Originally posted by: Zenoth
So... briefly said:
If you died only one time in a game
If it's scripted
If you cannot explore
If you pay $50
If the A.I isn't "better" in higher difficulty levels
If it's a "rail game"
Then it sucks?
You'll have to tell us since when you've been playing video games. I have the feeling you've just started, or you've only played sandbox games in your life, which arguably started with GTA3, and on the video gaming timeline that would make you an infant, if not an ignorant gamer. If you actually lived and played games during the 8-Bit to 32-Bit gaming eras you would have died of boredom and wouldn't actually made it alive to this day to write on these forums, because 99% of the games back then and even up to very recently have always been like that. Well, in fact, they're still almost all like that. If I was you I would quit gaming and find other hobbies.
The man has an opinion, leave him alone, jeezus christ. No game you can finish in 6 hours should be worth 50 bucks in this day and age, and still get immensely positive reviews. I see so many games ragged on for being too short and costing too much at the same time, but everyone conveniently forgives Max Payne.
I agree with him. It was overrated and very short from start to finish. He probably has a similar play style as me, quick saving and hoarding those painkillers.
Aw really, the 8 bit days? Yeah, I guess we've come a long way in TWENTY FUCKING YEARS. Contra III was what, 6 or 7 levels? You could beat that game in a single sitting. Too bad it was still more rewarding to replay in harder difficulties because there was new enemies and attacks to deal with. Not to mention a different ending. In fact, I bet QueBert actually *is* a hardcore gamer from the 8/16 bit eras, got to the ending of Max Payne and sat at his computer thinking..."That's it?" I sure did.
Haha, died of boredom in 16 bit era, yeah that's rich.
Max Payne is uninspired. I suppose Remedy thought everyone would be so captivated by the gritty NY Cop story and the bullet time that they didn't need to worry about level design or difficulty, and for the most part, they were right.
EDIT: Nested quotes, probably unnecessary.