Morrowind First Impressions

skace

Lifer
Jan 23, 2001
14,488
7
81
I posted this on another forum at the request of some friends who hadn't made up their minds as to whether they were going to get Morrowind or not. I hope it convinces some of you also so that you don't miss out on this awesome game :D.

This game looks like it is going to be amazing. Although I am not very far at all, I can already start to see elements of the game that are going to keep me interested for the long run.

The character generation is fully interactive in the game... much like in Old Ultima games where you were asked questions and your answers chose your class. A similar situation has been setup in Morrowind, except that if you don't want to answer the questions, you can just choose a class manually or, better yet, create your own class. I must have spent 30 minutes trying to find the race that I thought would suit me and, after many facial nitpickings, I ended up with a dark elf male named skace. Now I wanted to have a pretty unique character, so I chose to create my own class for my first time playing (may regret this ). I envisioned a ninjaesque fighter and tried to come as close to this as possible. I made my main attributes strength and willpower and my main skills long sword, acrobatics, medium armor, aerobics, and destruction. With secondary skills centered around thievery, such as security (lockpicking), sneak, and others, I rounded off what I had in my mind a ninja should posses. Destruction doesn't really fit in, but dark elves are innate in the ability to cast dark magic so I couldn't ignore my obvious bonus. As you can probably guess by now, the character creation is very well thought out, giving you the ultimate control over the character you wish to play. To further it, there was honestly 12 different character combinations I very much so wanted to try. Such as: A wood elf archer / thief, A Khajit (sp? - cat people) fighter, they like to use hand to hand (they have claws) and unarmored combat making them very interesting minimalists, or a High Elf Enchanter (Hail Bazer).

After this, I spent the other 4 hours testing out my thieving skills on the locals of this new town and getting accustomed to the controls. The rest of this feedback is basically just things I encountered trying to navigate the town and gain trust from the locals while robbing them blind.

The great thing about this RPG is that battle is much like an FPS. Each swing of your sword is a manual act, which can be blocked by the opponent, depending on what he is doing at the time of the swing, or completely miss due to your own incompetence. Also, You can hold your axe/sword above your head for prolonged durations, as if waiting for the perfect moment to land that precision strike. Using this method, I like to go into 3rd person view and watch myself run down the landscape with my sword above my head like a psychopath . Archery and magic also require a bit of skill. You must aim your arrows as well as your spells and spells must be readied just like a weapon must be weilded. Meaning, if you have your sword out, you can't sit there casting heal and swing at the same time. The incredibly logical "law of the land" is that you can attack ANYONE who attacks you first and you are completely justified in doing so!! If you accidently attack an NPC, you can stop and turn yourself in to the guards! They will make you do hard labor or pay fees, but this is far better than becoming a murderer/outcast which happens if you kill an innocent NPC. I almost dropped my jaw when I heard this... its soo logical!

But this game is FAR from the normal RPG that revolves around combat as enhancing your character. Simply talking to a merchant can increase your speech and help you to gain more info / quests. A person with high personality and speech can go very far with words alone. Simply sneaking through town can raise sneak, jumping raises acrobatics (ability to jump further/high & Safe fall) and running increases aerobics? (ability to run fast and outlast other fighters in a heated fight). Also, when you go to sell items, your price is based on multiple attributes and your faction with the merchant BUT you can barter this price based on your mercantile skill! So no item has a fixed price, it is based on your skills as a player on how much you intend to make.

More on factions, there are a ton of factions in the game that, unlike everquest, will determine greatly who you trust and where you seek haven. Joining a specific guild has the benefit of greatly increasing some factions while greatly decreasing others.

More on speech, The talk system is amazing. It gives the text of the person you are talking to in a window like any other RPG. But key words come up as hyperlinks, which you click and get more information based on them. All of these key words go in a window to the right side. Many of the links on the right side are general questions you can ask each person (any rumors? etc) but also major items will pop up as you talk to the right people. Important text is automatically logged in your journal so you never have to write anything down. A faction bar appears at the top of the right window which shows, on a scale of 0-100, how much the NPC likes you. You can ask for training, barter or persuade/threaten the person all from this right window. From the first town, I've found this to be the most user friendly talk system ever in an RPG.

