- Feb 4, 2009
I’ve purchased waaaaaayyyyyy more non functional software on disks and floppies than I have on steam, so we don’t agree there.There is you're basically allowing companies to undermine your basic rights to own the shit you pay for, and literally helping these companies defraud the world. There is no reason for any piece of software to be split between two machines. To think anandtech of 20 years ago is now filled with computer nerds who literally want a giant corporate d**k in their mouth.
No one is saying devs can't be paid for their work, the problem is developers are selling incomplete software via propaganda to the public. They're using the internet to sell incomplete software and take advantage of public ignorance regarding technology - aka fraud. Since we have the previous versions of games we own and control, their newer versions are just stolen version of past games. To not see that is to be pretty blind and obtuse.
There is no market in games since the internet has undermined any consumer power at all. The modern software market is a market for lemons. To watch the sea change in perception from 20 years ago is pretty alarming, you're literally enabling criminal behavior.
Again for the minimal intrusion steam runs it’s a great deal and a great place to “warehouse” your games. Automatic update and no key to lose, plus mods and some games get community patches.
I’ll admit it would be interesting to see what the added cost of an easy to copy game on physical media vs a lightly secured by drm steam version would be. I’m talking what’s the market price. Personally I have no idea but I do suspect the cost difference would be substantial.
I’d also guess many would prefer not to deal with game keys or having to find a keyword in the manual when they start or want to re-load the game again.
Maybe I’m wrong and everyone would prefer to go back to that world but market forces have spoken and people prefer digital as of now.
You continually cherry pick the best stuff of old school game buying but you leave out the parts that were a major hassle to deal with.
Obviously the perfect world would be everyone pays a fair price, everyone receives a fair compensation, nobody cracks or distributes stuff they shouldn’t and all software works perfectly out of the box, nothing ever needs an update of patch (remember playing nearly any shooter pre-steam and a patch was issued? These are massive assumptions to make.