more anti l4d drivel from zerocool84 🙄
the weapons are a complete game changers as are the new special infected
the new tier 2 pistol, the desert eagle, can one shot torso kill common infected no matter the difficulty
the AK47 can one shot torso kill common infected on normal difficulty (like to be the same settings used for Vs. play)
the hunting rifle has been fixed so that it isn't completely worthless while you're running around (ie the accuracy doesn't go to hell, ie worse than a shot gun, when you're moving or being hit), and on top of that there is a military sniper rifle that improves upon the hunting rifle with 30 rounds per mag (doubled from 15 on the hunting rifle) and carries 210 total bullets vs. 165 of the hunting rifle and is just as accurate and powerful.
Shotguns have also been immensely nerfed with drastically lowered ammo capacities and increased reload times. Combine that with SMGs being given capacities of 700 total bullets and Valve seems to have solved the shotgun whoring problem.
Then there are the melee weapons. We only see 4 of them in the demo, and there are supposed to be 10 total, of which I have heard the katana and fire axe can possibly crown a witch...combine one of those with a rifle for long range and you have a really killer combo. But even the standard melee weapons are huge as they deal nearly twice the damage blow for blow than a shotgun...and they do not have fatigue cool down, making them extremely useful weapons for fending of hoard ambushes.
I was able to play around with the unfinished grenade launcher before they blocked it, but that might end up being more gimmick than useful, but I imagine it will still be fun to mess with.
Then there's the weapon upgrades - explosive and incendiary ammo will be really useful, and laser sights will increase your primary weapon's accuracy, making the rifles especially deadly.
Then theres the adrenaline, similar to pills in that is a temporary boost of health (only 25 temp health vs. 50 temp health of pills) but it will also give you a burst of speed allowing you to run faster, pick up incapacitated teammates faster, and be immune to melee fatigue while under the effects.
Then there's the defibrillator, which will actually bring teammates back from death...
Ok, so there's all these news changes that really do give the survivors a lot of advantages, but apparently the new specials aren't anything special, so the game should be a breeze for the survivors...
well zero is wrong again, because the specials aren't more of the same. The spitter and charger are going to be complete game changers, corner and closet camping will be a thing of the past as the spitter can spit and acid puddle that does exponential damage over time and the charger has a ton more health than the other special infected and is fast, the charger can easily charge down a team of survivors before they can kill him, and the 1.5 levels we see in the demo are chock full of narrow alleys and choke points absolutely perfect for ambush charger attacks.