There are a few things that suprised / impressed me about the graphics of the game. Overall, the graphics are amazing and I honestly thought they would be worse from the screenshots. When I was picking my face, I thought a lot of the faces looked kinda ugly / stupid, but the fact is that the faces look much better once you are at the normal zoom level that you will be at during game play. Whenever you put your crosshair on ANY object in the game, it pops up a little panel of info (this panel can be changed from instant to varying delay timers to off). Look at a spoon on a tabel? Boom, the weight, value, name, and any information you may know about that spoon (the information slot seems to be primarily for alchemists in identifying all the herbs in this game). At first glance, I thought water was missing a texture, but after a second, I realized that the water in this game is far better than most games (read: every single one I've ever played). The water is very reflective, making it hard to look below the surface of it. It also accurately ripples based on your movements and has large light reflections like if you were looking over the water in real life as the sun was setting. Also, the monsters in the water appear to practically sneak up on you - you can't seem them against the reflective surface until they either come out or attack (scary / exciting). The only quirk with the graphics / world so far is the fact that most houses are like minizones, so when you click use on a door, it zones you into the house instead of opening the door and letting you walk in - This sort of ruins the otherwise seemless transitions everywhere else but was probably necessary in a world this big.

My last comments about the game will revolve around my attempts at theft / robbery. First off, I have yet to figure out how to pickpocket an individual. My sneak is pretty damn low, so I would probably fail, but according to the manual sneak is responsible for pickpocket also (I think - or perhaps they meant stealing from a shelf/etc). Second, I'm not sure if people sleep in this game, making it hard to steal all the items in the shops if the owner is awake 24/7 . At night the NPCs in town seemed to be sporting torches / lanterns but other than that they went about their same schedule. I'm not positive on this one yet though, as I didn't try sleeping until nighttime or coming into the town during nighttime / etc. Third, since people don't sleep.. I am unsure how you rob/lockpick houses near guards. I must rob everyone down to the silverware!!

Ok, so from this behemoth review of only the first 5 hours, I'm hoping you can guess how AWESOME I think this game is. I plan to play it this weekend until I forget my first name and fall asleep at the keyboard. I hope you get and like it, Wuven and whoever else reads this.

*note: Yes I know I mentioned Everquest even though they arn't really similar games at all. But I originally posted this on an EQ forum :)
 

TAsunder

Senior member
Oct 6, 2000
287
0
0
I've only played the game for a couple of hours (who can resist a double OT nba game?), but I have some additional comments.

The character creation is good, but it's not the best I've seen. Everything you choose seems to be a skill or statistic booster. In other games in the past couple years, you could have more quirky type traits that add more flavor to your character. For the most part, it seems that the stuff you choose in the beginning of morrowind is pretty generic RPGish. I would also like to reiterate how incredibly awful the faces are for the character portraits. Literally the worst I've seen in the past year.

The graphics are definitely good, and I agree that they are better than I would have expected. However, they can be choppy at times. I am running an XP 1800+ with 512mb of DDR 2700 and a GF3 Ti-500, but the limiting factor may be that I'm running win XP. The game is perfectly playable - it never dips to constant slowness like dungeon siege or anything - but it's a little bit disappointing.

The interaction with NPCs is really delightful. It's a nice middle ground between the retro style of wizardry 8 and the more modern hypertext-like interaction we see these days. The bartering system is refreshing, though I didn't get far in my first attempt, and the shopkeeper doesn't seem to get angry no matter how many offers you make. The plethora of items even on the first shopkeeper is impressive, and makes me think there will be a lot of replay value and choices in the game.

Right off the bat you get the sense of what this game strives for, because it feels like you can explore for a while before you even really are off to do anything. Even the first building has a couple of side areas where you can find some goods.

The sound effects are good, the music thus far is excellent. The opening movie (which really was just promotional stuff for the producers and designers) was pretty low quality - I'm hoping that's not a signal of FMVs to come.

Finally, perhaps most importantly, here's a funny review of the game from jeffk of somethingawful.com
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Here is what I ran the game on and it is running smooth.

Win2k
AMD Xp2000+
1 GB of Pc2700 ram
GF4 Ti 4400
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Quick question for you guys that have Morrowind,what are the dungeons like? I remember in the game "Daggerfall " the dungeons etc were too big and it too me hours to find my way out, the maps were terriable as well.I know I should not compare the two,but I had nightmares in those daggerfall dungeons trying to get out.
 

ZaneNBK

Golden Member
Sep 14, 2000
1,674
0
76
The dungeons (and the entire world) are now all pre-built and are much much better than Daggerfall. Daggerfall randomly generated most/all of the world which is why the dungeons were so annoying. So far I'm loving the second dungeon I've entered (the first was interesting but small). It's the dwarven Anksomething Dwemer (or something :p) dungeon.

