3DVagabond
Lifer
- Aug 10, 2009
- 11,951
- 204
- 106
see here
As David states, Showdown was being coded long before they knew exactly what Nvidia was going to bring to the table, plus it uses DirectCompute, it doesn't attempt to turn off any visuals or outright disable an abstraction layer when it detects an Nvidia card.
BTW, SKYMTL is making stuff up when he says, "Showdown uses a PROPRIETARY shader sub-routine" no it does not. Although he does hold TWIMTBP is high regard and basically threatens anyone that would talk badly about it.
The PS3/360/Wii console generation lasting 2x longer than normal is the worst thing that happened to PC gaming.
it was posted in the OP. I also worked all day but still noticed it.
now time to go to bed so I can do it all again tomorrow...:'(
The problem is people with their lack of knowledge make completely incorrect and speculative statements. As mentioned here anybody who has been a part of a game development project knows the last 3 - 6 months before release is basically beta testing. You don't write new algorithms nor do you experiment with new technology. Testing and bug fixes are the main activities.
So I want to know if the same people that bitched and complained all through 2010 and 2011 that it wasn't fair when reviewers included TWIMTBP games
And yet people like you complained about HAWX 2 and Crysis 2 because of Tessellation. That's really ironic. D:
Sontin, you do realize Crysis 2 wasnt released dx11 ready? It was a patch later that included dx11 and the LOL-tessellation optimization from NV/Crytek collaboration. I dont think ppl complain about tessellation in Hawx, most cards run it at 100+ fps already its a joke of a title and shouldnt still be in benchmarks, obsolete crap, let it die.
Yeah and you will not see the difference between with and without Forward+ in Showdown. But for some reason it's no problem for you.
Forward+ in Showdown allows proper MSAA with defferred lighting. So yes, there is an obvious difference unless aliasing or blurAA is to your liking.
Sorry, but that is wrong. Dirt:Showdown uses a normal forward technique.
You get MSAA in Dirt:2 and Dirt:3, too. So Forward+ is not the reason for MSAA.
Coming back to the statement: You see no difference and yet you have no problem with this. :hmm:
Forward+ is there to enable more light sources and have functional MSAA on multiple materials. Without it, MSAA is less effective and consume more performance. Please run the Leo demo and see the massive light sources and MSAA in action. EGO has been updated with AMD's GE. Wait for F1 2013.
All the extra dynamic lighting is what makes BF3 looks "good", at a sacrifice of having crap MSAA.
Like i said: Only complaining and using excuses.
I see no difference between Crysis 2 with Tessellation and Dirt:Showdown with Forward+. Funny that AMD can doing the exact same thing and get praised for it. :awe:
BTW: HAWX2 has a Metacritic score of 66 like Medal of Honor: Warfighter, Sniper Elite 2 and Dirt:Showdown.
So reviewer should let these games die, too? I guess, yes. :hmm:
Its garbage according to the review.As for tessellation in Crysis 2 people really need to check facts before posting nonsense.The issue was already clarified by NV/Crytech (don't remember who exactly)
Thats why you have to read their answer.
Crysis 2 was just bad use of tesselation intended to hurt the competition. It hurt Nvidia also, just lesser because Fermi had better tesselation resources.
http://techreport.com/review/21404/crysis-2-tessellation-too-much-of-a-good-thing
Dirt Showdown uses Forward+ rendering . AMD has already demonstrated forward+ rendering in the Leo demo. If a developer picks forward+ for its benefits why does that bug you. The code is DirectCompute which is standards based, not some proprietary stuff like CUDA. If Nvidia come up with a GPU unlike their previous architectures and compromise on compute performance don't blame anybody except Nvidia.
Crysis 2 was just bad use of tesselation intended to hurt the competition. It hurt Nvidia also, just lesser because Fermi had better tesselation resources.
http://techreport.com/review/21404/crysis-2-tessellation-too-much-of-a-good-thing
Dirt Showdown uses Forward+ rendering . AMD has already demonstrated forward+ rendering in the Leo demo. If a developer picks forward+ for its benefits why does that bug you. The code is DirectCompute which is standards based, not some proprietary stuff like CUDA. If Nvidia come up with a GPU unlike their previous architectures and compromise on compute performance don't blame anybody except Nvidia.