Mirror's Edge

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BFG10K

Lifer
Aug 14, 2000
22,709
3,003
126
Originally posted by: nRollo

Say your standing beside a window and someone shoots through the window but doesn't hit you. With PhysX you need to dodge the glass because you can be hurt by the interactive glass, in most games it just falls and fades away.
I'm sure I've seen at least one game where pieces of breaking glass injure you. In UberSoldier I?ve definitely seen having to avoid flying debris from explosions or you?d take damage.

Anyway, in Red Faction the glass does not disappear. You can walk on the individual pieces and it'll crunch under your feet. And this is a 2001 title.

Without PhysX you walk across a pipe, with PhysX you walk across a pipe but because the wind hits you in a realistic manner you have to balance to keep from falling off.
I was getting knocked off ledges and walkways by earthquakes in the Quake expansion packs which are over a decade old, and having to keep compensating in order to not fall off.

Additionally, Serious Sam had wind tunnel sections where you had to compensate or fall off, and that was back in 2001.

Again, I had no idea PhysX was so lacking. If all it can do is mimic what some games were doing over a decade ago, then it's truly woeful.

For something truly revolutionary, check out Red Faction 3; it?ll have a fully destructible environment. All structures follow engineering principles such as load-bearing and stability, and if the physics calculations deem you?ve inflicted enough damage in the right places, entire floors, walls and even buildings will collapse in an unscripted manner.

What PhysX title allows that?

The features of any PhysX title are absolutely trivial and prehistoric compared to this.

And the kicker? It?s a software implementation running on Havok and Geomod.

So much for the CPU being ?too slow? and nVidia hardware acceleration being ?mandatory? in order to deliver great physics. :roll:
 

Raduque

Lifer
Aug 22, 2004
13,140
138
106
Man BFG you owned rollo. Don't forget the cloth effects in Nocturne, that came out before Splinter Cell too.
 

error8

Diamond Member
Nov 28, 2007
3,204
0
76
Originally posted by: BFG10K


Without PhysX you walk across a pipe, with PhysX you walk across a pipe but because the wind hits you in a realistic manner you have to balance to keep from falling off.

I have to keep my balance on the pipe or else I will fall and this happens on my 4870 ATi card, with PhysX turned off. That has no connection with PhysX what so ever.

The bjorn3d.com article is just stupid. I mean they're right with the performance and stuff, but they got it wrong with what PhysX actually does.
 

Denithor

Diamond Member
Apr 11, 2004
6,298
23
81
Originally posted by: error8
I have to keep my balance on the pipe or else I will fall and this happens on my 4870 ATi card, with PhysX turned off. That has no connection with PhysX what so ever.

The bjorn3d.com article is just stupid. I mean they're right with the performance and stuff, but they got it wrong with what PhysX actually does.

Kinda sad when you cannot even determine exactly what it's doing, right?

Now, I think PhysX could be good for PC gaming in the long run, it has the potential to make games a lot more immersive, if it's implemented correctly. But on the other hand, I don't believe PhysX alone will ever be the main selling feature of a game.

I mean, WTF would I buy a game to watch curtains move or glass shatter realisticallY? Now if you could incorporate that shattered glass into the game (as a weapon or something?) it might get more interesting...
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
Originally posted by: Denithor
Originally posted by: error8
I have to keep my balance on the pipe or else I will fall and this happens on my 4870 ATi card, with PhysX turned off. That has no connection with PhysX what so ever.

The bjorn3d.com article is just stupid. I mean they're right with the performance and stuff, but they got it wrong with what PhysX actually does.

Kinda sad when you cannot even determine exactly what it's doing, right?

Now, I think PhysX could be good for PC gaming in the long run, it has the potential to make games a lot more immersive, if it's implemented correctly. But on the other hand, I don't believe PhysX alone will ever be the main selling feature of a game.