The combat system is fairly weak so far but I'm still enjoying the hell out of this game. :)
 

exp

Platinum Member
May 9, 2001
2,150
0
0
Thanks for the info guys. :)

Question: how much is the NPC's attitude towards you affected by an unsuccessful speechcraft attempt?
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
ZaneNBK thanks for the info,I can`t wait until the 31st May arrives(UK release date),I think I`ll try a custom character.


:)
 

CrowDog

Golden Member
Jun 7, 2001
1,709
8
81
Ok so now Ive played for about 10 hours or more!

(I consider myself a hardcore gamer and I have played alot of games,Im not just someone whos never played anygames talking out my neck:).)

.... This game is alot of hype! I admit I also bit on all the hype! This game is O.K....and thats about it so far! The combat system is horrible...like I read someone else say "you just kinda mash yur mouse button and watch yur sword or arrow literaly go right through enemies" , this is what its like since Ive been playing..and as my skills increase I dont see any difference except you hit your target a little more instead of just watch the weapon go through someone doing no damage. The button mashing thing is bad..you move so slow that its hard to do anything but get up close (if you using sword) and mash away:(

The movement is soo slugish!!! I freaking wanna scream sometimes as Im walking!! Even when you run it feels like crap.

The grahpics chug on my system with shodows turned off on view distance at half:(...They are very, very beutiful graphics tho...:)....but they will be choppy unless you got some sorta super system.

As you see my comlaints are based on the actual feel of the game and movement. The game design and charectors are awsome. The world feels huge and thier seems to be alot to do...I kinda like it. But not enough to play for 200 hours or however long it supposed to take. From hearing people talk it seems like people are playing on hype.....I heard about how it was the best game ever from people that never even played it. It probably worht buying and trying if your a hardcore rpg fan and want to check it out.

But for the last time....this game isnt all it was cracked up to be.
 

exp

Platinum Member
May 9, 2001
2,150
0
0


<< you just kinda mash yur mouse button and watch yur sword or arrow literaly go right through enemies >>

LOL, yeah that was the way Daggerfall was too. :) It led to hilarious fight scenes at times.

Is there anyone out there who played and enjoyed Daggerfall and can provide their impressions of Morrowind? I am sure some people will be disappointed in the game but I find it hard to believe that anyone who liked Daggerfall could not like Morrowind--"more of the same, only better" is the impression I've received.
 

CrowDog

Golden Member
Jun 7, 2001
1,709
8
81
Hehe...yea Ive never played Daggerfall....:eek:

I was thinking what this game reminds me of...the only thing I could think of was a good book. Theres nothing really "FUN" or "EXCITING" about it....but its good enough, so I keep reading. I think if most people can get through the slow feel of the game and the quirky combat, they will like it enough to get thier monies worth(and they will need a high end system)...I just dont see this as "game of the year" material.

But again Ive only played about 11 hours..........:p
 

vedin

Senior member
Mar 18, 2001
298
0
0
HAHAHA!!! Crowdog..no offense buddy, but your char must really suck. I have played Daggerfall for years, and if Morrwind's situation is the same, you didn't make your char fast enough right off the bat. In Daggerfall the scale went to 100, and I ALWAYS had to sacrifise other stats to get my char's speed up to 60 MIN just to kill stuff well enough. And never forget to check dead bodies for weapons and such, they sometimes hold great things. As for the button smashing, how else would you swing a sword? Clicking fast? Hitting the keyboard? If the weapon buttons are set up the same as Daggerfall, (Right click, hold, and swing the mouse), then it's THE only good way to use a sword on a PC. When I get this game I'm SO going to enjoy it, assuming my frame-rate will be decent. Naturally, I'll customise everything about him before I play at all. And, uh, really, don't try and beat the game with your first char...or maybe ever. I've yet to beat Daggerfall without cheating terribly, (just wondered what it would be like, didn't even save it afterwards), and that took weeks even with the ability to complete a quest in 5 minutes real time. Morrowind should be one of those "play it for fun, not to win" sort of games for people. I know I'm basing a lot of this off of Daggerfall, but it IS the third chapter of the same story/game series, so there should be a lot to compare.

