Here are the raw Quake 3 rocket smoke screenshots. I had to put the others in JPEG to put them on bbzzdd, because I figured it was easy to tell, even after the lossy compression, what 16-bit did. 16-bit refers to both color depth and texture depth whereas 32-bit is color depth and texture depth also. If you meant something otherwise, let me know. All other settings in the Quake 3 video options are all the way up, and I forced on all AA/AF in the ForceWare control panel.
http://home.comcast.net/~asmatte/rocketsmoke_targa.zip
The HUD gets color-banded and textures get grainy and dithered. The sky actually looks like utter **** in 16-bit (hey it rhymes). It looks like a puddle of mud instead of clouds. However I couldn't tell the JPEGs from the Targas in a million years, unless they were perhaps flashed after one another ten times. Hey, there's a lot worse than whining about how 16-bit looks so much worse than 32-bit. You see that G70 shimmering thread right next door?
(shimmering) The theoretical tests may look bad, but when you see it in game, you can hardly even tell (unless I have no idea what they are referring to, which may very well be the case). Maybe I am annoyed by that and I don't even know it. It affects the 6800 cards also, right? Sorry I went on my own little tangent here.
http://home.comcast.net/~asmatte/rocketsmoke_targa.zip
The HUD gets color-banded and textures get grainy and dithered. The sky actually looks like utter **** in 16-bit (hey it rhymes). It looks like a puddle of mud instead of clouds. However I couldn't tell the JPEGs from the Targas in a million years, unless they were perhaps flashed after one another ten times. Hey, there's a lot worse than whining about how 16-bit looks so much worse than 32-bit. You see that G70 shimmering thread right next door?
(shimmering) The theoretical tests may look bad, but when you see it in game, you can hardly even tell (unless I have no idea what they are referring to, which may very well be the case). Maybe I am annoyed by that and I don't even know it. It affects the 6800 cards also, right? Sorry I went on my own little tangent here.