i'm not sure why everyone says the gt is "loud" compared to the x800's. i've had both in my (watercooled, quiet, and right on my desk at ear level) system and found neither to be overly noisy with stock fans...
ultras, perhaps (never used one first hand), but gt's? bahhhhh...
??? i personally think sli is overrated (mostly in terms of cost/performance), but your statements are ludicrous. at least have a slight understanding of it before you trash it.
is AMR going to magically make the cpu faster?
the problem is cpu limitation at low res causing little gain. the more demanding the game and/or settings are on the video card, the greater the performance benefit. as rollo stated, it's likely it will scale much better with more demanding games such as those based on unreal3 tech -- problem is there will be faster solutions at more reasonable costs by the time that happens, as we're likely a year or more away from any games using u3 engine...
ultras, perhaps (never used one first hand), but gt's? bahhhhh...
Originally posted by: BouZouki
Thanks, now give me my 5 seconds back.
I didnt ask for your benchmarks.
You prooved me right though, SLI doesnt give a 50% boost at all times and when it does, it has to be at a high resolution with heavy aa/af.
Most people with 17 and 19 inch LCDs dont need to worry about that.
When you run 1280 etc, its only a ~20% boost.
Just as you prooved in your bench marks, for low resolution monitors, SLI is worthless unless you want to be the fastest.
Other than being the fastest, the only situation SLI comes in handy is 1600 and up with aa.
As I stated before I was flooded with your benchmarks, I hope AMR is more efficiant.
Of course thats bad news for you.
??? i personally think sli is overrated (mostly in terms of cost/performance), but your statements are ludicrous. at least have a slight understanding of it before you trash it.
is AMR going to magically make the cpu faster?
the problem is cpu limitation at low res causing little gain. the more demanding the game and/or settings are on the video card, the greater the performance benefit. as rollo stated, it's likely it will scale much better with more demanding games such as those based on unreal3 tech -- problem is there will be faster solutions at more reasonable costs by the time that happens, as we're likely a year or more away from any games using u3 engine...