Oh, and I would never surrender to the gaurds..or even run from them...if they touch my char, they will all die. ::laughs like a maniac and runs off::
 

CubicZirconia

Diamond Member
Nov 24, 2001
5,193
0
71
I think the game is great. It's better than anything else thats come out recently in my opinion. Also, it runs fine on my system. Can't wait to get a geforce 4 and see whats its like.
 

bcterps

Platinum Member
Aug 31, 2000
2,795
0
76
From what people have been saying about this game, I think that it actually might be too complex for me! I guess some people might like the idea of being able to control almost everything, down to the last nitty gritty detail, but sometimes that just becomes too tedious. Maybe I'm not hardcore enough. I will probably pick this game up in a couple of months when I have the time to play it, and when it's a lot cheaper.

--Ben
 

exp

Platinum Member
May 9, 2001
2,150
0
0


<< I was thinking what this game reminds me of...the only thing I could think of was a good book. Theres nothing really "FUN" or "EXCITING" about it....but its good enough, so I keep reading >>

I'd say that is a very accurate description (of Daggerfall anyway and I assume Morrowind too). The pace is very slow...it really takes effort to build up your character, but the payoff comes months later when you finally see your uber-character swatting demons away like gnats and then compare him to the very beginning, a puny weakling that struggled to kill even a giant rat. :D Personally I find that kind of long-term character development to be very rewarding.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
So is it running slowly on some computers? Should I get it then for the XBOX instead?

My specs:

1.33 ghz T-Bird
geforce 3
512mb DDR RAM
 

CrowDog

Golden Member
Jun 7, 2001
1,709
8
81
Yeah...outdoors Im happy when it stays at 20 frames a sec:(....Ive seen it drop to 5 frames at times. Theres a .EXE file out that has safedisk removed...some people have claimed to get major (10-20 frames) increase in peformance, I tried it and didnt see any difference. In small buildings it usaly is between 40-60 frames a sec. Altough Ive seen it hit as low as 10 indoors:(...

The menus have little pop up windows that explain everything on mouse over...this too causes menus to get choopy. Same thing when your in a room with lots of items...when you look at an item there a box that pops up explaining what the item is...this causes some major choppy moments.(e.g a table full of plates,bowls, silverware, food, papers, plants:(...this can get ugly)

Dunno what might help either...Ive tried all settings and havent seen much difference from where Im at (view distance at half, shadows off, 1024x768 32).
 

flavio

Diamond Member
Oct 9, 1999
6,823
1
76
Hrrrmmmnnn....I don't suppose this is going to run too well on my TNT2 Ultra.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
I posted my system specs. I have it running at 1152x864 with full view on and no slowdown. I left shadows off because even at full detail level they don't accurately portray armor / robes (the shadow seems to be a shadow of your naked character).

I have heard a lot about the combat being just clicking randomly. This isn't completely true. Yes, you can just run into enemies, constantly slamming your attack key and hope to win - for awhile. But that will eventually stop being the useful method of attacks. At which point you will have to start using a shield and attacking when you have an opening, or attacking by back stepping and using a longer weapon (spear /etc). The fact is the battle system allows for many attack methods, a lot of which are beneficial against a specific creature. You can hold attack and raise your sword above your head, this leaves you vulnerable but, should you land the attack, has a good chance of sending the foe to the floor gasping. I have a level 20 Dark Elf Swordsman (Custom) and have seen a good portion of battle. I didn't play daggerfall, so I wouldn't consider myself biased.

To address a few more things:


<< The movement is soo slugish!!! I freaking wanna scream sometimes as Im walking!! Even when you run it feels like crap. >>

There is a skill called Athletics and an attribute called Speed. These 2 things combined can cause a huge gap between a slow character and a fast character. Thus you are really arguing that YOUR CHARACTER is sluggish (and your system is slow) and not the movement as a whole. To back this claim up, my level 20 swordsman has 86 Acrobatics, 72 Athletics and 64 Speed. I am not the fastest char, but I am pretty damn fast and can jump some decent sized obstacles. It doesn't become too apparent at how fast I am until I am running away from someone or something and they can't catch me. Plus, I can survive some insane falls off buildings.



<< The menus have little pop up windows that explain everything on mouse over...this too causes menus to get choopy. >>

This can be disabled. By default the popup setting is set to instanteous (which I have left it at), but it can be set to any number of delays or even turned off completely. It is to your benefit to always check what options are available ;)



<< From what people have been saying about this game, I think that it actually might be too complex for me! I guess some people might like the idea of being able to control almost everything, down to the last nitty gritty detail, but sometimes that just becomes too tedious. >>

benchiu, this is the most common complaint about this game I've heard yet. The thing you must remember is, you don't HAVE to control everything. You don't have to go around stealing everything that isn't locked down and killing every monster. That is what I love about this game, at first you want to check every chest, every crate, pickpocket every person, and do every quest (much like you would in any other RPG) but after a few hours of this, you realize it will be much too time consuming and wasteful. This is the only RPG I've ever found that I felt Okay leaving a town without visiting every house. Basically, it breaks the mold that, if something isn't locked down, you need to pick it up and keep up -- which is a concept console RPGs have been using for years.

