ViRGE
Elite Member, Moderator Emeritus
- Oct 9, 1999
- 31,516
- 167
- 106
I'm all for AA, but that's just insane (in a bad way). If 4x SSAA isn't removing all significant aliasing then you're doing it wrong.LOL, this is like Witcher 2 on steroids. From the blog post:
"Gamers like you know that a game run without anti-aliasing introduces aliasing, or jaggies, onto the edges of objects in the game world. These jaggies are ugly and we all know it, so we went ballistic on them with an advanced form of anti-aliasing that combines supersampling and compute-accelerated post-processed AA. You, as the user, have configured your game to run at 1920×1080, and youve selected 4xSSAA as your anti-aliasing method. These settings tell the graphics card to render the games content at a 4x larger resolution of 3840×2160 (ultra-high definition), then resize that frame back down to 1920×1080 before display on the monitor. The Extreme anti-aliasing setting uses the compute horsepower of Graphics Core Next to do another anti-aliasing pass on the final frame, which will smooth out those last four pixels of aliasing we described in the example above." Ok now take that statement and apply it to 2560x1600 resolution. Your videocard is doing 4-5x the workload of a single 2560x1600 frame.![]()