I mean, WTF would I buy a game to watch curtains move or glass shatter realisticallY? Now if you could incorporate that shattered glass into the game (as a weapon or something?) it might get more interesting...
Physx is ideal for Real-time-strategy games.
Look at Dawn Of War and tell me how much cooler it would be if it could track individual bullets and stuff.
 

ultimahwhat

Member
Aug 13, 2008
166
0
71
So, if I can get this for $10 now, should I, if I had been interested in the game for several months now after seeing trailers and previews?
 

nRollo

Banned
Jan 11, 2002
10,460
0
0
Originally posted by: BFG10K
Originally posted by: nRollo

Say your standing beside a window and someone shoots through the window but doesn't hit you. With PhysX you need to dodge the glass because you can be hurt by the interactive glass, in most games it just falls and fades away.
I'm sure I've seen at least one game where pieces of breaking glass injure you. In UberSoldier I?ve definitely seen having to avoid flying debris from explosions or you?d take damage.

Anyway, in Red Faction the glass does not disappear. You can walk on the individual pieces and it'll crunch under your feet. And this is a 2001 title.

Without PhysX you walk across a pipe, with PhysX you walk across a pipe but because the wind hits you in a realistic manner you have to balance to keep from falling off.
I was getting knocked off ledges and walkways by earthquakes in the Quake expansion packs which are over a decade old, and having to keep compensating in order to not fall off.

Additionally, Serious Sam had wind tunnel sections where you had to compensate or fall off, and that was back in 2001.

Again, I had no idea PhysX was so lacking. If all it can do is mimic what some games were doing over a decade ago, then it's truly woeful.

For something truly revolutionary, check out Red Faction 3; it?ll have a fully destructible environment. All structures follow engineering principles such as load-bearing and stability, and if the physics calculations deem you?ve inflicted enough damage in the right places, entire floors, walls and even buildings will collapse in an unscripted manner.

What PhysX title allows that?

The features of any PhysX title are absolutely trivial and prehistoric compared to this.

And the kicker? It?s a software implementation running on Havok and Geomod.

So much for the CPU being ?too slow? and nVidia hardware acceleration being ?mandatory? in order to deliver great physics. :roll:


BFG- the problem with all this that it doesn't matter that some ancient games have tried some of it before, they just did these things in a comparatively primitive, unrealistic way.

You're trotting out stuff like "In Return To Castle Wolfenstein we had destructable curtains! Big deal Mirrors Edge has them!" when the fact of the matter is "Sure, they were destructable. A rigid bottom piece fell off a rigid top piece, stopped at floor then disappeared".

Just because these relics aped physics doesn't mean what they did compared to what's going on now in their 640X480 16bit color glory.

The fact of the matter is my i7 965 can't run the physics effects on these games, I'm sort of doubting what the PIII was rendering back in 2001 compares to these GPU accelerated physics.

The only thing "lacking" was any resemblance to reality in the cartoonish titles of yesteryear like Serious Sam.

 

NYHoustonman

Platinum Member
Dec 8, 2002
2,642
0
0
Originally posted by: ultimahwhat
So, if I can get this for $10 now, should I, if I had been interested in the game for several months now after seeing trailers and previews?

$10 flat or $10 off?

Either way, I jumped on the GoGamer deal ($35), I guess all I needed was for one person to say it's enjoyable XD.
 

AnthroAndStargate

Golden Member
Oct 7, 2005
1,350
0
0
Originally posted by: NYHoustonman
Originally posted by: ultimahwhat
So, if I can get this for $10 now, should I, if I had been interested in the game for several months now after seeing trailers and previews?

$10 flat or $10 off?

Either way, I jumped on the GoGamer deal ($35), I guess all I needed was for one person to say it's enjoyable XD.

Where can you get this for 10$?
 

ultimahwhat

Member
Aug 13, 2008
166
0
71
Originally posted by: AnthroAndStargate
Originally posted by: NYHoustonman
Originally posted by: ultimahwhat
So, if I can get this for $10 now, should I, if I had been interested in the game for several months now after seeing trailers and previews?

$10 flat or $10 off?

