Post mostly in response to Frier
You bring up some interesting examples of one-off games, but Shadow of Mordor released on last-gen, Driveclub and The Evil Within were not well received due to being so broken, Unraveled received a lukewarm reception, Yoshi's Wooly World is a fresh aesthetic on an old franchise, etc.
However, it's not like these one-off titles match up with RDR, AC, Souls, Bioshock, Gears, L4D, LO, Mirror's Edge, Dead Space, ME, Uncharted, TLoU, Braid, Journey, Brothers, etc.
While almost none of what you named has shown itself franchise-worthy (Bloodbourne, a Souls spin-off being the closest), last-gen spawned so much more. I think the biggest part of that is that the dev houses were actually trying things, indies weren't seen as a checkbox (they were literally a renaissance that has now become nothing more than a marketing term), and e-sports weren't as big as they are today.
I get that it's early years for the current gen still, but with the talk of newer more powerful hardware already all but confirmed, it doesn't look like the current gen will live up to the previous gen's library. And the largest contributor, in my opinion, is all this re-hashing. Too many devs are too busy looking back, hoping to make a relatively quick buck.
Well, that things aren't successful doesn't mean they don't exist.
Mordor launched on the previous consoles, but it was insanely neutered and reviewed terribly--it never should have existed.
Wooly World plays so uniquely, tailored perfect to your level of challenge and interest, and if you want to get into it deeply, that stuff is all platform iteration. However, I'd say that from a mechanics standpoint,
Woolly World and
Super Mario 3D World stand out really well among traditional platformers and deserve separate recognition from the rehashed things like
NSMBU,
SLU, and
DKC:TF. But, you're splitting hairs there.
Now, as for the rest, that's insanely subjective. It also involves a lot of comparison of mid- and late-generation stuff.
Mass Effect,
BioShock, and
Assassin's Creed were 2 years into the generation.
Demon's Souls was 3.5 years in,
Dark Souls 6.
Red Dead Redemption was 4.5 years into the generation, AND it wasn't new IP (given it followed
Red Dead Revolver), so it shouldn't be counted. I could keep going, because that's MOSTLY stuff that was 2+ years into the generation, with
Gears as the only exception I can readily recognize.
Then, there's--again--the fact it's subjective. I still think
Left 4 Dead is bad. It's insanely redundant and shallow. I'd take a number of games over it, even ones I don't like, because they at least had some complexity. Several of the games you listed, to me, were a mix of unappealing (
Lost Odyssey,
The Last of Us,
Uncharted,
Braid,
Journey) and things I flat-out didn't like (
L4D, I found
Mass Effect and
Dark Souls to be too slow and clunky,
BioShock 2 was awful). I would honestly take
Dying Light over everything on your list, with the first
Gears (and only the first one) as the only thing I'd maybe put against it (and that's more about the multiplayer than the so-so campaign experience). I'd put
Mordor over most of it, as I greatly enjoyed it.
End of the day, you're using your personal preferences to decide way too much.
Quantum Break,
Dying Light,
Sunset Overdrive,
The Division, and
Shadow of Mordor would be worthy of sequels on gameplay alone (
QB and
DL also brought strong stories worth giving more time). Think of some of the games you listed.
Mirror's Edge took forever to get a sequel--an entire generation.
Assassin's Creed's focus lasted about 3 games, and then just went off the rails (I really liked the first, but the second was so easy and shallow with its combat that I never played another).
BioShock 2 was plain bad, and
Infinite was so different that it's hard to say anything after the first was a "worthy sequel."
Gears' sequels were all incrementally worse. TO cap it off, you're basically arguing that the last generation put out IP deserves sequels, then complaining about the abundance of sequels.
Anywho, there's a novel of what I think. You're pulling stuff from years into the generation and putting it against the infancy of this one. It's not a fair comparison. The start of this generation, I think, was incredibly strong. Lik stated previously, I think
Dying Light is a phenomenal game, one of the best mixes of good gameplay and a compelling story I've played in a long time.
Mordor was pure chaos and fun, though too easy and with a so-so story.
Quantum Break did something very unique with an interesting subject, as we'd expect with Remedy.
Sunset Overdrive truly was
Ratchet & Clank for an adult-oriented audience, and absurdly entertaining in its character development (more so than the actual plot).
Admittedly, I don't own a PS4, and I just got a PS3 at Christmas, just for
Kingdom Hearts. I can't speak to what Sony has done this generation, though their 2015 slate was barren (even by their own omission). The 2016-and-beyond for Microsoft is pretty sad, with little exploration beyond the main franchises (
Halo,
Gears,
Forza,
Minecraft) once
ReCore,
Scalebound,
Sea of Thieves, and
Crackdown 3 drop (especially with the studio slashing). However, Sony's at least got plans on the table, with
The Last Guardian and
Horizon (the one thing Sony's intrigued me with, other than baseball).
For Honor looks interesting and different (though Ubisoft's fantastically under-delivered this generation, even with really good ideas). There's been stuff, and more is planned. It's been 2.5 years. We were just to the releases of
Assassin's Creed and
BioShock at this point in the last generation. The argument of "this generation might end soon and not live up to the last one" is just ridiculously unfair. It's not a reasonable point of contention that a generation of 4 years should be on-par with one of 7-8.