- May 30, 2000
- 17,914
- 838
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https://www.polygon.com/2019/7/30/2...mercenaries-epic-games-store-ama-russ-bullock
That means no Mech 5 for me for awhile.
That means no Mech 5 for me for awhile.
Beyond the marketing, there was clearly a profit margins motivation for Bullock and the team at Piranha. Selling through Steam would have given away 5% of revenues to Epic Games for use of its Unreal Engine and then another 30% to Valve. Meanwhile, on the Epic Games Store, his team will only owe Epic 12% in total. For a game already being developed under license, the difference is significant; more than $9 million more in profit for his team on one million units sold.
Sounds like a great deal for Piranha, no wonder people are moving to it, gamers will continue to winge however
lmao pirating the game because it's not on steam....This is how it works on paper, but a large contingent of my gaming friends refuse to use any platform but steam, and if the game isnt on steam they just pirate it and add exe and use steam to launch it so all their games are in one place still. Or they wait for it to go on steam after 6-12 months like they all seem to do anyways. Steam just had to much of a head start IMO.
Why not? The same rationale works for Netflix.lmao pirating the game because it's not on steam....
The Epic store software is *SO* bad. And personally I despise the idea of Epic paying off game developers to be exclusive to their store. .
Why hate devs getting more money, and demanding that Gabe Newell get it instead for owning a monopoly platform?
I'm still waiting for games to decrease in price since going digital, until that happens I am not gonna be pleased with any "increase" in their cut. Couldn't care less what storefront it is personally, I just hate the money grabbing lies.
I'm still waiting for games to decrease in price since going digital, until that happens I am not gonna be pleased with any "increase" in their cut. Couldn't care less what storefront it is personally, I just hate the money grabbing lies.
But the customer base is larger than ever. So the gaming industry is much bigger than it has ever been.Adjusted for inflation, video games are cheaper than they've ever been. Meanwhile the costs to produce a video game are higher than they've ever been.
Why hate devs getting more money, and demanding that Gabe Newell get it instead for owning a monopoly platform?
Why hate devs getting more money, and demanding that Gabe Newell get it instead for owning a monopoly platform?
But the customer base is larger than ever. So the gaming industry is much bigger than it has ever been.
Video game revenue in 2018 reached a new peak of $43.8 billion, up 18 percent from the previous years, surpassing the projected total global box office for the film industry
Adjusted for inflation, video games are cheaper than they've ever been. Meanwhile the costs to produce a video game are higher than they've ever been.
lmao pirating the game because it's not on steam....
With all these new games being exclusive to the Epic store, the Epic store is buying their way into being a Monopoly. I am fine with other stores being around, and a new game showing up on all of them. Epic doesn't want this.
Steam isn't perfect, but they never blocked a dev from selling their games through other means.
AND, while you can buy on Steam, the Dev loses a lot of money when you do. They're the ones paying the 'Steam monopoly tax', not you. So, have 94% of sales on Steam who charge 20%-30% of the sales, or have a period of sales on Epic that only charges 12%, easy choice for what seems more fair to the devs and publisher.
Well, when you think about it, I remember AAA games selling for $59.99 25 years ago - so they haven't really gone up in price, while development costs could have and often have. I don't see that as where the greed is. You still didn't say why you prefer Steam getting 20%-30% instead of more for the people who made the game.
Adjusted for inflation, video games are cheaper than they've ever been. Meanwhile the costs to produce a video game are higher than they've ever been.
A good example would be a popular game in the UK & Europe called Football Manager, in late 2008 Football Manager 2009 cost £20 at launch physical copy, roll on to 2019 version and it's £37.99 at launch (10% off if you pre-order) with all physical copies being a steam code in the box. When the move to Digital was happening part of the sales pitch to buyers was "digital will be cheaper" but after phasing out Physical the price has gone up.
https://www.forbes.com/sites/insert...-digital-games-are-so-expensive/#4c61817a49e8
That just shows why the price of digital stayed the same, it's easy to see why it stayed there too. Epic is just moving more of that profit to the developer but we lose out by being pushed to a substandard store/software ecosystem for the same high price.
This is how it works on paper, but a large contingent of my gaming friends refuse to use any platform but steam.
i know those 5 minutes to install egs will haunt me foreverIt's also no fun to have to install more of these stupid clients on my computer, remember more passwords and deal with more crap in general.