Either way, I jumped on the GoGamer deal ($35), I guess all I needed was for one person to say it's enjoyable XD.

Where can you get this for 10$?

friend of a friend works for Evil Arts.
 

TridenT

Lifer
Sep 4, 2006
16,800
45
91
Originally posted by: ultimahwhat
Originally posted by: AnthroAndStargate
Originally posted by: NYHoustonman
Originally posted by: ultimahwhat
So, if I can get this for $10 now, should I, if I had been interested in the game for several months now after seeing trailers and previews?

$10 flat or $10 off?

Either way, I jumped on the GoGamer deal ($35), I guess all I needed was for one person to say it's enjoyable XD.

Where can you get this for 10$?

friend of a friend works for Evil Arts.

China or Mexico or Russia probably :p
 

NYHoustonman

Platinum Member
Dec 8, 2002
2,642
0
0
Originally posted by: ultimahwhat
Originally posted by: AnthroAndStargate
Originally posted by: NYHoustonman
Originally posted by: ultimahwhat
So, if I can get this for $10 now, should I, if I had been interested in the game for several months now after seeing trailers and previews?

$10 flat or $10 off?

Either way, I jumped on the GoGamer deal ($35), I guess all I needed was for one person to say it's enjoyable XD.

Where can you get this for 10$?

friend of a friend works for Evil Arts.

The answer is yes, without even having played it. The general consensus seems to be about 8/10, more than worthwhile for $10 IMO.
 

error8

Diamond Member
Nov 28, 2007
3,204
0
76
It's a nice game, really. You can't go wrong with it. It has this special way to scare you when you jump and run, being all the time on the edge and in danger to fall and die. If a game manages to make my heart beat faster, it must be a good one.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,003
126
Originally posted by: nRollo

You're trotting out stuff like "In Return To Castle Wolfenstein we had destructable curtains! Big deal Mirrors Edge has them!" when the fact of the matter is "Sure, they were destructable. A rigid bottom piece fell off a rigid top piece, stopped at floor then disappeared".
What are you talking about? So far almost every PhysX ?feature? you've listed has been done in games as long as a decade ago.

Not to mention that some of the features you listed are not even PhysX which makes me question just how much you really play the games you constantly market, and just how much difference these effects make given you can?t even pick them.

Have you even finished Mirror?s Edge? Have you finished any PhysX title for that matter?

Just because these relics aped physics doesn't mean what they did compared to what's going on now in their 640X480 16bit color glory
I'm not sure what this is even supposed to mean. Any of the games I listed will run at whatever resolution your system supports. But again someone that spends his days marketeering nVidia sponsored games wouldn?t know things like that.

The fact of the matter is my i7 965 can't run the physics effects on these games, I'm sort of doubting what the PIII was rendering back in 2001 compares to these GPU accelerated physics.
Correction: your i7 can't run effects done through the PhysX software layer. Given nVidia (and Ageia) are both in the business of selling hardware, what incentive do they have to implement a fast PC software renderer that makes the hardware path redundant? Of course they?re going to come up with something that justifies purchasing their equipment.

Software solutions like Havok and Geomod however don?t have that issue because it?s currently in their best interest to run as possible under software.

The only thing "lacking" was any resemblance to reality in the cartoonish titles of yesteryear like Serious Sam.
I notice you completely avoided the point about Red Faction 3 having physics effects that make any current PhysX game look absolutely primitive and prehistoric in comparison.

I notice you completely avoided the point that Red Faction 3 uses a software Havok/Geomod solution, but it still makes any hardware PhysX title look like a relic.

And we aren?t talking about how the games? visuals, we?re talking about the games? physics effects. Stop trying to set up a strawman.
 

nRollo

Banned
Jan 11, 2002
10,460
0
0
Originally posted by: BFG10K
Originally posted by: nRollo

You're trotting out stuff like "In Return To Castle Wolfenstein we had destructable curtains! Big deal Mirrors Edge has them!" when the fact of the matter is "Sure, they were destructable. A rigid bottom piece fell off a rigid top piece, stopped at floor then disappeared".
What are you talking about? So far almost every PhysX ?feature? you've listed has been done in games as long as a decade ago.

