NEO Scavenger - 10/10, THE most brilliant game I've played in a long while.
Darkest Dungeon - 7/10, for 20 and still in early access, it's a fantastic game.
Xenonauts - 8/10, the true successor to X-com, none of the rubbish of the OFFICIAL successor, pile of steaming consolified bullcrap.
Dead State - 6/10, it's a nice game with a nice concept, with a few bugs and lacking quite a bit of polish. Good enough for a spin but leaving a bit of a bad aftertaste. I'm waiting for patches to finish it, because it's good enough to deserve a chance.
FTL - 5/10, it's too simple and too short and too random. With the advanced edition. Still, it's a fun game with a nice concept and worth playing, if (maybe) not buying.
Divinity: Original Sin - 4/10. I have only played like 20% of it, and I sold it. The game design is good, and the writing is pretty decent. But the gameplay is BORING and seemingly unbalanced and prone to game-breaking. I was disappointed.
Cities Skylines - 9/10. The SimCity that should have been. Enough said.
StarCraft II: Heart of the Swarm - 7/10. I found the singleplayer campaign very enjoyable and fun. I really did. The multiplayer is better than ever. It still doesn't make up for its lackings in terms of plotlines and graphics, but I'm not sure StarCraft fans really mind that very much. I don't.
Wasteland 2 - 8/10. Really good writing, really fun gameplay, but the pacing is terrible (as befits a Wasteland sequel) and the combat is a bit too simplistic. It's still head and shoulders above every other RPG I've played for a long while. Apart from NEO Scavenger.
Dying Light - 3/10. A boring gorefest with poor and uninteresting exploration and simplistic combat and unbelievably boring, uninteresting and LONG! story and dialogs. DO NOT let the high production values and how well the game is put together fool you. This is a polished turd.
This War of Mine - 6/10. Nice concept and nice execution, but the balancing isn't brilliant and the gameplay is lacking in some aspects, meaning it's a bit complex to get into, particularly considering how shallow the game really is, unfortunately.