Most common game cliches/overused "things"?

AmberClad

Diamond Member
Jul 23, 2005
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A couple off the top of my head:

- crates & barrels
- randomly strewn first aid kits
- assaulting oil tankers/container ships (GTA: SA, MGS2, C&C Renegade, VTM:Bloodlines, SOF2:DH, Far Cry, DF:BHD, various others).
 

Schadenfroh

Elite Member
Mar 8, 2003
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Calling a shooter with stats an RPG, crippling a game with DRM to the point where it gives headaches to legit users, releasing sequel after sequel of the same franchise with no innovation, call a demo a beta test, calling a beta finished and shipping it with content stripped out to meet deadlines, ship now / patch the game breaking bugs out later, MMORPGs being announced faster than new TV reality shows, end games in MMOs becoming nothing but instance raid grinding for gear, making all existing MMORPGs like World of Warcraft, making games with great graphics that have horrible gameplay and being praised for it, Duke Nukem Forever will be released...., etc.
 

apoppin

Lifer
Mar 9, 2000
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alienbabeltech.com
another "save the world" RPG with a crappy ending

"series" games

"spiritual successors"

puzzles for the sake of puzzles

*jumping*

beta games being released for sale and [maybe] patched later

"10/10" reviews

... lots more ... stay tuned :p

 

StepUp

Senior member
May 12, 2004
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For me it's not so much the cliched things in the game as it is the people who play it, since I generally play multiplayer. I can't stand to play Counter-Strike for example in a public server due to all the random crap that's said.
 

imported_Imp

Diamond Member
Dec 20, 2005
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Classic "lose all your weapons" by: willingly giving them up, getting captured, losing consciousness....then being required to fight with the worst weapon in the game or something entirely new/gimmicky. (Do you really need me to name names?)

The Arena: mainly RPG/FPS.

Scripted, scripted, scripted to death scenes that amazes you all the way up until you have to reload for the 50th time and discover it's the same each time.

Hordes and hordes of enemies/cannon fodder that spawn out of no where.

The "prequel".
 

DangerAardvark

Diamond Member
Oct 22, 2004
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Get to a gun emplacement, cue 50 bajillion dudes streaming in the door you just came through. Wow, what a conveniently placed gun turret!
 

ZzZGuy

Golden Member
Nov 15, 2006
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Lets see...

-impenetrable bushes
-doors painted onto buildings
-having to go find a key for a 15th century lock when you have a shot gun.
-being forced to look for ways around obstacle that a 6 year old could overcome.
-that HUGE ammo/weapon cache you find just before you fight a big boss.
-time limits
-"SHOT THE GLOWEY THING" method of boss take downs.
-falls that should break both your legs do 15 points (out of 100) of damage
-"waves" of enemies that could crush you if they all attacked at once instead.
- /me "why is this bore carrying a buck fifty in change?" (yes, i briefly played wow)
-the "bunny hop"



Some of the things already said
-New and unimproved sequels to good games.
-ammo/health packs just lying around everywhere (i liked how stalker dealt with this).
-companies copying games that work to make something that does the same thing but half as well (and thinking people will like it).
-Great graphics with horribly stupid AI (Q4 anyone?)
-"Save the world" story line.


-eidt-

-WW II FPS !!!!!!!!!!!!! This has been beaten so badly that you can't recognize the horse anymore.
-Alien invasion.
-Fantasy setting/swords are still considered a good weapon RPG's
 

ConstipatedVigilante

Diamond Member
Feb 22, 2006
7,671
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Jumping sections - nothing fun about them. If I wanted to play a platformer, I would.

Exploding barrels lying around heavily fortified bases - I'm not complaining that they're there, but really...

The story twist where you ARE the mysterious bad guy

Rarely do you ever play a part in saving the world - you are the ONLY ONE who does it.

 

tyler811

Diamond Member
Jan 27, 2002
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Originally posted by: Imp
Classic "lose all your weapons" by: willingly giving them up, getting captured, losing consciousness....then being required to fight with the worst weapon in the game or something entirely new/gimmicky.



LOL They did this in Bioshock but it is still a supreme game 10/10 ;)
 

AmberClad

Diamond Member
Jul 23, 2005
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Originally posted by: Imp
Classic "lose all your weapons" by: willingly giving them up, getting captured, losing consciousness....then being required to fight with the worst weapon in the game or something entirely new/gimmicky.
Yep, that's a good one - especially the games where you start out in a prison or jail cell for some inexplicable reason.

That reminds me of another - the whole mystery guy/girl with amnesia bit.

Also -- always starting out as a level 1 newbie in RPGs. How may RPGs are there where you actually start out reasonably powerful, and with a significant past history? Why do you always end up playing the young adventure who "comes of age" as the story goes along?
 

adairusmc

Diamond Member
Jul 24, 2006
7,095
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Originally posted by: tyler811
Originally posted by: Imp
Classic "lose all your weapons" by: willingly giving them up, getting captured, losing consciousness....then being required to fight with the worst weapon in the game or something entirely new/gimmicky.



LOL They did this in Bioshock but it is still a supreme game 10/10 ;)


It definitely deserved 10/10. Just like Halo 3.
 

