[MMO] Rift - Discussion

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damocles

Diamond Member
Oct 9, 1999
5,105
5
81
Can anyone suggest a couple of classes that are good for soloing (particularly tougher mobs) - hopefully with ok DPS.

Being useful in a group or in PVP would be a bonus

Cheers
 

Phobic9

Golden Member
Apr 6, 2001
1,822
0
71
The game (at least my server) has felt extremely dead for the last week or so. Very quiet.

Which server is that? Mine seems to be doing fine but I wouldn't be surprised if they start announcing server merges within the next couple of months.
 
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coloumb

Diamond Member
Oct 9, 1999
4,069
0
81
Ever since the LFG system would put into place - chat has been relatively quiet. Ah well - bored at 50 and canceled the sub anyway.

/agree on the server mergers - they're already offering free trials which probably means they are having a tough time keeping subscribers. I wouldn't be surprised if F2P model was implemented within a year too..
 

Feneant2

Golden Member
May 26, 2004
1,418
30
91
Well, I did my free trial (it's not over) and I'm glad I did because I won't buy the game.

It's not bad but it had nothing that really felt new! All I could think of while playing is 'Hey, this is just like <insert MMO name>'. There was nothing to really keep me interested. I did enjoy the classes but up to level 10 it looked like all of them offered essentially the same type of skill and I did see a Rift where I got hammered by mobs a few time.

But all in all, after 4-5 hours I didn't feel the 'itch' that I got in games where I toughed for months or years... looks like it's back to free Lord of the Rings for me.
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
Well, I did my free trial (it's not over) and I'm glad I did because I won't buy the game.

It's not bad but it had nothing that really felt new! All I could think of while playing is 'Hey, this is just like <insert MMO name>'. There was nothing to really keep me interested. I did enjoy the classes but up to level 10 it looked like all of them offered essentially the same type of skill and I did see a Rift where I got hammered by mobs a few time.

But all in all, after 4-5 hours I didn't feel the 'itch' that I got in games where I toughed for months or years... looks like it's back to free Lord of the Rings for me.

Exactly. They've done a great job of polishing up the current iteration of the MMO genre (the EQ/WoW model). But that's all they've done and I'm bored with it. I already did the get to the level cap -> grind for T1 gear -> do T1 dungeons to get T2 gear -> do T2 dungeons in WoW. Pretty graphics and diversions only distract you from the core game elements for so long. The only advantage the soul system brings is that a few classes don't need to level up entirely new characters to change roles. The best combos have long been figured out and that's what raids are going to what for the best chances at success. It's really only your casual players who don't care to look up min/max builds that will use "offbeat" soul combos. A little more diversity, but ultimately very little difference from the static classes + talent trees.

I'll play to the end of my 3-month sub, but then it's back to LOTRO for me. Unfortunately, most of my guild moved from there to Rifts.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Well, I did my free trial (it's not over) and I'm glad I did because I won't buy the game.

It's not bad but it had nothing that really felt new! All I could think of while playing is 'Hey, this is just like <insert MMO name>'. There was nothing to really keep me interested. I did enjoy the classes but up to level 10 it looked like all of them offered essentially the same type of skill and I did see a Rift where I got hammered by mobs a few time.

But all in all, after 4-5 hours I didn't feel the 'itch' that I got in games where I toughed for months or years... looks like it's back to free Lord of the Rings for me.

I think this is my feeling with all MMO's right now. THey are all the same model, different look. Nothing overly unique. It is a symptom of the product imo. Nothing against these guys but how many times can they reinvent the wheel?

I bought Rift, player it for a couple weeks and cancelled. Pretty game and could be fun if it were my first MMO. But I have been around the block and it didnt grab my attention like Ultima Online or DAOC did when i first logged on.

And too be fair, WoW didnt grab me in either but I played it off and on over many years because it was a pretty easy game to get into when I felt the itch to play in an MMO.
 

s1njin

Senior member
Apr 11, 2011
304
0
0
I've got a little less then a month left to my subscription. I'm already halfway to the level limit of the game - not that I'm fixated on it but I'm using it as a guide to how much content I may have gobbled.

I am leaning towards letting my subscription lapse and kick over to WoW.
 

HarvardAce

Senior member
Mar 3, 2005
233
0
71
Can anyone suggest a couple of classes that are good for soloing (particularly tougher mobs) - hopefully with ok DPS.