What I'm talking about is they weren't very well done a decade ago. You can't really compare the wind blowing trash and debris around the whole scene, ripping things apart in UT3 Tornado, yet here you are comparing a wind sound and having to to compensate movement in Quake 1 and Serious Sam1 to the wind effects PhysX offers.

Originally posted by: BFG10K
Not to mention that some of the features you listed are not even PhysX which makes me question just how much you really play the games you constantly market, and just how much difference these effects make given you can?t even pick them.

Which are those BFG? Anything I've listed as a PhysX effect can be found in the various PhysX reviewers guides from NVIDIA, in which they also give you save games to check them out.
Should we believe the guys who worked on implementing these features in the games with the developers, or you?

Originally posted by: BFG10K
Have you even finished Mirror?s Edge? Have you finished any PhysX title for that matter?
What does that have to do with anything?! Let's stay on topic and avoid violating TOS by getting into a "who games more" debate, shall we? LOL


Originally posted by: BFG10K
Just because these relics aped physics doesn't mean what they did compared to what's going on now in their 640X480 16bit color glory
I'm not sure what this is even supposed to mean. Any of the games I listed will run at whatever resolution your system supports. But again someone that spends his days marketeering nVidia sponsored games wouldn?t know things like that.
My point was that the low res, low poly effects of yesteryear you seem to want to hold forth as comparable are primitive shadows of current PhysX capabilities.


Originally posted by: BFG10K
The fact of the matter is my i7 965 can't run the physics effects on these games, I'm sort of doubting what the PIII was rendering back in 2001 compares to these GPU accelerated physics.
Correction: your i7 can't run effects done through the PhysX software layer. Given nVidia (and Ageia) are both in the business of selling hardware, what incentive do they have to implement a fast PC software renderer that makes the hardware path redundant? Of course they?re going to come up with something that justifies purchasing their equipment.
I haven't seen remotely comparable effects on Havok, how about using FRAPs to create some videos for us? Put them on youtube for everyone to see and compare to the PhysX demos.

As much as you tout the games of yore and their Havok physics, I'd think you would love to do this and shut me down.


Originally posted by: BFG10K
Software solutions like Havok and Geomod however don?t have that issue because it?s currently in their best interest to run as possible under software.
Bzzzt.
Havok fully intended and pimped to death going to GPU acceleration because they knew it was the way forward. Intel bought them and didn't sell graphics yet so - cancelled.


Originally posted by: BFG10K
The only thing "lacking" was any resemblance to reality in the cartoonish titles of yesteryear like Serious Sam.
I notice you completely avoided the point about Red Faction 3 having physics effects that make any current PhysX game look absolutely primitive and prehistoric in comparison.
Hard for me to comment on unreleased games I've never played.


Originally posted by: BFG10K
I notice you completely avoided the point that Red Faction 3 uses a software Havok/Geomod solution, but it still makes any hardware PhysX title look like a relic.
Again, unrelease, unbenched AFAIK.


Originally posted by: BFG10K
And we aren?t talking about how the games? visuals, we?re talking about the games? physics effects. Stop trying to set up a strawman.
The visuals are part of PhysX. The wind tearing the roof off a building is a little more impressive than Serious Sam's field of view starting to slide sideways while a wind sound plays. ;)

Lets see the vids BFG10K- you have all those old games, you have FRAPs, you can access youtube.com.

Let's end this- you show me comparable effects in Quake 1 and Serious Sam1 and I'll admit I was wrong about them.
 

nRollo

Banned
Jan 11, 2002
10,460
0
0
Bump in hopes of seeing videos of the ten year old physics that rival current.

Offer to buy any game specified and make the videos myself to settle this.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,003
126
Originally posted by: nRollo

What I'm talking about is they weren't very well done a decade ago. You can't really compare the wind blowing trash and debris around the whole scene, ripping things apart in UT3 Tornado,
?Ripping? what ?apart??

