"Objectives" such as calling an elevator, planting a c4, hacking into the security system, or shutting down the power generator only involves pressing a few buttons; however as a member of an elite infantry unit, your character is somehow the only person capable of performing said button pushing tasks, every AI teammate would just sit around do nothing & wait for you to win the war for them while you're getting shot at by 10 bad guys from all directions.
Instead of cunning and skilled like your character is, the end boss is always "big", towering over you by overwhelming proportions while armed with heavy weapons that can destroy a small island, usually the fight consists of nothing but how fast you can unload your ammunition into the big giant target rather than relying any real skill or wits to defeat the opponent.
A quest asks for bear paws, so you go out and kill bears, but you cannot find a single paw until your 4th kill, meaning every other bear you have encountered before was somehow born without ankles and they just kinda roll on ground to get around.
You are our last hope against the advancing enemy, we're placing the fate of mankind into your hands! Here, take this rusty dagger and tiny pistol then get out there and fight! Oh....you want that assault rifle hanging on the wall with the grenade launcher and optical scope attachment? Sorry we can't give it to you until the 10th map, our insurance company wouldn't cover it before then.
Best way of taking over the world is put your worst trained, most ill-equipped men on the frontlines while the elite units with really advanced weapons sit at home far far away from battle and twiddle their thumbs waiting for some no-good meddling hero to knock on their doors.
The only difference between the "good path" and the "evil path" is the end cutscene.
Games are turning into Prada bags or Vera Wang gowns or something - Game promo: check out this game by <insert famous game designer here>! but the truth is the guy just wrote some ideas on a whiteboard then did nothing after a few days other than showed up and ate all the donuts during the game's 18-month production run while a sweatshop of programmers and media artists completed most of the work.
Preview of game A by a gaming magazine/site "editor" : game A looks really good, but how will it match up to game B that was released just recently?
A month later, review of game A by a gaming magazine/site "editor" : game A looks really good, but it's no game B
Me : well no fucking shit, of course it's not game B! Why are you comparing the two and concerned about how well which one will sell?! Who gives a fuck that game A has a monkey but game B has a cow? Tell me in detail what's good and bad about game A, is it fun? is there a compelling singleplayer story? How is the multiplayer? Are there any bugs? Then I'll make my own decision about spending my own fucking money, don't need to waste 4 paragraphs to tell me something I already know!