Being useful in a group or in PVP would be a bonus

Cheers

Any of the pet souls (beastmaster for warrior, ranger for rogue, elementalist or necro for mage, druid for clerics) are good starting points for solo classes, as the pet really helps (either with damage or as a tank). AOE classes are good for leveling up solo, as you can mow down a group of mobs quickly, but they are much more fragile and you'll likely die a bit more (when you pull one too many mobs).

The nice thing about the soul system is that you can have more than one role, so your solo build can be completely useless in a group but you can just switch to a more group-oriented role when you are grouping up. For example, if your solo roll focuses on a tank pet, that won't be very useful in a group where you actually have a tank, but you could switch to a more traditional role of DPS, heals, or tank when you do group content.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,675
146
106
www.neftastic.com
I made a startling revelation the other night. I recently role'd my rogue to a bard build (waited till mid-20's so I could actually HEAL, otherwise it's mostly gimped imho). Rolling full bard/nightblade/ranger (ranger just for the pig), I had gotten used to the healing crutch, and being loved in groups/raids, etc.

Then last night, at level 33, I was in Codex and got face-stomped repeatedly. "Oh look, a bard, KILL IT!!!!" So I switched to my venerable and haven't played in forever Assassin/Riftstalker build with several unused points on it, and proceeded to surprisingly WTFPWN a couple people. Then it got better... the match ended and I was out in PvE land. I thought to myself, "Self..." (That's what I call myself when I'm talking to myself)

I said, "Self, why not see how your Assassin build handles in PvE. So I found some mobs, tried to familiarize myself with my keybinds again, and went at it. Oddly, I severely WTFPWN'd them. More surprisingly, most mobs I went against barely even scratched me before I killed them. Healing crutch no more.

Now I just need to figure out where to put my unspent points.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Can anyone suggest a couple of classes that are good for soloing (particularly tougher mobs) - hopefully with ok DPS.

Being useful in a group or in PVP would be a bonus

Cheers

at 50? I solo the 2/3 man elite quests in Stillmoor and lvl 50 minor rifts as either 51 champ/15 para or 51 rift/15 para. Sometimes need to drink a heal pot (i'm apothecary), otherwise just kill em faster than they kill me :)

Good stuff, it's fun being able to solo some tougher encounters.
 

abaez

Diamond Member
Jan 28, 2000
7,155
1
81
Killed the first boss in the 10-man. Pretty tough but fun.

I also broke 1.2k DPS on the last boss of the life raid rift :D. Go druids!

Also, someone else made another thread for it but I'm posting it here cause I want the nightmare mount and the thread has basically died:

Sign up for RIFT via this friend link http://www.riftgame.com/en/products...&utm_medium=social&utm_campaign=ascend_invite and I'll send you over 10 plat if you go to Faeblight server Defiant side. Just send me a PM on the forums with your character name.
 
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Avogadro

Member
Jan 5, 2011
99
0
61
Which server is that? Mine seems to be doing fine but I wouldn't be surprised if they start announcing server merges within the next couple of months.

Estrael seems to be doing OK, but it was never a high pop server to begin with. As best as I can tell, we're maintaining the medium-sized player base we've had for a while. (This is all speaking in regards to the Defiant side, no idea how the Guardians are doing). No real complaints, but then again I would like to see a higher population and share Phobic's hope that mergers happen sooner rather than later.

My real beef is that the poor quality and "let's add to the grind" mentality of Patch 1.2 might have scared off a lot of players for good. For example:

1) Yes the expert dungeons are easier now, but many boss fights in the T2 dungeons are buggy. The plaque of achievement earning rate and epic-quality loot drop rate in expert dungeons have been nerfed, so the "loot throttle" was dialed back hard.
2) Planarite takes much longer to earn than it used to. I don't know how anyone can realistically save 15k for the repair medic or 25k for the second sight talent. Even saving 7500 for a backup planar focus engine will be tough now, when before the patch that represented one day, or a couple of nights, of participating in major invasions.
3) The LFD tool - which was a huge selling point of 1.2 especially for people with odd play times or in "guilds of friends" - is buggy in terms of determining whether you are eligible to join a queue (I have 154 toughness and can't get into a T2 queue half the time. Really?)
4) Expert rifts don't drop inscribed sourcestone any more. You get inscribeds from doing the expert rift dailies now - except that the NPC who hands them out is bugged, so you can't get the dailies.
5) The new 10-man raid (another selling point of 1.2) is seriously overtuned for a more casual audience. My guild is progressing in Greenscale, and even our "A" team of players doesn't want to mess with it. I have no problem with tough content, but why make a 10-man so brutal, when that's where your smaller/more casual guilds will naturally look in order to raid as a group?

