I think this can all be summed up by saying get a new CPU cooler. Its about 30$ to answer all your questions.
It boggles my mind how this excellent advice was ignored for 7 pages! It really puzzles me that people spend $200-300 on a CPU, $100-200 on a mobo, case + PSU, $150-250 on videocards and then save $20-30 on a good CPU cooler which actually allows you to extract another 30-40% of "free" CPU performance. Glad this is sorted out now.
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Anyway, the
amount of misinformation in this thread is ridiculous (considering we are on a hardware forum).
1. To diagnose your problem all it takes is a CPU overclock + a GPU overclock on the GTX460 and lowering visual quality settings. GTX460 has a 35% overclocking headroom (900 should be easily doable). If none of these steps are even remotely affecting FPS, then it's probably server/internet lag or other issues not related to hardware (i.e., drivers/ OS, spamware, virus, etc.). Or, you aren't using scientific methods to measure your FPS and are simply measuring them by "eye" in which case that's not a reliable method.
2. I am having a hard time believing that 8AA is
not affecting performance at all in some of the games you listed. In fact, you claiming that you turning off AA has no effect on performance is impossible since WOW still scales with GPUs even at 4AA, nevermind 8AA.
3. GPUs don't matter in MMOs? What a bunch of BS. Look at the performance difference between AMD and NV in WOW:
DX11 Performance in WOW
@ 1920x1200 4AA, you would need nothing less than a GTX560 Ti to get > 60 fps min. That's not even testing the worst case scenario. The GTX560 Ti is
31% faster at 8AA at this resolution on average than a GTX460. But even a GTX560 Ti won't get 60 fps minimum with 8AA in WoW. You'd need a GTX580. In other words, the chance of you getting 60 fps minimums at
all times in WOW with 8AA, everything on high with a GTX460 is
0.
5. Let's take a look at Starcraft II's GPU dependence:
GTX460 can only manage
39 fps average and 29 fps min at 1920x1200 4AA. And people in this thread are shocked that this game dips into 20-30 fps range? It's going to take GTX470 in SLI, no less to maintain 60 fps in SC2 at 4AA, not 8AA in heavy battles, that is if the CPU can manage.
So what kind of a CPU would you need then? In SC2, even at 1920x1200 Ultra, Core i7 920 3.7ghz is
60% faster than Phenom II X4 3.8ghz. However, not even a Core i7 3.7ghz can give you the magical 60 fps minimum frame rate at all times. So again, SC2 dipping into 20-30 fps with OPs CPU and GPU is perfectly normal.
6. As a side note, I don't understand what the big deal of having dips to 30-40 fps in SC2 or WOW. Neither of these games is a FPS or a racing game. It's simply not necessary to have 60 fps for smooth gameplay in either of these games.
In conclusion, it probably pays attention to do some research before jumping to assertions that a $130 GTX460 is supposed to be able to run some of these games at 60 fps minimum with 8AA (In some cases not even an HD5970 can pull that off in these games). The situation is exacerbated by using a CPU that has a 50% instruction per clock deficit vs. a quad core Sandy Bridge system in game engines that don't utilize more than 2 threads.
My system with an i5 750 @ 3 Ghz and 5770 bounces around between 30 and 60 fps on Ultra with the same settings (1680x1050) (we both have VSYNC on)
Why would you have V-Sync on in an MMO, and yet expect a constant 60 fps? If you have this setting on, a single FPS fall from 60 is sending you
straight down from 60 to 30 fps. This isn't Quake 3 Arena at 400 FPS where you get texture tearing where V-Sync helps. I see no reason for V-Sync in a strategy or an MMO game.