TrueBlueLS
Platinum Member
- Jul 13, 2001
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I think a smack up side the head with a 2 x 4 would be better.Originally posted by: Skoorb
Never heard of that game, but it sounds to me like everybody involved should be given sleeping drugs.
according to the site, the estimated value of the plots on that island alone are $30k USD, thats a $4k profit right off the top. Doesnt sound so bad now.Originally posted by: Fausto
"You might be a total loser if......."
Originally posted by: Train
according to the site, the estimated value of the plots on that island alone are $30k USD, thats a $4k profit right off the top. Doesnt sound so bad now.Originally posted by: Fausto
"You might be a total loser if......."
Originally posted by: Train
according to the site, the estimated value of the plots on that island alone are $30k USD, thats a $4k profit right off the top. Doesnt sound so bad now.Originally posted by: Fausto
"You might be a total loser if......."
*exclaimer* not that I would do it. I mean, I hope this guy has done his research, and knows he can make his money back. Myself, not knowing anything about said virtual world, would not do it. Id rather do a 26k buy and 30k sell of something in the real worldOriginally posted by: fs5
Originally posted by: Train
according to the site, the estimated value of the plots on that island alone are $30k USD, thats a $4k profit right off the top. Doesnt sound so bad now.Originally posted by: Fausto
"You might be a total loser if......."
poking myself with a hot iron prod "doesn't sound too bad" either.
Very true......Originally posted by: glugglug
Hmm... at first I thought, what a genius idea this company came up with -- with the way people get addicted to MMORPGs, they will easily become trillionaires by selling virtual money they can just create.
But then, I realized that actually they are going to go into severe debt. EVERY MMORPG I have seen suffers from severe hyperinflation. As a character levels up, they become more powerful exponentially. Drops from low level critters can't possibly be valuable to high level characters because they can rip through tons of them like nothing. So the value of the stuff you get hunting/mining/whatever obtainable with more powerful characters must be proportionally higher. Also, new content added to the game invariably yields more powerful items than the old content, as an incentive for people to go explore it.
During the first week of Dark Age of Camelot, for example, while everyone's character was still low level, money was selling on E-bay at the rate of 1 gold piece = $2. Now it's roughly $2 per platinum piece (1 platinum = 1000 gold).
This new game will likely have similar hyperinflation, which means that characters will soon have millions of Project Enthropia dollars, which will present a big problem when they try to sell them back to the company.
