[MMO] Rift - Discussion

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HumblePie

Lifer
Oct 30, 2000
14,665
440
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unless they were cheaper during the beta, extra roles only cost 30 gold.

edit: oh, so they go up in price each role you buy?

Yes, the go up in price for each additional role. The first role (ie the one start with) is free. You can have up to 4 different roles. The fourth role you purchase is 21 plat and 95 gold. So just about 22 plat. At least it was for beta 5 and 6. During beta 3 and before, all additional roles were free.

Also, bank slots have an incremental costs, just like in WoW. I was listing the last one I remember. I managed to get quite a bit of plat on my server around 900 or so I know what I'm talking about with the prices of stuff so far.
 

Daemas

Senior member
Feb 20, 2010
206
0
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Hopefully the amount of polish that everybody says this game has is the truth. After playing FFXI I know that if you don't start early you're forever stuck behind everybody. The only problem with starting at release is that most MMOs are utter shit at release. Which pretty much makes me quit after a few months.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
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Hopefully the amount of polish that everybody says this game has is the truth. After playing FFXI I know that if you don't start early you're forever stuck behind everybody. The only problem with starting at release is that most MMOs are utter shit at release. Which pretty much makes me quit after a few months.

Yeah I agree with what you are saying. I've played the beta for Rift and I have to say, this is the most polished MMO I've played in sometime for a new release. The structure for everything is there and is working well from what I've experienced thus far.

I'm not sure what (or if anyone for that matter knows) how much late lvl/end game content is actually in the game atm, but they have done an excellent job on everything else thus far.

I think this is going to be the first MMO in awhile we are going to hear good things about for awhile after release unless something very bad happens.
 

Sa7aN

Senior member
Aug 16, 2010
204
1
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Yeah I agree with what you are saying. I've played the beta for Rift and I have to say, this is the most polished MMO I've played in sometime for a new release. The structure for everything is there and is working well from what I've experienced thus far.

I'm not sure what (or if anyone for that matter knows) how much late lvl/end game content is actually in the game atm, but they have done an excellent job on everything else thus far.

I think this is going to be the first MMO in awhile we are going to hear good things about for awhile after release unless something very bad happens.

from the podcasts with devs ive heard there is going to be 1 raid at launch with 2 more coming, one quite soon, and another within 3mo of launch

also for the wow fanboys, you have to remember how shit wow was at launch content wise, there was only mc and ony if i remember corectly as end game raids, also 0, zero, zilch, zip, nada, none, no BG's
 
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sushicide

Member
Nov 7, 2001
118
0
76
Oh ho yeah, even with just casual playing I reached max level in WoW about a month after release, then it became Molten Core/UBRS only...and I hated raiding, it was essentially you and bunch of dudes waiting for morons to stop going afk, getting lost, or wandering off to die repeatedly; not to mention when something purple dropped the once friendly and caring guildmates immediately turned into rabid backstabbing assholes. I was on a PVP server too, but neither side would put up a good fight unless they have absolute advantage (eg, a rolling zerg or "hey look that idiot mage is on the roof in Gagetzan again") WAR was about the same experience, except more bugs and much less streamlined, both games did not hold my attention at all.

I expect RIFT to be no different since it follows the same dumb MMO formula, still gonna play it though.....maybe I just like to punish myself or perhaps I'd fare better this time around. Not that there are any other decent MMO to waste a few hours on, anyway.
 

Avogadro

Member
Jan 5, 2011
99
0
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The beta community in Rift has been a lot better than the community is/was in WoW (4 year WoW vet here, so I've definitely seen the best and worst of WoW's community), so my naive hope is that it will be a bit better on release. Well, a while after release - my expectation is that the first month or two will be rough as the people bored with WoW give Rift a try before heading back. The people who stick around after that should be more committed.

I'm seriously debating playing on an PvE/RP server, even though I don't RP. Those servers tend to attract a more mature crowd.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
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Wow this game looks really cool reading from you guys.
I got a month of WoW to try Cataclysm and it was effing meh.
I'm probably gonna take another month of AoC and play a little here and there.

But Rift, especially the class system, look amazing. Lots of customization and if it's as polished as you say...damn it's probably gonna be my next MMO.
 

