Wow you should see the bunch of basement crybabies on Rif forums wanting a COMPENSATION for a FREE HEADSTART cause it took them 2-3-4 hours to log...useless mofos...
Where's the tolerance and patience!??!? I sure don't have for those kids...
it's not free. i don't know why people keep saying this.
they need to open up more servers and quickly before they lose a ton of customers. warhammer never recovered from their botched start.
if you haven't bought your copy of rift yet i HIGHLY recommend staying away until you are sure they can fix the queue problems. the servers are capped at 1500 each, they have about 25 servers (US and EU) and claim they sold a million copies already. somewhere those figures don't equal out. server queues are around 1000 people on every server right now, and seem to be going up and not down as more people get off work and try to play.
what's really funny is the folks on the rift forums claiming this is the best launch ever for an MMO. making your servers artificially stable by lowering the population cap so much isn't impressive at all, because the majority of your customers can't even play the game.
Just got up to level 7 tonight. It was pretty damn packed and laggy right in the starter area where you join the real world. I'm playing a warrior ATM, Champion-Riftblade-Beastmaster. Haven't played a good melee character in a while.
So if you reset your souls with the trainer, are there any penalties other than losing money?
Sure they could have planned that much subs, but name only 1 mainstream MMO that had a smooth launch...only one...
I just wonder - why aren't MMO's at the stage where your characters information is stored on one master server which can be played on any game server so you can progress your character if the server you want to play on is full? Or why MMO's don't follow EVE ONLINE's model - one single server for everyone?
I just wonder - why aren't MMO's at the stage where your characters information is stored on one master server which can be played on any game server so you can progress your character if the server you want to play on is full? Or why MMO's don't follow EVE ONLINE's model - one single server for everyone?