Medieval 2 Total War Kingdoms

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Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Is it just me, or is the Britannia long campaign impossible to win? 35 territories, including the special cities, I don't think there are even 35 territories to control on the map. I've taken out everyone but Wales and Norway, and even with their territories under my belt, I don't achieve the victory conditions.
 

Regs

Lifer
Aug 9, 2002
16,666
21
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Originally posted by: melijak
I got it installed with no issues whatsoever, the update took about 20 minutes though.

The updates actually took more time than the actual installation. Including MS .Net Framework 2.0.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
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Ah, beat the Crusades campaign this morning at the Byzantines. At first, it was difficult getting the Turks out of Anatolia, and there was that . . . unpleasantness with the Venician 4th Crusade, which resulted in a reload, but after those two hurdles, it was only a matter of time for me to sweep across the Holy Land. Suprisingly, I maintained alliances with the Principality of Antioch and Kingdom of Jerusalem until the end of the game. I had my primary territories in Anatolia, and I conquered the Egyptian territories as well. By that time, PoA and KoJ had taken most of the Turks territories, and I only get the leftovers from that conflict, which I then traded to gain control of Antioch and Baghdad.

I found this very amusing as well. PoA controlled both Adana and Antioch. Adana rebelled and I happened to have an army close by to grab it. Several turns later, I offered PoA the option to trade Adana for Antioch. To my surprise they accepted, it was their namesake city, and I moved an army into the city. A short time later, Adana rebelled again. And again, I had an army close by to capture it. End result, I gained both cities while they lost both. :)

Of course, Antioch did rebel against my rule and I was forced to exterminate the populace to ensure order.

I think I'll try the Teutonic campaign next, I wasn't too lucky with the Danes or Novgorod, perhaps Lithuania will work out better. Nothing like an opportunity to strike a blow for the little guy and crush Catholicism in North Eastern Europe.

Kinda makes me nostalgic for Rome TW . . . wish I wasn't spoiled as much by the advanced features and larger maps in Medieval 2. They seriously need to remake Rome after Empires TW.
 

TehMac

Diamond Member
Aug 18, 2006
9,976
3
71
Glad to hear people have such nice responses to the game. Looking forward to picking it up. :D

Though it appears Marc Venice rated the game an 80%. :Q
 

jandrews

Golden Member
Aug 3, 2007
1,313
0
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Originally posted by: Bateluer
Is it just me, or is the Britannia long campaign impossible to win? 35 territories, including the special cities, I don't think there are even 35 territories to control on the map. I've taken out everyone but Wales and Norway, and even with their territories under my belt, I don't achieve the victory conditions.

I think you underestimate how many territories there are. I played as the scottish on VH/VH and was able to beat the Brittania campaign. I own all of ireland, all the islands of the dutch and most of the english and welsch cities and that wins it. There are about 40 territories I would say definately a challenging campaign and a lot of fun.
 

Stoneburner

Diamond Member
May 29, 2003
3,491
0
76
I got my problems resolved. ALmost done with the crusades campaign. I'm playing as Egypt and i just wiped out the kingdom of jerusalem, i have most of the coastal cities lined up. I'm going to hold off on moving eastwards as i'd rather let antioch and the mongols batter each other before i get involved.

Which is the most difficult campaign?
 

Stoneburner

Diamond Member
May 29, 2003
3,491
0
76
BTW, i was looking on another forum and the problem may be that you can't update from 1.1 to 1.2 (which i tried doing the first time). YOu have to go directly from 1.0 to 1.2. I'm not sure if you can do 1.0 to 1.3 directly.
 

MarcVenice

Moderator Emeritus <br>
Apr 2, 2007
5,664
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I rated it 80% ? I'm writing the review as we speak lol. Not sure what I'm going to rate it at, it's going to be a good grade though, because the game is simply pretty good and offers a lot of extra playtime.
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
0
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Geez. Just came back from the mall and no one has it (BB, FS and EB). And wow, was today an "off" day or something? The staff seemed extra clueless today.

Guess I'll have to order it online.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
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Originally posted by: Imp
Geez. Just came back from the mall and no one has it (BB, FS and EB). And wow, was today an "off" day or something? The staff seemed extra clueless today.

Guess I'll have to order it online.

Why didn't you just buy the game on Steam in the first place? :p

To answer the question of the hardest campaign, I think the Tuetonic campaign is the most difficult, its given me the most issues so far. I beat the Crusades as Byzantium and Britannia as Ireland. The American's campaign is a little different than standard M2TW. I'm playing as the Apachean tribes and having some immense difficulty battling the French colonials. It takes some serious numbers in my favor to best their superior technology. Fortunately, the upkeep costs for most of my units is amazingly cheap, like 20 to 40 florins cheap. The downside is, they have little armor and the only way to advance technologically is to steal it by combating the colonials. The upkeep is still dirt cheap though.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
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Originally posted by: TehMac
The apaches sound sick to play as. How do you "steal technology"?

Your wigwams and tipis are usually built in 1 turn, 2 turns for the larger wigwams. So all your buildings construct very fast. Its one of the few cases where I had almost every settlement fully upgraded. Once you encounter the French Colonials, it isn't long before you begin to mimic and steal their technology. You'll get a notice that you've stolen enough horses to being training your own braves to ride. After some more time, you'll get a notice that you've now acquired enough to begin breeding your own. Similar path with guns, though I don't believe you'll actually be able to construct them yourself. Its a moot point regardless, the only thing breeding horses actually does is increase the number of units you can recruit per turn.