Chriscross3234

Senior member
Jun 4, 2006
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Originally posted by: adairusmc
Originally posted by: tyler811
Originally posted by: Imp
Classic "lose all your weapons" by: willingly giving them up, getting captured, losing consciousness....then being required to fight with the worst weapon in the game or something entirely new/gimmicky.



LOL They did this in Bioshock but it is still a supreme game 10/10 ;)


It definitely deserved 10/10. Just like Halo 3.

Another example is HL2 and the souped up Grav Gun... however, I thought that was pretty cool and not as gimmicky :)
 

DangerAardvark

Diamond Member
Oct 22, 2004
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Originally posted by: Chriscross3234
Originally posted by: adairusmc
Originally posted by: tyler811
Originally posted by: Imp
Classic "lose all your weapons" by: willingly giving them up, getting captured, losing consciousness....then being required to fight with the worst weapon in the game or something entirely new/gimmicky.



LOL They did this in Bioshock but it is still a supreme game 10/10 ;)


It definitely deserved 10/10. Just like Halo 3.

Another example is HL2 and the souped up Grav Gun... however, I thought that was pretty cool and not as gimmicky :)

Yeah, the uber gravity gun was badass. One thing I got REALLY tired of in that game though, was standing around waiting for Alex/Barney to open doors for you.
 

apoppin

Lifer
Mar 9, 2000
34,890
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alienbabeltech.com
*addendum*

1. *Checkpoint saves* :|
-that relic from the console days should be banned in modern-day PC games - in the world of almost unlimited RAM i should not have to replay a stupid section over-and-over because i missed a *jump* ... or one in a series of perfectly-timed jumps :p
--it DOES make the game longer ... which is a plus if you like tedium [i.e Overlord where you also had to repeat similar acctions over-and-over (and over)]
rose.gif



2. Unlimited health kits and the ubiquitous health station/healing pools ... that is SO realistic and you will just find them in dark corners and even on the ground in just about every PC game ... unless you have "health regeneration" by magic or high-tech
:roll:

3. "Resurrection" as a means for getting back into the battle ... think of something different for a change, game devs and story writers

stay tuned as i play a new game i will think of more
-how about MMOs and RPGs that require you to *Grind* to level up?
[make it 4.]




 

imported_sushicide

Senior member
Jun 20, 2005
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"Objectives" such as calling an elevator, planting a c4, hacking into the security system, or shutting down the power generator only involves pressing a few buttons; however as a member of an elite infantry unit, your character is somehow the only person capable of performing said button pushing tasks, every AI teammate would just sit around do nothing & wait for you to win the war for them while you're getting shot at by 10 bad guys from all directions.

Instead of cunning and skilled like your character is, the end boss is always "big", towering over you by overwhelming proportions while armed with heavy weapons that can destroy a small island, usually the fight consists of nothing but how fast you can unload your ammunition into the big giant target rather than relying any real skill or wits to defeat the opponent.

A quest asks for bear paws, so you go out and kill bears, but you cannot find a single paw until your 4th kill, meaning every other bear you have encountered before was somehow born without ankles and they just kinda roll on ground to get around.

You are our last hope against the advancing enemy, we're placing the fate of mankind into your hands! Here, take this rusty dagger and tiny pistol then get out there and fight! Oh....you want that assault rifle hanging on the wall with the grenade launcher and optical scope attachment? Sorry we can't give it to you until the 10th map, our insurance company wouldn't cover it before then.

Best way of taking over the world is put your worst trained, most ill-equipped men on the frontlines while the elite units with really advanced weapons sit at home far far away from battle and twiddle their thumbs waiting for some no-good meddling hero to knock on their doors.

The only difference between the "good path" and the "evil path" is the end cutscene.

Games are turning into Prada bags or Vera Wang gowns or something - Game promo: check out this game by <insert famous game designer here>! but the truth is the guy just wrote some ideas on a whiteboard then did nothing after a few days other than showed up and ate all the donuts during the game's 18-month production run while a sweatshop of programmers and media artists completed most of the work.

Preview of game A by a gaming magazine/site "editor" : game A looks really good, but how will it match up to game B that was released just recently?
A month later, review of game A by a gaming magazine/site "editor" : game A looks really good, but it's no game B
Me : well no fucking shit, of course it's not game B! Why are you comparing the two and concerned about how well which one will sell?! Who gives a fuck that game A has a monkey but game B has a cow? Tell me in detail what's good and bad about game A, is it fun? is there a compelling singleplayer story? How is the multiplayer? Are there any bugs? Then I'll make my own decision about spending my own fucking money, don't need to waste 4 paragraphs to tell me something I already know!
 

AmberClad

Diamond Member
Jul 23, 2005
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Originally posted by: sushicide
Instead of cunning and skilled like your character is, the end boss is always "big", towering over you by overwhelming proportions while armed with heavy weapons that can destroy a small island, usually the fight consists of nothing but how fast you can unload your ammunition into the big giant target rather than relying any real skill or wits to defeat the opponent.
Definitely over-abused, so it's kind of refreshing when a game does something different, like the end boss fights in the MGS games. Also, the boss fight against The End. Then again, all of those games still had the obligatory giant-juggernaut-machine-of-death bosses too, so I can't give them too much credit :roll:.

 

Chaotic42

Lifer
Jun 15, 2001
33,929
1,097
126
Enemy soldiers who see you, back off, and go back to their post like nothing happened.