- Mar 17, 2011
- 1,777
- 76
- 91
I'm creating this poll to see how many other gamers out there are tired of the quest driven archetype system for MMOs (WoW clones). It seems like every MMO that has released in the last ~5 years has been based primarily on quest advancement and they all have failed to retain their initial hype (IMHO, partly due to this, albeit several other factors as well).
Due to some confusion in the terminology, quest-driven (Themepark; in the context of this poll) is defining a game that prioritizes your character's progression by way of quest hubs and quest lines. While that may not be the only option in a quest-driven game to advance your character, its certainly the game designers primary intention for character progression. Self-driven design is also referred to as Sandbox.
The purpose here is to determine if there's a majority of other gamers that are tired of this copy-cat system and to see if there's a market available for self-challenging advancement systems (IE: find a good camp to grind more difficult monsters and building a party for it).
If you're into the quest-driven system, that's fine. I'm not knocking your preferences of how an MMO challenges you and not looking to argue against or for. I'm just trying to learn if I'm alone here, or if there's actually a market out there for people that prefer an "unguided" advancement system.
Personally, I'd like to see skill open based games (no locked skill trees or classes) as a big win, and quests being an optional guideline for exploring the world (not the primary function for character growth/experience gains).
Thanks for your vote and feel free to comment as to where you think the next stage of MMO gaming can lead. ^_^
Alternatively, you may visit Chiropteran's similar thread in regards to his Dream Game (which covers a lot of what is being discussed here).
Edit: I realize how this poll may appear, and to be absolutely clear, I do NOT work for a game design company. This is PURELY a burning question I've been curious about for a while now.
Due to some confusion in the terminology, quest-driven (Themepark; in the context of this poll) is defining a game that prioritizes your character's progression by way of quest hubs and quest lines. While that may not be the only option in a quest-driven game to advance your character, its certainly the game designers primary intention for character progression. Self-driven design is also referred to as Sandbox.
The purpose here is to determine if there's a majority of other gamers that are tired of this copy-cat system and to see if there's a market available for self-challenging advancement systems (IE: find a good camp to grind more difficult monsters and building a party for it).
If you're into the quest-driven system, that's fine. I'm not knocking your preferences of how an MMO challenges you and not looking to argue against or for. I'm just trying to learn if I'm alone here, or if there's actually a market out there for people that prefer an "unguided" advancement system.
Personally, I'd like to see skill open based games (no locked skill trees or classes) as a big win, and quests being an optional guideline for exploring the world (not the primary function for character growth/experience gains).
Thanks for your vote and feel free to comment as to where you think the next stage of MMO gaming can lead. ^_^
Alternatively, you may visit Chiropteran's similar thread in regards to his Dream Game (which covers a lot of what is being discussed here).
Edit: I realize how this poll may appear, and to be absolutely clear, I do NOT work for a game design company. This is PURELY a burning question I've been curious about for a while now.
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