Anyways, I'm fortunate in that I can at least I can raid in Greenscale and help my guildmates out by tanking experts without feeling the pressure of needing gear that never drops, but I feel bad for the newer 50s in my guild, or for people who are rerolling or playing alts. Trion has been pretty good about making tweaks with past patches, so let's hope they make some tweaks to drop rates, clean up a few boss scripts, and just make the game a little less harsh.
 
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abaez

Diamond Member
Jan 28, 2000
7,155
1
81
At first we thought the 10-man was ridiculous, but honestly, it just takes some planning and good play.

Take the second boss. Literally you have to jump in place, or not do any actions when he calls a specific person, or keep running and don't stay still, or turn away from him and not face him.

There is an add you have to kill, and there is one spell from him where you have to stack on the tank to disperse damage.

It sounds like alot, but when we downed him it was like clockwork. Everyone paid attention, did the simple things that the boss yells, and we won.
 

HarvardAce

Senior member
Mar 3, 2005
233
0
71
The plaque of achievement earning rate and epic-quality loot drop rate in expert dungeons have been nerfed, so the "loot throttle" was dialed back hard.

It has? I know the epic drop rate for non-final bosses was tuned down a bit, so I can't argue with that there (although final bosses are now guaranteed to drop one), but I thought they shifted the plaques from all at the end (via a reward of 10 plaques for completion, and 1 per boss) to throughout the dungeon (by giving 2 per boss and now 6 at the end). I think the expert dungeons all have at least 5 bosses so you're actually getting one more than before for completing a T2 dungeon. T1 might see one or two less.

I know they also increased the plaque cost of the T2 items, but now they are actually worth it. Before, the difference between T1 and T2 was negligible and wasn't really worth the much higher cost in plaques. Now there is a real progression there.
 

coloumb

Diamond Member
Oct 9, 1999
4,069
0
81
Character transfers possibly soon:

http://forums.riftgame.com/showthre...nsfers-are-In-the-Works&p=2428437#post2428437

"We&#8217;ve seen renewed discussion lately asking about character transfers and how we plan to allow more of you to play together and enjoy RIFT with friends. While it has been mentioned in interviews we wanted to clearly state that a character transfer feature is currently under development. We&#8217;re still ironing out the details which we will share as we get closer to its release, however, we wanted to let you know today that it is something we're actively working on.

We greatly appreciate your continued feedback and we&#8217;ll keep your suggestions in mind while answering your questions whenever able. We look forward to talking more about this new feature and keep you in the loop throughout its development &#8211; thanks!"
 

abaez

Diamond Member
Jan 28, 2000
7,155
1
81
It has? I know the epic drop rate for non-final bosses was tuned down a bit, so I can't argue with that there (although final bosses are now guaranteed to drop one), but I thought they shifted the plaques from all at the end (via a reward of 10 plaques for completion, and 1 per boss) to throughout the dungeon (by giving 2 per boss and now 6 at the end). I think the expert dungeons all have at least 5 bosses so you're actually getting one more than before for completing a T2 dungeon. T1 might see one or two less.

I know they also increased the plaque cost of the T2 items, but now they are actually worth it. Before, the difference between T1 and T2 was negligible and wasn't really worth the much higher cost in plaques. Now there is a real progression there.

Yeah, I dunno what people are talking about with the plaque nerf. Using the LFG tool you get 2 per boss + the 6 for completion. So 18 for a dungeon like DSM (Before it was 22 IF you had the daily quest).

Additionally, you can create your group with friends beforehand and then use the LFG tool (have to have the roles decided) and it will port you guys in with the LFG tool bonus plaques. It's random so if you want a specific dungeon you can keep exiting the dungeon and using the LFG until you get the one you want.

