maniacalpha1-1
Diamond Member
- Feb 7, 2010
- 3,562
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I prefer exactly what everquest does. You can just grind killing lots of mobs, or you can supplement with quests.
Yes, but AC and EQ were Monster driven games in which all you did was kill things, over and over and over for hours upon hours at end getting maybe a level or 2. (I know I played AC, even retried it few weeks ago) However that style of MMO is boring to too many people and wouldn't last
Also in this generation, long quests/objectives will not last. People like shorter spurts when playing a game. Like 1-1.5 hours then log off and play later.
Great. They can play another game or WoW. Different strokes for different folks. Being a WoW clone where nobody (competitors) are thinking outside the box is going to be the games doom. Nobody is going to leave their lvl 1000 WoW Character with 400 flying mounts to start fresh in the exact same copy of a game at lvl 1 and nothing. Their time is too precious (yet playing an MMO which is the biggest of timewasters) to go through that work.
"Wah! I can't quest that, it takes too long!" "Wah! I can't kill that mob, I need a friend to help me! No fair!" "Wah! I'm a paying customer like everybody else, I should be able to experience all the content just like them!" All we have are crybabies today, but since we are dealing with crybabies and they don't want to start from scratch, there can only be one game for crybabies. That is WoW. Great for them. They've worked that angle greatly and have been successful in doing so.
So my hope is someone makes a decent game not for crybabies, and can at least make some money and so the rest of us can move on to bigger and better things. The last two games I played have been Asheron's Call and Everquest. I play EQ now that its free to play. Otherwise I'd still be in Asheron's Call. ArchAge looks to be breaking the mold a bit from what I've seen. So I'll keep an eye on that. In a video I watched, you can steal other peoples mounts, or jump on the back of it while they are riding and get a free ride to wherever they are going. Or you can butcher them for food. Try doing that to someone elses horse. "I was hungry. *burp*" That's all I remember. I can hear the WoW crowd "What? Steal my mount! I'm never going to play that game! My precious!!!"
EQ...No real thinking involved
Also in this generation, long quests/objectives will not last. People like shorter spurts when playing a game. Like 1-1.5 hours then log off and play later.
Which ironically I loath.Also, they like everything being handed to them
To casual for my taste, and too pvp focused.Guild wars 2 is no subscription and is making a lot of changes to the MMO genre. May want to look into that.
Why have Class balance if all the game is focused around Group PVE? no reason to then = why there is a holy trinity.I challenge the people who polled that they are tired of the questing system to come up with a realistic, logical change to the MMO genre that would still be fun, and balanced without having quests or many quests. (I am tired of it too, but I can live with it if other unique changes happen)
I didn't vote because I play Ultima Online and I don't know if it's quest-driven or not.
Players are sick of the quest-driven style of MMOs. WoW is largely to blame as they ram that down your throat and have driven it into the ground. The game continues to bleed subs. Activision/Blizzard lost over 1,000,000 World of Warcraft subscribers in the past three months.
The idea of a subscription is definitely going the way of the dodo.
you would rather grind 1 group of mobs than quest?
i agree that i hate questing where you have to go back and forth between the same 2 areas, but i'd much rather do that than grind.
Which ironically I loath.
Ruins the experiance of the intire thing, if there is no challenge or sense of achievement from it.
To casual for my taste, and too pvp focused.
I still think GW2 will be a huge success because it has a insane following, and the animations look smooth and the UI ect looks well though out (as does the Lore, and the world it takes place in).
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There FFXI remake yes please.
Some people dont want a "casual" game, where the healer can dps like a melee dps, and where 95% of the game is solo leveling via lame quest system. Id much rather have a grind monster @ various spots in world to level up, and be forced to group up for everything in the game = builds community.
To futher teamwork, make a TP system like in FFXI, and have melee's have weapon skills, and have mages have the ability to magic burst spells on skillchains (encurage people to work together even to do damage! in a exp group)
My mage in WoW played through vanilla and then two expansion packs and I don't think I did more then a dozen quests total throughout(excluding Hand of Adaal and the like).
To casual for my taste, and too pvp focused.
I still think GW2 will be a huge success because it has a insane following, and the animations look smooth and the UI ect looks well though out (as does the Lore, and the world it takes place in).
Considering all PvP occurs in arenas or in a special separate continent and the PvE areas are gigantic, I don't see how it is PvP driven.
I'm going to have to call BS on this. You mean to say that you ground your way killing monsters to level 60 on launch and then through WoTLK even though one of the primary selling points of the game at the time was the incredible questing system that spanned most of the map? Unlike how they portrayed WoW in Southpark, you can't actually level by killing boars over and over.
I was in the closed beta for FFXIV..
I tried FFXIV pre-release/release for about 2 months and it was horrible.
That also means harder content can't be beat by better items, but by player improvement.GaiaHunter
If "time wise" getting the best grade weapons which all are the same stats wise (is really quick/easy = causal), then its safe to assume most of the time will be spent doing other things..... which leaves PVPing. I dont like the "item looks better but has same stats" idea they use, I think raid items should have better stats than non raid drops (to give people incentive to do them).
Considering even normal mobs (above level 10-12) can kill you in 4-5 hits, veteran mobs will down you in 3 hits and champion mobs will kill you in a couple of hits and are pretty impossible to solo, I hardly say that is casual friendly.That makes it a pvp focused game.
Skill wise? Errrhh... what? GW system looks really simple, in what way is that not "casual" friendly?
That is because you have a pre-conceived notion that only raids are hard content. But when people are taking 5-8 hours to complete the low level 5 man explorable mode dungeon and a few hours to complete some elite DEs, granted part of it is because people aren't very good yet, and then you have 3 full zones dedicated to elite events at level cap, you are in for a surprise.Thats just plain bad design, if you know people will zoom by all the PVE (becuse of game design/itemisation) and then spend all the rest of the time playing it as a PvP game in a small area.
The only MMO I enjoyed was Eve Online and not for any of the reasons in the poll. It has a different element that none of the other mmos have; being a dirty scoundrel with stealing, deception, espionage, scamming etc... are all part of the game. That sort of stuff is against the rules in most games. That is an element of the game that isn't tied to the game system, but instead tied to your own creativity and asshole qualities.
If I bullshit some guy over on a cargo run(receive payment, don't deliver etc...), it's his own problem. He can hunt me down, put a bounty on me, whatever. There is no crying to mods about it. The last time I played we had a guy who gained trust from our corporation, then stole everything. Later we hunted him down over months time and blew the shit out of everything he flew. He transferred all the loot to a separate account, I can't remember how but we managed to track him. It's all good fun.