Avogadro

Member
Jan 5, 2011
99
0
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Give the upcoming open beta a try before you push all in on Rift. It starts on the 15th of Feb. Rift is definitely polished and has some cool twists (the class system being one of the biggest), but it's nothing fundamentally different in terms of an MMO experience. If you are burned out on MMOs, Rift won't magically fix that.

Part of the reason I'm enjoying Rift so much is that I took a long break from MMOs before trying out the beta. If I was still playing an MMO, or recently gave up from burnout/boredom, I'd be less excited about Rift.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
Give the upcoming open beta a try before you push all in on Rift. It starts on the 15th of Feb. Rift is definitely polished and has some cool twists (the class system being one of the biggest), but it's nothing fundamentally different in terms of an MMO experience. If you are burned out on MMOs, Rift won't magically fix that.

Part of the reason I'm enjoying Rift so much is that I took a long break from MMOs before trying out the beta. If I was still playing an MMO, or recently gave up from burnout/boredom, I'd be less excited about Rift.

Thanks for that, i'll chech the beta on the 15th.

Thing is, i'm not a fan of betas. I tend to play too much in this phase so when the game release I already "overplayed" it...I read lots of player reviews on games and barely no "pro" reviews, just to get the general feeling.

Before trying out Cataclysm I didn't touched an MMO in months so i'm not bored of the genre, far from it. In fact, i'm looking for a new MMO to play till summer arrives, 3-4 months maybe a little more. I almost bought FFXIV but the player comments were so awful I kept my money. I tried some F2P like D&D, WAR, Allods, etc but they don't keep my hooked enough to keep them installed on my system.

I'm now loking for my next new MMO and I don't care paying if quality is there.
 

Punter

Senior member
Jul 21, 2006
318
1
81
The beta community in Rift has been a lot better than the community is/was in WoW (4 year WoW vet here, so I've definitely seen the best and worst of WoW's community), so my naive hope is that it will be a bit better on release. Well, a while after release - my expectation is that the first month or two will be rough as the people bored with WoW give Rift a try before heading back. The people who stick around after that should be more committed.

I'm seriously debating playing on an PvE/RP server, even though I don't RP. Those servers tend to attract a more mature crowd.

I found some old guildmates playing Rift and joined them on a pve-rp server. The General chat and player behavior is more mature than the first server I was on which was pvp. Have not seen much roleplaying in beta, not that I have been seeking it out.
 

coloumb

Diamond Member
Oct 9, 1999
4,069
0
81
From the small sampling of guild invite posts I've read - the "mature" players seem to be trending to the PVE-RP servers. I don't think you necessarily NEED to RP - but you could run around as someone who was born without the ability to speak. ;) I definitely plan to switch over to a PVE-RP server as I've had my limit of drama queen epeen players. [The level 1-19 general chats were worse than WoW's trade chat. As soon as I made the switch to lvl 20-29 chat - it was definitely better]

If you're planning to try beta - at least sign up on the rift forums and read the class forums and/or plan out a level 30 build to see what YOU would want your character to be. The "starter area" takes about an hour or so to run through - so it's no big loss if you don't like your choices within that role.

Just remember that mages can heal [WTF?!], rogues can tank [HUH?], and clerics can tank too [well..DUH]..and warriors can be huntards [Beastmaster soul]. :D
 

Avogadro

Member
Jan 5, 2011
99
0
61
I found some old guildmates playing Rift and joined them on a pve-rp server. The General chat and player behavior is more mature than the first server I was on which was pvp. Have not seen much roleplaying in beta, not that I have been seeking it out.

Trion would have to pay *me* to play on a pvp server. You wouldn't happen to be talking about Faeblight, would you? I ran across a thread on the forums that a bunch of the "mature" players and guilds were planning to congregate there come release.
 

JoshGuru7

Golden Member
Aug 18, 2001
1,020
1
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A few more comments:

A lot of mature players are indeed planning on rolling on the -RP servers.

You won't be left behind if you don't start Rift at launch. I know it always seems like that in MMO's, but for example you could start WoW right now and be up to speed in probably like 6 months. I know about three people in LOTRO who have been playing since launch like I have, everybody else started "late" and they are just as out of content as I am. Modern MMO's aren't nearly the grind fest that the older/korean ones are and you can cap out a character no matter when you start. The best way to avoid burnout in MMO's is to realize that you don't care if other people think it's a race.

