A xbox port with a couple of flashy items added isn't really my idea of modern, but I guess this is the best we can expect.
Those screen shots are supra natural clear, but look unpleasing. Artistically it probably works better on the xbox with dx9.
http://www.eurogamer.net/articles/digitalfoundry-tech-interview-metro-2033?page=2
1. The game was first architected for PS3 and then ported to Xbox360 in 19 days. So Xbox360 version is really a PS3 port.
2. PC version has a bit more than a "couple" of flashy items:
- The internal PhysX tick-rate was doubled on PC resulting in more precise collision detection and joint behavior
- "render" almost twice the number of sounds (all with wave-tracing) compared to consoles
- Most of the textures are 2048^2 (consoles use 1024^2).
- The shadow-map resolution is up to 9.43 Mpix.
- The shadow filtering is much, much better.
- The parallax mapping is enabled on all surfaces, some with occlusion-mapping (optional).
- We've utilised a lot of "true" volumetric stuff, which is very important in dusty environments.
- From DX10 upwards we use correct "local motion blur", sometimes called "object blur".
- The light-material response is nearly "physically-correct" on the PC on higher quality presets.
- The ambient occlusion is greatly improved (especially on higher-quality presets).
- Sub-surface scattering makes a lot of difference on human faces, hands, etc.
- The geometric detail is somewhat better, because of different LOD selection, not even counting DX11 tessellation.
- We are considering enabling global illumination (as an option) which really enhances the lighting model.
Either way, you can't expect developers to produce a good game for PC exclusively. Why would you do that? You have 38 million Xbox360 users and 32 million PS3 users. To reduce your costs of development, you maximize your target market potential for sales. Common sense to me. If I was a developer, I would never manufacture a game which would be exclusive for PC.
So now if a game appears on consoles and PCs, it's suddenly bad? (i.e., BioShock, Gears of War, Battlefield Bad Company 2, etc.). Gamers don't care what platform a game is on, but only the quality of the gaming experience.
Some of the best and revolutionary games ever made such as Mortal Combat, Tekken/Soul Calibur, Zelda: Ocarina of Time, Goldeneye, Mario Cart, Gran Tourismo and Metal Gear Solid didn't appear on the PC. Because of consoles, we have good racing games, platformers and sports games. PC is good for FPS, Massively Multiplayer games and strategy. Neither gaming platform offers the complete package.