diesbudt
Diamond Member
- Jun 1, 2012
- 3,393
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<Snip>
On the contrary, I want to play an MMO that actually is an MMO, not a single player game with integrated chat rooms and potential to hop into your friends game to help them do something. See original ultima online, or shadowbane, fix the flaws but don't turn them into world of warcraft.
Edit addition:
Raids & such is the answer, you named it. Bigger and badder monsters always exist. Better item rewards. Building towns and castles, like in shadowbane. PvP. Personally not a fan of raids, but all of that is possible in smaller groups.
Snipped your post, as its getting ridiculous quoting all of it.
If raids are the anwser, why are all those MMOs with them falling? WoW, SWTOR? etc.
You cannot have a successful game that relies too heavily on the group content. Solo content has to be able to get you far enough and have enough playtime to have some appeal to the casual gamer. However the better rewards need to be in large groups in hard content. (Such as Vanilla WoW).
And your comment on games survived before quests? You are right. And cars were made without airbags once before too. But times change and evolve. And today, no one would buy a car w/o an airbag. You can make changes and go forward but going backwards never works.
also
"You don't need quests for leveling. "Quests" IMO should actually fit into the sandbox of the world of the MMO, not just be some generated tool for gaining XP. Quests should be important. etc"
- Poll states done with quest based MMORPG. Not "Only important quests" But an MMO that isn't driven based on the use of quests. Again nit-picking here, but a flaw in the poll again.
The Bolded part? What you described is Diablo 2/3. Not an MMO. MMOs means you may happen to run across 1 or hundreds of people as you play alone or with others. And that the biggest/hardest stuff requires a group. Because you choose to play it as a glorified "solo" game is your choice, not a flaw in the game itself.