Thankfully the game is no longer "LRM Warrior Online." I ran with a premade the night before the patch in several matches and one lancemate in an Atlas with 3xLRM 15s and Artemis was averaging over 1,000 damage per match and at least 4 kills. That's stupid.
Now I can effectively brawl with my Founder's Atlas again.
I use to average that in my Atlas when I was playing. But until the fix the game back to battletech, I don't think I will be playing.
My hopes for the table top version that they have been working on have been quickly fading as well, especially if they re-balance things in the same half-a$$'ed way they have been doing in this game.
There are easy fixes for the issues they have, and there are things which are just so completely against the lore/universe that it isn't even funny. For instance, in the real battletech universe, mechs actually have a 360 degree view, and sensors that work in that same 360 degrees. Ok, so you want to eliminate the "race to the biggest mech" that has plagued all previous video game versions, I get that. You do that by making the smaller mechs have a smaller signature size (i.e. sensors don't pick them up as well). You do it by implementing the mechanics for different advanced sensor suites, communications, and ECCM which made those smaller mechs invaluable as actual eyes/ears on the battlefield. Suddenly lights and mediums have a role to play when those thinks happen. Even look at "World of Tanks" and how things like radio ranges, line of sight, and visibility works, for an example of what I am talking about. Big things are easier to pickup on sensors, and are easier targets to hit as a result, small things are harder to pickup, thus harder to hit....