Originally posted by: Pocatello
It seem as if the Matrox PR machine and the engineer people have a little mix-up. AGP 8X must be twice as fast as 4x, the PR people thought, so that's what we'll have.
Originally posted by: bdog231
AGP 8x is pretty much pointless right now. You may not know it, but your shinny new GF4 is only running on a 2x AGP bus, and so is that GF3 and 8500. Last I heard they disabled the 4x feature in their drivers due to stability problems.
Originally posted by: Leon
AGP will become increasingly more important, as we approaching current AGP limits when trasfering verticles across AGP bus. With current standard, we max out @ 20-30mpolys at best (depends on different factors). There are workarounds (vertex_array_range type of low level extensions in OpenGL), but they are not sufficient.
Whoever claims that AGP8x or AGP in general is BS should go to any OpenGL developer board, and ask them. You will get the same answer.
Leon
I play all my games at AGP 1x and I have no problems.
Originally posted by: Leon
I play all my games at AGP 1x and I have no problems.
I can play games on PCI Voodoo5 and will not have any problems either. What is this have to do with what I've said above? Did I say AGP slower than 8x will cause gaming "problems"? No, I did not.
Obviously, you lack basic understanding of 3D technology, and go for what Matrox PR feeds you, so I will not bother explaining further. Be happy with what you have, but learn to accept the facts.
Leon
False. Don't be one of those "anything my card doesn't have is BS" zealots. AGP x4 is close to being saturated right now thanks to vertex data from exploding polygon counts and texture swaps from larger and more textures and the next generation of games like Doom3 and Unreal2 will further stress AGP.AGP 8x is pure BS... just like 4x. There's hardly anything that even pushes 2x.
Not if you look in the right places and run the right kinds of benchmarks.I don't know much, but I do know that the difference between 1x and 4x is minimal in gaming.
You might think it's useless but the likes of Intel and nVidia know it's not
You can read the entire article here.Unreal II will reportedly push 100X the number of polygons as Unreal Tournament. As we were told, just one tree in Unreal 2 could have more polygons than an entire SCENE in UT.
Originally posted by: BFG10K
False. Don't be one of those "anything my card doesn't have is BS" zealots. AGP x4 is close to being saturated right now thanks to vertex data from exploding polygon counts and texture swaps from larger and more textures and the next generation of games like Doom3 and Unreal2 will further stress AGP.AGP 8x is pure BS... just like 4x. There's hardly anything that even pushes 2x.
In addition to have twice the theoretical bandwidth, AGP x8 has been optimised for streaming transactions for this very reason. You might think it's useless but the likes of Intel and nVidia know it's not and I'm guessing that they know just a wee bit more about 3D technology than you do.
Not if you look in the right places and run the right kinds of benchmarks.I don't know much, but I do know that the difference between 1x and 4x is minimal in gaming.
Some of Intel's SSE2 instructions have been designed to speed up the rendering of web pages and multimedia. So yes, they were very much correct.Wasn't Intel the one that told me I needed a P4 to raise my web surfing experience to a new level?
Obviously you can't show that AGP x4 is saturated until you have something faster to compare it to.Show some numbers proving that in real world use the AGP4X bus is "saturated" with anything.
Oh, phuleeeease....Some of Intel's SSE2 instructions have been designed to speed up the rendering of web pages and multimedia. So yes, they were very much correct.
Some of Intel's SSE2 instructions have been designed to speed up the rendering of web pages and multimedia. So yes, they were very much correct.