I also had to train a certain number of braves before I could build upgraded military buildings. Since upkeep is so cheap, its easy to keep massive garrisons at every settlement as well. One of the few times where every settlement has huge garrisons. I never really saw the Native Americans as an overwhelming zerg force though.
 

TehMac

Diamond Member
Aug 18, 2006
9,976
3
71
Have you engaged the French colonials in battle...on the map?

Do these French "colonials" have any colony appropriate units, or are they just France fighting Apaches?
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: TehMac
Have you engaged the French colonials in battle...on the map?

Do these French "colonials" have any colony appropriate units, or are they just France fighting Apaches?

I typically auto resolve battles, unless its a major battle or siege. At the moment, my focus is on my Tuetonic campaign, as the Danish and than as the Novgorod.
 

TehMac

Diamond Member
Aug 18, 2006
9,976
3
71
Ah, well I played vanilla M2TW, and I got bored. I was playing the Sicilians on very hard, and I got bored, I hate the turn based aspect of the game, if only it were real time 100%, it'd be far more interesting. :(

Maybe it's the music too, because the music in all honesty sucks, they would have done better to include some Rap from Fifty Cent or something than include than monotone piece of garbage they have in there now. And it doesn't even sound medieval.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: TehMac
Ah, well I played vanilla M2TW, and I got bored. I was playing the Sicilians on very hard, and I got bored, I hate the turn based aspect of the game, if only it were real time 100%, it'd be far more interesting. :(

Maybe it's the music too, because the music in all honesty sucks, they would have done better to include some Rap from Fifty Cent or something than include than monotone piece of garbage they have in there now. And it doesn't even sound medieval.

The turn based aspect is what gives the game its strategy, making it entirely real time would ruin it. There are plenty of real time historical strategy games out there to play, and, while some of them are fun, every one of them lacks the epic feel found in the Total War games and the Civilization games.

I can't really comment on the music, I typically turn it down and watch DVDs or movies on my laptop, however, including rap in any game is a sure fire way to ruin any positive aspects of the game. Putting rap in Starcraft would have made it a steaming turd. Some good medieval ask music for Medieval 2, ancient classical music for Rome TW, Japanese music for Shogun, etc. The music needs to fit the game.
 

TehMac

Diamond Member
Aug 18, 2006
9,976
3
71
Yeah, I was being sarcastic about the rap part. :confused:

what I was saying is that the music does contribute to the atmosphere, and the music in vanilla M2TW is bland as hell. It has almost no excitement to it. I dunno if Kingdoms is much better. Medieval 1 had a good soundtrack I think.
I wonder if I should just get the Kingdom of Heaven soundtrack, and get all the songs and loop those. :confused:

I disagree about the Turn based part, it seems to me, the turn based aspect is so that the player has time to execute all these moves, but a good real time strategy game dev could streamline those actions making them easier to manage in a real time setting. It has been done before, Knights of Honor did it, the problem was that its presentation was boring--it was developed by a no-name developer with a brilliant idea, but not enough money to pull it off. The battles were small, graphics pixelistic, and the music and color and general excitement was lacking. The RTS component was solid, the game was streamlined, my only beef was that it was more...ermm hardcore or you needed to be dedicated to put up with the shitty graphics. Can the TW series make a deep pure RTS experience? Definitely. Will they? I don't know, their competition is minimal, they were geniuses to pick such a niche in the genre and combine genres, so who knows what they'll do.
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
0
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Now that you mention it, the music in M2TW is pretty bland. They try to make some of it suspenseful during battles, but I have it turned pretty low anyways. Then again, any soundtrack would get bland after listening to it for the 50th time. For example, as good as Oblivion and Morrowind's "soundtracks" (2 or 3 songs) were, they lost their appeal pretty quick. IIRC, they used song pretty good tracks in M2TW for the Mongolian/Timurid invasion announcements.

I haven't played Knights of Honor, but I don't really see how they could make TW completely real time. Guess you could zoom in and out to march armies and fight with them. Could help with attacking on a few fronts at once. Come to think of it, it could work, it' just be really really resource intensive modelling my 50000 strong armies and that of all the other factions. It could be overwhelming though.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
I tried the demo but sucked at it. I'm not very good at games like this. I guess I'm not coordinated enough to manage all my units. I'm like that with regular RTS games too and just end up sending everything together at once in one huge army.
 

TehMac

Diamond Member
Aug 18, 2006
9,976
3
71
Yeah, which is why streamlining would be a challenege, but it is definitely possible.

And yes, music = bland in m2tw. Why they couldn't have a more exciting soundtrack for the map is beyond me. It sounds total shit. Hows Kingdom's music?
 

TehMac

Diamond Member
Aug 18, 2006
9,976
3
71
Originally posted by: pontifex
I tried the demo but sucked at it. I'm not very good at games like this. I guess I'm not coordinated enough to manage all my units. I'm like that with regular RTS games too and just end up sending everything together at once in one huge army.
You know, I'm in a similar predicament. What I do though is imitate English battle tactics; I train spearmen, archers and swordsmen. The spears counter the cavalry, while the swordsman pack behind the spearmen to reinforce them like rubgy matches. Any heavy inf get dealt with by my swordsmen, while my archers are peppering the enemy with arrows. Works like a charm!
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: TehMac
It sounds total shit. Hows Kingdom's music?

Sounds an awful lot like the opening theme of Star Trek: TNG. :p

Like I said, I almost always turn down the music and watch TV while I game. I get a lot of TV eps in while playing TW and Civ games.
 

MarcVenice

Moderator Emeritus <br>
Apr 2, 2007
5,664
0
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And while you do as TehMac said, you flank enemy units with cavalry or attack them from behind and hope they route. When playing against other humans, battles can get really interesting.