Is it destroying geometry in real-time like Red Faction was doing in 2001?

Is it digging tunnels, holes and collapsing bridges in a non-scripted way like explosive weapons and vehicles could in a 2001 title?

No, it?s not.

It?s just flinging unfixed objects around, and this has been done in games like UberSoldier where explosions will fling any non-attached item (including dead bodies) around.

The fact is you don?t even know what you talking about but try to mask this by using marketeering buzzwords like ?ripping things apart?.

yet here you are comparing a wind sound and having to to compensate movement in Quake 1 and Serious Sam1 to the wind effects PhysX offers.
Uh, no. You claimed PhysX adds wind which makes the player have to keep their balance. Aside from this being utter horseshit (again demonstrating you don?t really play games, you just market nVidia), I also demonstrated games that had wind effects that require the player to compensate in order to keep balance.

As for other wind effects, I?ve pointed out that games like Undying and Soldier of Fortune 2 had curtains and flags influenced by the wind like you extol Mirror?s Edge for having.

Which are those BFG? Anything I've listed as a PhysX effect can be found in the various PhysX reviewers guides from NVIDIA, in which they also give you save games to check them out.
Let?s see what error8 posted: I have to keep my balance on the pipe or else I will fall and this happens on my 4870 ATi card, with PhysX turned off. That has no connection with PhysX what so ever.

See, that?s someone that?s actually played the game, unlike you. Tell me, how much have you actually played of Mirror?s Edge?

What does that have to do with anything?! Let's stay on topic and avoid violating TOS by getting into a "who games more" debate, shall we? LOL
Nice try. It has everything to do with it, namely your lack of credibility. I doubt you?ve finished a single PhysX title, or even played a substantial portion of one for that matter. You just run around telling us how great PhysX is.

My point was that the low res, low poly effects of yesteryear you seem to want to hold forth as comparable are primitive shadows of current PhysX capabilities.
Again a strawman on your part. We aren?t talking about graphics, we?re talking about physics. Stop trying to deflect the issue.

I haven't seen remotely comparable effects on Havok,
Oh course you haven?t, because you don?t actually play games. You?re just an nVidia salesman hyping any piece of tech that happens to be recent. Last month it was Quad-SLI on ?must-have? big monitors with high AA levels, but now it?s 3D glasses running at prehistoric resolutions while claiming anything over 4xAA isn?t needed.

how about using FRAPs to create some videos for us? Put them on youtube for everyone to see and compare to the PhysX demos.
I?d need to play those games again to get to the relevant sections. Given you haven?t even finished a PhysX title, I don?t see why I should bother. You won?t even understand what I show you because you don?t even know what PhysX does, you just constantly market it.

As much as you tout the games of yore and their Havok physics, I'd think you would love to do this and shut me down.
If you need to ask about the capabilities something like Red Faction of then you know even less about physics than I thought.

Bzzzt.
Havok fully intended and pimped to death going to GPU acceleration because they knew it was the way forward. Intel bought them and didn't sell graphics yet so - cancelled.
And yet here?s Red Faction 3 producing a software solution far in excess of any hardware PhysX title.

And yet here?s the original Red Faction providing the ability to dig your own tunnels and holes in unscripted real-time while no hardware PhysX title allows it.

Hard for me to comment on unreleased games I've never played.
That certainly didn?t stop you from pimping PhysX when it was in the same boat. Why the double standard? Why can you comment on unreleased PhysX titles but not on unreleased Havok titles?

This is just like how you were dismissing the Far Cry HDR+AA patch because it was unreleased but then turning around and benchmarking the unreleased SM 3.0 path and telling us it was a ?must-have?. :roll:

The visuals are part of PhysX.
No they aren?t. The Unreal 3 engine does the rendering; all PhysX does is the physics calculations which are then passed back to the renderer to draw the results of.

