Originally posted by: BouZouki
Originally posted by: Rollo
Originally posted by: BouZouki
As long as it gives a bigger boost than SLI im happy.
I need near 50% boost after adding a second card to be happy.
I dont think SLI comes near that.
If they could pull that off, AMR will become worth it.
More bad info from Bouzouki- a generaliztion that's not very close to the truth. Another ATer has helped you though, misinformed one.
Help for Bouzouki that he may understand SLI better
I'm just comparing the 6800GT SLI VS the 6800GT
Doom 3
1280x1024 2aa 8AF SLI 95 Non-SLI 72 +31.9%
1280x1024 4aa 8AF SLI 83 Non-SLI 68 +22.1%
1600x1200 2aa 8af SLI 84 Non-SLI 52 +61.5%
1600x1200 4aa 8af SLI 67 Non-SLI 38 +76.3%
Half Life 2
1600x1200 4aa 8af
at_c17_12 SLI 58 Non-SLI 52 +11.5%
at_canals_08 SLI 87 Non-SLI 60 + 45%
at_coast_o5 SLI 91 Non-SLI 83 +9.6%
at_prison_05 SLI 89 Non-SLI 60 +48.3%
Far Cry
1600 X 1200 was in order
+54.8%
+56.5%
+50.0%
+69.0
Do you need me to run any other benches so you can understand this SLI stuff better Bouzouki? As you can plainly see, only in the CPU limited levels of HL2 did I not see ~50% or higher performance increase at 16X12 4X8X. Good stuff Bouzouki- Unreal3 is supposed to scale to almost double performance on SLI!
Thanks, now give me my 5 seconds back.
I didnt ask for your benchmarks.
You prooved me right though, SLI doesnt give a 50% boost at all times and when it does, it has to be at a high resolution with heavy aa/af.
Most people with 17 and 19 inch LCDs dont need to worry about that.
When you run 1280 etc, its only a ~20% boost.
Just as you prooved in your bench marks, for low resolution monitors, SLI is worthless unless you want to be the fastest.
Other than being the fastest, the only situation SLI comes in handy is 1600 and up with aa.
As I stated before I was flooded with your benchmarks, I hope AMR is more efficiant.
Of course thats bad news for you.