30fps according to metro
I haven't tried the game yet, but isn't depth of field something like draw distance? More detail further away?
I haven't tried the game yet, but isn't depth of field something like draw distance? More detail further away?
Yeah, as far as I was aware it was just a filter applied, no big deal. That's just a crazy FPS drop (~20% or so) for an effect that is most of the time an after thought. I'm curious as to what's different about it that makes it so demanding (and if it's worth it, for that matter).believe level of detail is what you are thinking of
pretty sure depth of field creates a focus / out of focus effect. Mass Effect and Borderlands use it pretty heavily. any in-game cutscene pretty much uses it nowadays.
I don't know when the mentality that "if I can't run it maxed out it's unoptimized" came about, but it's annoying as hell.
I'd rather have a game that pushes graphical limits and runs slowly than another UE3 game that runs at 60fps on three year old hardware.
I don't know when the mentality that "if I can't run it maxed out it's unoptimized" came about, but it's annoying as hell. Metro 2033 has better indoor scenes than any other game available. Great visuals come at a cost in performance.
http://www.flickr.com/photos/15539352@N02/sets/72157623633360472/
Those shots are in DX9 with medium settings and it still looks better than any game not called Crysis.
Gamers don't care what platform a game is on, but only the quality of the gaming experience.
I'd rather have a game that pushes graphical limits and runs slowly than another UE3 game that runs at 60fps on three year old hardware.
I don't know when the mentality that "if I can't run it maxed out it's unoptimized" came about, but it's annoying as hell. Metro 2033 has better indoor scenes than any other game available. Great visuals come at a cost in performance.
http://www.flickr.com/photos/15539352@N02/sets/72157623633360472/
Those shots are in DX9 with medium settings and it still looks better than any game not called Crysis.
Yep. True Gamers are platform agnostic.
PC gamers, on the other hand, are fanboys of the highest order - if something isn't on the PC it's garbage, if it's also on a console it's a "shitty port", even if it was developed separately. PC gamers demand billion dollar games for $30 a pop, they demand developers cater to them exclusively, to the detriment of everybody else. If you don't agree with them, play the game exactly like they do, and want the exact same features they do, you're just a "console kiddie" and they instantly dismiss your opinion.
FEAR - soft shadows.
Don't the options describe what the hell the setting does? Seems like most of these extra eye candy options are trivial fluff implemented to hurt performance but sound "cool" enough to make the player think he/she needs new hardware.And to the depth of field questions, I believe it's supposed to improve definition of objects in the foreground/background related to one another, not how much you can see on your screen. Whatever it does, it totally kills performance on very high settings to the point that the game is not playable.
PC gamers get tired of console ports because we like technology. I don't like seeing everything get put on hold for years until Microsoft and Sony decide to make a new console.
+1. Why should we wait 7 years for updated graphics/gameplay? New hardware is available every 6-12 months.
Looks like a good game anyway, although I can't justify $50 for 10 hours of gameplay, especially with the backlog of games I have. First Steam sale I'll definitely pick it up though.
turn off depth of field and tessellation and it will be much faster.This game is kicking my computer's butt. Q9550 @ 3.6, 8gb 1066 and a 5870. I'm trying to run it in DX11 mode and when I get in a firefight it feels like I'm swimming at the bottom of the ocean, things feel slower and floaty, not smooth enough. Anyone with a similar setup have recommended settings and tweaks?
So, this game kills a HD 5970 at 1680x1050, with all settings maxed out. The volumetric smoke lowers fps considerably, but besides that I didn't really play long enough to notice any consistencies. I think the game looks pretty sweet. I took some screenshots which I will upload in a hour or so.