The wind tearing the roof off a building is a little more impressive than Serious Sam's field of view starting to slide sideways while a wind sound plays.
Again a total strawman. We?re comparing your claim of having to balance on a pipe because of wind.

And where is this roof being ?torn off? by wind? Name the game(s). I?ll name one: NOLF 2, a 2002 title. Note only was the roof torn off but the entire building was ripped apart.

Offer to buy any game specified and make the videos myself to settle this.
Why don?t you start by actually finishing a PhysX game?
 

AzN

Banned
Nov 26, 2001
4,112
2
0
n-Rollo. I did what you told me to. I deleted the Physx file in game directory. It doesn't lock up anymore but now I get graphic abnormally with black spots on the main character's hands. Performance drops were in single digits with physx enabled with no AA when I can play the game with 4xAA with smooth frame rates.

I just wonder if this physx is even worth it.
 

nRollo

Banned
Jan 11, 2002
10,460
0
0
I don't understand BFG. You're always telling me how much you game every day with old games, why can't you just choose to play these old games and use FRAPs to make some videos for us to compare to the many PhysX videos posted on YouTube?

That would end the argument for good, seems a reasonable request as you're the one stating these old games have comparable physics effects.

What do mean that you'd have to play the games to get to the effects? Are the physics in these games sprinkled through them like "boss" levels? If so, that would be a difference in current PhysX that has physics effects throughout.

As far as the wind goes, the reviewer was likely talking about the balance beams where the wind will blow you off. Haven't played non PhysX, so I don't know if this happens in that. In any case, I do know that subways and helicopters generate wind that interacts with flags, debris, and smoke. That is not in the non PhysX version

I'd sure like to see those old physics effects that look just as good as today's BFG, could you maybe do a review for ABT comparing them to current? Tell you what- I'll buy you a copy of UT3 so you could post videos of the old time physics, and videos of the PhysX physics and people could see you were right. I'm your buddy BFG- I want to help you show the world the old cpu accelerated physics were "just as good". :)
 

dust

Golden Member
Oct 13, 2008
1,328
2
71
Wow! Profound words!:disgust:

I think I'll pass on this... Life's too short ya know!
 

error8

Diamond Member
Nov 28, 2007
3,204
0
76
Originally posted by: nRollo


As far as the wind goes, the reviewer was likely talking about the balance beams where the wind will blow you off. Haven't played non PhysX, so I don't know if this happens in that. In any case, I do know that subways and helicopters generate wind that interacts with flags, debris, and smoke. That is not in the non PhysX version

Sorry man, but you are arguing with yourself here. First you say that you don't know if the wind blows you away from the beams, in the non PhysX version of the game and then you say that the helicopters generates winds that interacts with flags, debris and so on, something that is PhysX exclusive. But how do you know that, if you say you haven't played non PhysX?
 

nRollo

Banned
Jan 11, 2002
10,460
0
0
Originally posted by: error8
Originally posted by: nRollo


As far as the wind goes, the reviewer was likely talking about the balance beams where the wind will blow you off. Haven't played non PhysX, so I don't know if this happens in that. In any case, I do know that subways and helicopters generate wind that interacts with flags, debris, and smoke. That is not in the non PhysX version

Sorry man, but you are arguing with yourself here. First you say that you don't know if the wind blows you away from the beams, in the non PhysX version of the game and then you say that the helicopters generates winds that interacts with flags, debris and so on, something that is PhysX exclusive. But how do you know that, if you say you haven't played non PhysX?

I thought I was discussing it with BFG.

Here's why:

1. I can't say for sure if the wind toppling you is or isn't a PhysX effect like the review says, as I don't have an ATi card to test it. My guess is that it may not be, as the PhysX effects of wind usually have it interacting with debris, particles, clothes, hail, etc and this is more like BFGs physics of yore where your field of view shifts and you fall.

2. I can say the other things are PhysX exclusive, because I have the press reviewers guide NVIDIA supplies reviewers of the game, along with save games, to see the effects the developers have added for PhysX only.