The PvP ruleset is reasonably good in this game. It's pretty similar to (ripped off from) WAR but if you like PvP as your endgame then so far I think Rift looks pretty good.
 
Feb 4, 2009
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Zzzzz....let me know when this gets interesting. Why is it so damn hard to make an mmo that has tons of quests that are challenging and feel rewarding and a nice open world to get lost in?
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Zzzzz....let me know when this gets interesting. Why is it so damn hard to make an mmo that has tons of quests that are challenging and feel rewarding and a nice open world to get lost in?

Uhh... this game has that. It also has tons of simple quests too, but you can skip those for the hard ones. Also, ALL the dungeons are hard. Even taking in high level characters doesn't help too much as the game evens you out. Even doing rifts is like that. Sure being level 35 when taking on level 8 elites from a rift is easier for me than say a level 8 but.... I can still die and have plenty of times. The monsters do more damage if they are +3 levels above you, but don't do any less just because they are lower. The only reason I do better higher level is because I just have more hitpoints and a tiny bit more damage mitigation with a little extra damage. That's about it. Which is why low level monsters do not have any smaller of an agro radius than high level ones.

The zones themselves are fairly small, but everything is specifically placed. This is something I like. For example, most people don't know about the world drops.

Basically every zone gives you an incentive for exploring. The first exploring reward you can find are artifacts that are all over the place. Making an artifact collection allows you to turn in that collection in Merridan to an NPC for an item reward and usually a currency called a Lucky Coin. Lucky Coins can then purchase items off that NPC such as epic mounts. Collecting all the artifact collections in a zone gives you a big reward and an achievement + title at the very least.

On top of that, there are literally world drops and puzzles to do in every zone.






* SPOILER ALERT SPOILER ALERT *

Stop reading from here on if you are the type of person that likes to find and figure things out on your own. Still, I'm not going to spoil everything but I'll give examples of what can be found and done in Rifts.






First off, being on the defiant side, I know their zones and not the guardian zones. So while I explored the guardian zones a little, I didn't take as much time doing so as I will next beta.

So in the starting defiant zone of Freemarch, there is a big lake called the Lake of Solace located in the south of the zone. In this lake there are all sorts of treasures chests, bodies, and what not that can be looted. The first time you loot one of these chests you will get an item called a Wet Sack which is a yellow colored item. On subsequent looting attempts you only get a Moldy Sack which is a grey item.

The Wet Sack when opened has high chance of dropping a blue item for your class in relation to your level in multiples of 5. Meaning if you are level 12 you will get a level 10 item. If you are level 14 you get a level 15 item. There is a good chance of getting a purple instead of a blue item and sometimes you are unlucky and get a green. 6 times out of 10 with a bunch of guild mates looting these sacks we got blue drops. There are as far as I know 6 places to get these world drops in the Lake of Solace plus one puzzle attempt for the zone.

Now about that puzzle, I'll spoil this one for you where it is. Pretty much dead center of the Lake. The puzzle basically is a glowing blue light that travels in a circle. When you click on it, the light stops there but another one continues on. You basically have to click it so that the circle of light is complete. You'll understand what I mean when you do the puzzle as it is not hard to figure this one out. You have a very limited time to complete the circle of light by clicking on the moving light to make it stop. Once the circle is complete you get a key for a chest that spawns near by. You also earn an achievement for doing the puzzle.



Now to let people know, I know of about 3 more + a puzzle in stone fields, 2 more + puzzle in scarlet gorge, 3 in gloam woods, 2 in scarwood, and 1 in highlands. I don't know where everything is at. I do know how to do all three puzzles I have found though and they are all different puzzles. On top of that there are various achievements to accomplish in every zone. Some even have great rewards like hunting of rare monsters in scarwoods. I have not done every achievement for all the zones yet, but it is rumored that for doing so you get a special reward as well per zone.



* SPOILER END *
 

Punter

Senior member
Jul 21, 2006
318
1
81
Trion would have to pay *me* to play on a pvp server. You wouldn't happen to be talking about Faeblight, would you? I ran across a thread on the forums that a bunch of the "mature" players and guilds were planning to congregate there come release.

Yes it is Faeblight.
 