Since my original post, I've played many more hours (was only level 1 in my original post!) and the game still holds true to my original excitement. My only reasonable problem so far was that I chose to make destruction a main skill on a fighter and have yet to use it, I would have been much better off with restoration as a main skill since healing is so common. Even my original goal of making a "roof-top ninja" who can leap from roof to roof and strike with deadly force using long swords, has become scarily realistic. The biggest inconvenience in a game this large is travel - even with 7 methods of instantaneous travel I always seem to be walking to some remote town.
 

CrowDog

Golden Member
Jun 7, 2001
1,709
8
81


<< I have it running at 1152x864 with full view on and no slowdown. >>



Hmmmm....:Q wow.

The first person I have ever heard say the have "no slowdown". With a geforce 2 even.....how about turning on the fps counter and posting your frames per second when you first step out of the boat and look over the town in the ver begining. On my system it dropped to 5 frames, briefly, but it was very choppy. People with the GeForce 4 are and 2 gig cpus are complaing of choppines. Lets not give some poor guy in looking to spend his last $50 the idea that this game runs smothly and performs swell on medium range system......

I admit after much more playing time that the game is getting more addictive and seems better than when I originaly posted:) But man we could sure use a patch addressing some performance issues......
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Sorry, ignore the rig in my sig, it is outdated by 1 week. My new sig is below... not your standard rig but I'm loving the purchase so far:

Win2k
AMD XP 2000+
1 GB of PC2700 DDR
Gainward GF4 Ti 4400
Turtle Beach Santa Cruz
(2) 120GB WDJB

I will try running with the FPS option turned on tonight.

About Morrowind performance issues... I see many people who update their rig everytime new hardware comes out, well I don't... I wait until something new comes out that DEMANDS new hardware and then I go get the latest and greatest. Morrowind is this reason to upgrade. And it has never been a better time, the GF4 is finally a predecessor fit to carry what the GF1 brought to the table.
 

TAsunder

Senior member
Oct 6, 2000
287
0
0
How do you get a framerate display?

I've still only played it a few hours, but it's still holding up for me. It's like any other 3d rpg, lots of clicking in fighting. But it's certainly the best 3d rpg I've played in a long time. Better than any Might and Magic games since they went to real time 3d.
 

ZaneNBK

Golden Member
Sep 14, 2000
1,674
0
76
BTW, I'm hearing that using the SafeDisc crack for Morrowind (check out GameCopyWorld.com) gives a 10-15% speed increase on some systems (seems to be a bigger increase for the slower processors). Gonna try that out when I get home tonight. The version of SafeDisc used in Morrowind is the one that checks the cd every 3 seconds or so while playing. Some have even reported that it fixed some crash bugs when it was removed.
 

CrowDog

Golden Member
Jun 7, 2001
1,709
8
81
If you wanna check your frames per second, got to the morowind directory, open the morrowind.ini file, and change "show fps=0" to the value of 1. The frames will be displayed in the bottom right corner of the screen.

So you upgraded to that system for morrowind?...lol...thats the most expensive game Ive ever seen;)

Yea so unless you have a system like Skace....you will see performance issues:)
 

skace

Lifer
Jan 23, 2001
14,488
7
81
"So you upgraded to that system for morrowind?...lol...thats the most expensive game Ive ever seen;)"

Well, Morrowind was a damn good reason. But other games were screaming for the upgrade too. Jedi Knight 2 was freezing constantly, I had to run Dungeon Siege at the lowest res available, etc. The difference is, though, that I didn't mind lowering the settings in JK2 and DS.. but I would consider it ruining part of the entire experience in Morrowind (The enviromental effects are amazing).

"Yea so unless you have a system like Skace....you will see performance issues:)"

So why havn't you upgraded? :)
 

JJSuperman

Senior member
Sep 24, 2000
262
0
0
I am soooooooooo tempted to buy it. I never buy games right away, I always wait until they are in the $25 dollar range but I just don't want to wait on this one.

What do you folks think? Is it worth it to blow the $55? Will I be glad I did it? I like BG, BG2, Fallout, DAOC. I hate Diablo, D2, Everquest. You think this is up my alley?