As you can see, my perspectives are logical given the info I have, and don't.

The reviewer could be right about the wind because he presumably has both cards, and the same contacts at NVIDIA I do.
 

error8

Diamond Member
Nov 28, 2007
3,204
0
76
Originally posted by: nRollo
Originally posted by: error8
Originally posted by: nRollo


As far as the wind goes, the reviewer was likely talking about the balance beams where the wind will blow you off. Haven't played non PhysX, so I don't know if this happens in that. In any case, I do know that subways and helicopters generate wind that interacts with flags, debris, and smoke. That is not in the non PhysX version

Sorry man, but you are arguing with yourself here. First you say that you don't know if the wind blows you away from the beams, in the non PhysX version of the game and then you say that the helicopters generates winds that interacts with flags, debris and so on, something that is PhysX exclusive. But how do you know that, if you say you haven't played non PhysX?

I thought I was discussing it with BFG.

Here's why:

1. I can't say for sure if the wind toppling you is or isn't a PhysX effect like the review says, as I don't have an ATi card to test it. My guess is that it may not be, as the PhysX effects of wind usually have it interacting with debris, particles, clothes, hail, etc and this is more like BFGs physics of yore where your field of view shifts and you fall.

2. I can say the other things are PhysX exclusive, because I have the press reviewers guide NVIDIA supplies reviewers of the game, along with save games, to see the effects the developers have added for PhysX only.

As you can see, my perspectives are logical given the info I have, and don't.

The reviewer could be right about the wind because he presumably has both cards, and the same contacts at NVIDIA I do.

Yeah, well, I dropped in the debate like uhm....a .... cherry in a cake. :laugh:

The wind effects on the beams are for everyone, that is what I can confirm, since I play it on a 4870 with PhysX off and I have to keep my balance or otherwise I will fall. But I have the impression that there is no wind there after all, is just that on a thin beam , you can't just walk like when you're on a wide surface, you have to keep your balance. The wind here is probably a myth from the reviewers.

 

nRollo

Banned
Jan 11, 2002
10,460
0
0
Originally posted by: error8
Originally posted by: nRollo
Originally posted by: error8
Originally posted by: nRollo


As far as the wind goes, the reviewer was likely talking about the balance beams where the wind will blow you off. Haven't played non PhysX, so I don't know if this happens in that. In any case, I do know that subways and helicopters generate wind that interacts with flags, debris, and smoke. That is not in the non PhysX version

Sorry man, but you are arguing with yourself here. First you say that you don't know if the wind blows you away from the beams, in the non PhysX version of the game and then you say that the helicopters generates winds that interacts with flags, debris and so on, something that is PhysX exclusive. But how do you know that, if you say you haven't played non PhysX?

I thought I was discussing it with BFG.

Here's why:

1. I can't say for sure if the wind toppling you is or isn't a PhysX effect like the review says, as I don't have an ATi card to test it. My guess is that it may not be, as the PhysX effects of wind usually have it interacting with debris, particles, clothes, hail, etc and this is more like BFGs physics of yore where your field of view shifts and you fall.

2. I can say the other things are PhysX exclusive, because I have the press reviewers guide NVIDIA supplies reviewers of the game, along with save games, to see the effects the developers have added for PhysX only.

As you can see, my perspectives are logical given the info I have, and don't.

The reviewer could be right about the wind because he presumably has both cards, and the same contacts at NVIDIA I do.

Yeah, well, I dropped in the debate like uhm....a .... cherry in a cake. :laugh:

The wind effects on the beams are for everyone, that is what I can confirm, since I play it on a 4870 with PhysX off and I have to keep my balance or otherwise I will fall. But I have the impression that there is no wind there after all, is just that on a thin beam , you can't just walk like when you're on a wide surface, you have to keep your balance. The wind here is probably a myth from the reviewers.

I actually just walked the beam in training this morning, it plays a wind sound, and the wind tips you over. Give it a try with your ATi card and we'll have that settled anyway.