RussianSensation
Elite Member
- Sep 5, 2003
- 19,458
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I just picked up Sleeping Dogs and it is kicking my setup's ass. Trying to max it out gives me 20FPS...
LOL, this is like Witcher 2 on steroids. From the blog post:
"Gamers like you know that a game run without anti-aliasing introduces aliasing, or “jaggies,” onto the edges of objects in the game world. These jaggies are ugly and we all know it, so we went ballistic on them with an advanced form of anti-aliasing that combines supersampling and compute-accelerated post-processed AA. You, as the user, have configured your game to run at 1920×1080, and you’ve selected 4xSSAA as your anti-aliasing method. These settings tell the graphics card to render the game’s content at a 4x larger resolution of 3840×2160 (ultra-high definition), then resize that frame back down to 1920×1080 before display on the monitor. The “Extreme” anti-aliasing setting uses the compute horsepower of Graphics Core Next to do another anti-aliasing pass on the final frame, which will smooth out those last four pixels of aliasing we described in the example above." Ok now take that statement and apply it to 2560x1600 resolution. Your videocard is doing 4-5x the workload of a single 2560x1600 frame.
Some people on our forum have argued that it's great when AMD and NV work closely with developers and I said if that continues, I fear we'll need both brands of videocards to play games. That's only getting worse now that AMD is throwing $ at Gaming Evolved. First Dirt Showdown, then Sniper Elite V2, now this.

It's going to be a game of who throws more $ at developers, NV going ballistic on PhysX + tessellation and AMD exposing DirectCompute, contact hardening shadows and HDAO advantage of its architecture. I am expecting the wildest use of tessellation in Crysis 3.
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