The epic rate from the bosses before the last sucks, but there is a guaranteed epic for every last boss so it balances (in their eyes at least).
 

akugami

Diamond Member
Feb 14, 2005
6,210
2,552
136
The potential (you'll have to work for it) total plaques per day has increased. That's another balancing point. Yes you get less per dungeon but you're not locked out of a dungeon if you've done it that day.

Earning planarite used to be like taking candy from a baby. Now it's severely nerfed. I think they might need to dial it up just a tad.

Getting into a T2 dungeon can be buggy but they're fixing it. I'm sure most of the other issues will be taken care of soon.

It's a little more grinding but it's not impossible to earn gear from T1/T2 dungeons or off the plaques. It's just not drop dead easy. In all honesty, obtaining gear too easy has never been my style. Too much instant gratification. It's boring when stuff is practically given to you.
 

kamikazekyle

Senior member
Feb 23, 2007
538
0
0
I really enjoyed the game up to the mid-20's from not too long after launch. The zone-wide invasions and rifts were a good change of pace for me, and it was great teaming up with 20-50 players and rolling around Freemarch.

But I found the population on Millrush to be thinning bad as I leveled up. Coupled with the fact I play non-prime hours it's a ghost town. In the mid-30's areas I'm lucky to see two other players in a 6 hour period, Guardian and Defiant combined. None of my characters have done any instance since Iron Tomb. Before the later 1.1x patches that upped the rift spawn rate and invasion rate, I never even saw a rift in appropriately leveled zones from levels 34-36, let alone an invasion.

I haven't been able to work up the urge to play since the 1.2 patch. The LFG tool might help me actually get the instances done, but if there aren't enough people it's moot. I'll probably cancel my sub and wait till server merges before giving it another try. I like the game, but with my playing hours and the uber thin population, it's not worth it to pay a monthly fee for a single player game.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,675
146
106
www.neftastic.com
I really enjoyed the game up to the mid-20's from not too long after launch. The zone-wide invasions and rifts were a good change of pace for me, and it was great teaming up with 20-50 players and rolling around Freemarch.

But I found the population on Millrush to be thinning bad as I leveled up. Coupled with the fact I play non-prime hours it's a ghost town. In the mid-30's areas I'm lucky to see two other players in a 6 hour period, Guardian and Defiant combined. None of my characters have done any instance since Iron Tomb. Before the later 1.1x patches that upped the rift spawn rate and invasion rate, I never even saw a rift in appropriately leveled zones from levels 34-36, let alone an invasion.

I haven't been able to work up the urge to play since the 1.2 patch. The LFG tool might help me actually get the instances done, but if there aren't enough people it's moot. I'll probably cancel my sub and wait till server merges before giving it another try. I like the game, but with my playing hours and the uber thin population, it's not worth it to pay a monthly fee for a single player game.

Ahh sweet, you on Millrush running Defiant? Look me up. I've been playing my rogue and/or warrior mostly (Hoamei and Darmok respectively), but I also log in daily on my mage to do dailies (Aiadana). I thought I was the only one of us there!

The problem I had for the last several days: Leftover elite footholds/guards left over from invasions at quest hubs lingering at those locations for MULTIPLE DAYS in Scarwood. It was annoying with several quests to turn it but not being able to do so.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Yeah, I dunno what people are talking about with the plaque nerf. Using the LFG tool you get 2 per boss + the 6 for completion. So 18 for a dungeon like DSM (Before it was 22 IF you had the daily quest).

Additionally, you can create your group with friends beforehand and then use the LFG tool (have to have the roles decided) and it will port you guys in with the LFG tool bonus plaques. It's random so if you want a specific dungeon you can keep exiting the dungeon and using the LFG until you get the one you want.

The epic rate from the bosses before the last sucks, but there is a guaranteed epic for every last boss so it balances (in their eyes at least).


only T2 gets you 2 plaques per boss and it was 20 plaques if it was the daily, so you got 32 total. its a huge nerf and they also increased the cost of the items as well. it sucks for people who can't play 24/7.

Leather/rogue gear seems to be non-existent in dungeons now. Its 60% cleric gear, 30% mage gear, and 9% warrior gear and 1% rogue gear.

If rogue gear does drop, its shitty blues.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Does Rift have standard chat features from Everquest like group chat, shout, say for nearby, guildchat, auction channels, the ability to open a new private channel, etc? And does Rift have zones with clear borders that force you to load? If not, how far do shouts reach? (if there are indeed shouts)