Peppered

Senior member
Jul 3, 2009
397
0
0
Any Idea on what class will be the best for solo play, I will have two toons one for solo and one for grouping
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Any Idea on what class will be the best for solo play, I will have two toons one for solo and one for grouping

No need for two toons when one will suffice. All the archetypes have a better solo build and since you can switch specs (ie roles) on the fly it doesn't matter to have multiple character for this purpose. The easier solo builds typically are the ones with the pet soul and some form of self healing.

Warrior = Beastmaster + Reaver (easiest solo)
Mage = Elementalist (or Necro) + Cloramancer
Cleric = Druid + anything
Rogue = Ranger + Bard (like my build)
 

brandonb

Diamond Member
Oct 17, 2006
3,731
2
0
[Edit = HumblePie beat me]

Peppered, the nature of the game is that you can have a role for solo and grouping.

As long as you have aquired the souls, you can create a role specifically for different purposes (Solo, Group, PVP, raid). You have to pay money for the roles, but lets say you have all the rogue ones unlocked, you could have:

1) For solo, bard, ranger, marksman for ranged attack + pet.

2) For group, bard, ranger, assassin for dps and utility.

3) For pvp, bard, sabateur, assassin for dps, healing, and utility.

4) etc.

You are locked into a single type (mage, rogue, warrior, cleric) when you use roles, but you can create a role for different purposes.
 

Peppered

Senior member
Jul 3, 2009
397
0
0
Thanks for a group the tank role of the Rogue may be fun too, I read that to my surprise they Tanked good too. I would of never guessed that some one not wearing plate armor could make a decent Tank.
 

Punter

Senior member
Jul 21, 2006
318
1
81
Hopefully it stays that way. There is a lot of consternation on the official forums about different classes being able to fulfill similar roles. Players are not used to this kind of diversity within classes. I think once everyone gets more time to learn the full potential of their class skill sets things will tone down.

As long as players expect balance around 1vs1 pvp fights there will be pressure on Trion to continue towards homogenizing the classes (i.e. pushing all clerics towards healing or rolling a different class) as they did for Beta 6. There are hints that they will be backing off of that movement and sticking closer to their original vision. I am not in the alpha test so I don't know for sure.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
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Can you combine souls from different callings?
IE: Can you have 2 souls from the Warrior calling and 1 soul from the Priest calling?
 

novasatori

Diamond Member
Feb 27, 2003
3,851
1
0
I was dead set on playing rift, and don't think its a bad game, but I feel I may pass on it.

Its got its differences, but its really not enough for me I don't think.

Can you combine souls from different callings?
IE: Can you have 2 souls from the Warrior calling and 1 soul from the Priest calling?

No, you can only have souls within your selected archtype, and can never switch archtype.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
I was dead set on playing rift, and don't think its a bad game, but I feel I may pass on it.

Its got its differences, but its really not enough for me I don't think.



No, you can only have souls within your selected archtype, and can never switch archtype.

Thanks!

And those souls, you have to find them or they come to you as you level up?
Are some hidden of part of quests, etc?

I'd love to have to quest for additionnal souls, but being a casual gamer (sparse and chaotic playtime) I just hope I'll be able to get the souls I want without having to group with 39 other players at 1am every tuesdays for a month...

BTW, is it casual friendly as it is hardcore? I mean, can you play 15-20 hours a month and have as much fun as a player who plays 100 hours a month?
 

Phobic9

Golden Member
Apr 6, 2001
1,822
0
71
Thanks!

And those souls, you have to find them or they come to you as you level up?
Are some hidden of part of quests, etc?

I'd love to have to quest for additionnal souls, but being a casual gamer (sparse and chaotic playtime) I just hope I'll be able to get the souls I want without having to group with 39 other players at 1am every tuesdays for a month...

BTW, is it casual friendly as it is hardcore? I mean, can you play 15-20 hours a month and have as much fun as a player who plays 100 hours a month?

The quests to get the additional souls only take a quick trip to any rift. All you do at that point is use a clickable item in your inventory and you kill a "ghost spirit" of the class you're trying to achieve. It usually took me longer to run to a rift than to do the quest.

As far as casual friendly, I'd say the game is geared towards all types of gamers. There's always something going on in the world. "Fun" is always subjective though and depends on you but I'm pretty casual these days and I enjoy the time I have spent playing Rift thus far.