you, and still not see you?

Edit: Ok, I lied, got one more - RTS games, where campaign missions have you take the absolutely most convoluted/roundabout path possible through the map just so you're forced to cover every inch of the map.
 

videogames101

Diamond Member
Aug 24, 2005
6,783
27
91
Originally posted by: AmberClad
Here's another one related to the "Painted Door Syndrome" thing - keys. Find the yellow/red/blue/green key-card or skull-key, etc. And somehow, there always manages to be just the right number of keys and invariably, opening the first door leads to another area where you find the next key in the long succession of keys and so on :roll:.

An unrelated one - the infamous "No Duct Tape on Mars" thing from Doom 3, where you can't use the flashlight at the same time as a weapon. For that matter, why the hell doesn't Master Chief or Doom Marine's armor include some sort of nightvision gadget?

One last one for tonight - in games that involve sneaking and stealth, how is it that, as long as you're in "shadow", enemies can be one foot in front of you and looking directly at you, and still not see you?

Edit: Ok, I lied, got one more - RTS games, where campaign missions have you take the absolutely most convoluted/roundabout path possible through the map just so you're forced to cover every inch of the map.

Bravo!

:beer:
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
End bosses still dont take you seriously at the end, you've wiped out their entire army of robots/soldiers/frogs whatever and killed all of the other boss type critters, yet he still laughs at you and mocks you then uses his weakest attack until you blow off his arm or whatever, then he steps it up a notch with some slightly better attacks until you blow off his other arm/leg, then and only then on the verge of death he uses his most powerful attacks against you.

Not all games do this and I like it this way :p but it probably is overused since it happens a lot.
 

AmberClad

Diamond Member
Jul 23, 2005
4,914
0
0
Heh, just thought of another. "Realistic" tactical shooters (read: Tom Clancy games) where under no circumstances are you allowed to pick up weapons off of dead enemies. Never mind if you're completely out of ammo for your own weapon, and there just happens to be an AK-47 lying at your feet. Nope, can't use it.
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
0
0
Originally posted by: AmberClad
Heh, just thought of another. "Realistic" tactical shooters (read: Tom Clancy games) where under no circumstances are you allowed to pick up weapons off of dead enemies. Never mind if you're completely out of ammo for your own weapon, and there just happens to be an AK-47 lying at your feet. Nope, can't use it.

Well, you're just an amateur and don't know what real special forces do. Under no circumstances do smart shooters pick up anyone's weapon but their own. How can they possibly have confidence in them? I mean, 1 minute ago, it was spitting lead out, but once you pick it up, it could blow up in your face. If your weapon fails or you run out of ammo, you just dance! Dance I say!


...Well, that's how the developers explained it...
 

AmberClad

Diamond Member
Jul 23, 2005
4,914
0
0
Originally posted by: Imp
Well, you're just an amateur and don't know what real special forces do. Under no circumstances do smart shooters pick up anyone's weapon but their own. How can they possibly have confidence in them? I mean, 1 minute ago, it was spitting lead out, but once you pick it up, it could blow up in your face. If your weapon fails or you run out of ammo, you just dance! Dance I say!


...Well, that's how the developers explained it...
Maybe those developers should tell this dude to stop being such a n00b and an amateur :laugh:...
 

GundamSonicZeroX

Platinum Member
Oct 6, 2005
2,100
0
0
Originally posted by: AmberClad
An unrelated one - the infamous "No Duct Tape on Mars" thing from Doom 3, where you can't use the flashlight at the same time as a weapon.

You know what makes it an even bigger pile of donkey shit? Even miners have helmets with lights on top. Hell, I even saw a guy (a regular Joe) who bought a vest with a light above the lapel. You mean to tell me, in the year 2145 that human military forces don't have anything to give them light other than a flashlight?

For that matter, why the hell doesn't Master Chief or Doom Marine's armor include some sort of nightvision gadget?
Well, if you press the button for the flashlight when using the sniper rifle it activates night vision. Does that count? :p

 

CP5670

Diamond Member
Jun 24, 2004
5,668
767
126
These are some things I've seen a lot over the years:

-Super fast weapon reloading
-Ladders that are easily to climb up but almost impossible to grab from the top
-Vibrating corpses (a Havok specific thing, but just about every FPS uses Havok these days)
-Warehouse rooms (whenever level designers run out ideas, they add in loads of generic looking rooms containing stacks of crates)
-Piles of wreckage/rubble that are arranged in exactly the right way for you to use them to get over some wall (usually accompanied by a much more obvious path that happens to be blocked by some weak looking crate)
-Picking up guns from dead enemies and getting something like 3 bullets added to your ammo, despite the fact that they had unlimited ammo and were firing all over the place when they were still alive
-Can't see your own feet (it's amazing how many games still have this issue after all these years)

Classic "lose all your weapons" by: willingly giving them up, getting captured, losing consciousness....then being required to fight with the worst weapon in the game or something entirely new/gimmicky. (Do you really need me to name names?)

The stupidest part of this is that it invariably happens when some really wimpy guy comes up behind you, after you've taken down hundreds of more powerful enemies. :p
 

ProfJohn

Lifer
Jul 28, 2006
18,161
7
0
How about the convoluted buildings in FPS games.

I would walk around the ?houses? in COD and try to figure out which room was which.

Then you have the indestructible houses that you can?t get into and the amazingly tough wooden fences that even tanks can?t hurt.

I liked the way in Crysis that many of the buildings would fall apart around you if a helicopter was shooting at you.
 

ProfJohn

Lifer
Jul 28, 2006
18,161
7
0
Forgot one...

The inability to crawl through windows.

My super suit allows me to jump up and land on top of a building, but I can't crawl out of the side window of a hut...
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
Bottomless holes.

Well in fact we don't know if they have no bottom because we always die just as we start falling, but you get the point. Those holes where you clearly can't see a bottom, because it's always just endless darkness or thick fog, and they immediately cause the death of your character(s).

There could be water down there, snow, crocodiles ... who knows really. Is it the most annoying video gaming element in my opinion, and at the same time probably the best mystery as well.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Escort missions. I fvcking...hate....escort...missions....

Oh, and jumping. Really. Soldiers dont jump that often on a battlefield.
 

jonks

Lifer
Feb 7, 2005
13,918
20
81
Flashlights with 20 second batteries. Sure we've mastered intergalactic travel, but you want a power source strong enough to create light? No can do.

Sprinting tiring out the hero after 10 seconds. (Stalker addressed this, you can sprint longer depending on how much gear you carry, and if light enough you can run pretty much forever)

How easy it is to catch rats in the sewers.

Not having legs.

Guns teleporting into your hands from the floor.

Giant breasts. Wait, that can't be overused.