Leaked PlayStation 5 design looks out of this world in renders

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DeathReborn

Platinum Member
Oct 11, 2005
2,786
789
136
Not sure what you are talking about. Xbox controllers have always been symmetrical.

And the analog placement is proper. The left analog stick is in the most primary spot where your thumb naturally rests. Just like the buttons on the right side are where your right thumb naturally rests. The right analog and face buttons are what are most used for most games so they are in the primary positions - makes total sense. The d-pad is in the secondary position and the right analog is in the secondary position since those aren't primary inputs for the most part.

Playstation has always had it wrong and the left analog is in the secondary position and the right analog is in the secondary position. Why would the primary input method be in the secondary position? It makes absolutely no sense. Well I mean it made sense for the first dual shock since they literally tacked on analog sticks to the original PSX controller. And in PSX days, the analog stick WAS the secondary input - the dpad was still primary input for like 95% of games. But since then there is no excuse. Just terrible design.

And it makes it easy to touch thumbs when using dual analogs. Thankfully the DS4 is wider so that doesn't happen as much anymore.

Analogue sticks are asymmetrical, it's uncomfortable. You say Sony got it wrong, I say Microsoft got it wrong.
 

purbeast0

No Lifer
Sep 13, 2001
53,487
6,331
126
Analogue sticks are asymmetrical, it's uncomfortable. You say Sony got it wrong, I say Microsoft got it wrong.
You are just used to wrong. Nothing wrong with that.

Nintendo and Microsoft have it right. Primary inputs are in primary thumb positions.

I mean Sony came up with this which was scrapped after feedback.

2653-controller-1.jpg


They also use the PS Move controllers for VR which have no dpad or analog on them, making free moving in most VR games that require Move controllers not even possible.

Sony isn't exactly the be all end all with controller designs. They've always been at the tail end.
 

Stg-Flame

Diamond Member
Mar 10, 2007
3,648
588
126
Nintendo and Microsoft have it right.
I wasn't sure before, but now it's obvious you're just trolling. The NES was fine. The SNES was even better. Then a lot of nonsense happened and finally the Switch has a somewhat decent button placement on a controller that's too small for normal adult hands or you're forced to fork out extra money for a pro controller which has no symmetry with the buttons.

Sony needs to keep their controller just the way it is, except make the start button a little more prominent or further away from the touch pad.
 

purbeast0

No Lifer
Sep 13, 2001
53,487
6,331
126
I wasn't sure before, but now it's obvious you're just trolling. The NES was fine. The SNES was even better. Then a lot of nonsense happened and finally the Switch has a somewhat decent button placement on a controller that's too small for normal adult hands or you're forced to fork out extra money for a pro controller which has no symmetry with the buttons.

Sony needs to keep their controller just the way it is, except make the start button a little more prominent or further away from the touch pad.
I'm talking about the pro controller. It's the best controller out there period. And yes using joycons individually isn't really that useful long term for any adult.

Gamecube controller was really their only WTF controller out there. But then they also came out with the wavebird from that which was phenomonal and probably the pioneer for wireless controllers.

Oh and speaking of the touch pad ... what a stupid feature on the DS4. Does even 1% of games take advantage of it? Why do they even have a touch pad on the controller? The only game I have ever played that makes good use of it is Astro Bot.

Yet another misstep by Sony on the controller front. The list is endless.
 

Stg-Flame

Diamond Member
Mar 10, 2007
3,648
588
126
You say Nintendo has it right but you are claiming that their controller is best, despite the controller you cite not actually being part of the original console design. If Nintendo has it right, they would never have made those stupid joycons and instead just bundled the pro controller with the console and left the joycons as an additional accessory.

As for the Gamecube controller, it's obvious you've never even seen the Nintendo 64 or the Wii. Nintendo is still trying to be different and cater to children despite the pro controller being heavily favored over the original joycons.

I do agree with the touch pad though. It's such a big part of the controller that it took a while to get used to not hitting it every time I tried to press Start while playing RDR2. Some games utilize it, but only as a very rudimentary mouse/pointer, or simply as an extra button. I think they had bigger ideas for the touch pad but they never went through because of how touchy it is. Though it is useful for certain glitches in some games, so there's that.
 

JujuFish

Lifer
Feb 3, 2005
11,364
1,012
136
You say Nintendo has it right but you are claiming that their controller is best, despite the controller you cite not actually being part of the original console design. If Nintendo has it right, they would never have made those stupid joycons and instead just bundled the pro controller with the console and left the joycons as an additional accessory.

You're being intentionally obtuse or you fundamentally misunderstand the point of the Switch. It's not much of a portable system if you have to take a Pro Controller with you everywhere you want to go with it.
 

purbeast0

No Lifer
Sep 13, 2001
53,487
6,331
126
You're being intentionally obtuse or you fundamentally misunderstand the point of the Switch. It's not much of a portable system if you have to take a Pro Controller with you everywhere you want to go with it.
I wonder if he realizes that Nintendo is in the business to make money too.

Yeah let's package in a controller people are easily paying $70 for and instead give it to them for free.

Yeah that makes a lot of business sense.
 

Commodus

Diamond Member
Oct 9, 2004
9,215
6,820
136
I wonder if he realizes that Nintendo is in the business to make money too.

Yeah let's package in a controller people are easily paying $70 for and instead give it to them for free.

Yeah that makes a lot of business sense.

I'd add that the Switch controller is great considering what's being asked of it. It has to work attached to the system, attached to a game controller 'hub' and completely detached both as a pair and as separate controls for two players. You can rightly argue this requires some compromises, but the Switch wouldn't be the Switch if the sticks and buttons were arranged solely for one player in a narrow set of circumstances.
 

Stg-Flame

Diamond Member
Mar 10, 2007
3,648
588
126
You're being intentionally obtuse or you fundamentally misunderstand the point of the Switch. It's not much of a portable system if you have to take a Pro Controller with you everywhere you want to go with it.
I don't view the Switch as a portable console. Maybe I'm mistaken with that view but it never came off as the new Gameboy/DS/PSP/Shield/etc. It always seemed like what the WiiU was supposed to be from the start but with the additional functionality to double as a portable.

Yeah let's package in a controller people are easily paying $70 for and instead give it to them for free.
Sony and Microsoft do this already. I understand Nintendo is a business and they want to make money, but it's hard to say "Nintendo has it right" when you are forced to buy a brand new controller if you are over the age of 14.

It has to work attached to the system, attached to a game controller 'hub' and completely detached both as a pair and as separate controls for two players.
I don't understand why they couldn't just do what Sony, Sega, and Microsoft (and even Nintendo pre-WiiU era) did and just give two normal controllers with multiple ports on the console. Other current-gen controllers have Blutooth compatibility so there's no reason Nintendo couldn't have done the same.
 

purbeast0

No Lifer
Sep 13, 2001
53,487
6,331
126
I don't view the Switch as a portable console. Maybe I'm mistaken with that view but it never came off as the new Gameboy/DS/PSP/Shield/etc. It always seemed like what the WiiU was supposed to be from the start but with the additional functionality to double as a portable.


Sony and Microsoft do this already. I understand Nintendo is a business and they want to make money, but it's hard to say "Nintendo has it right" when you are forced to buy a brand new controller if you are over the age of 14.


I don't understand why they couldn't just do what Sony, Sega, and Microsoft (and even Nintendo pre-WiiU era) did and just give two normal controllers with multiple ports on the console. Other current-gen controllers have Blutooth compatibility so there's no reason Nintendo couldn't have done the same.
So you are clearly being obtuse to be obtuse.

When I said "Nintendo has it right" i was clearly talking about controller design. Even you knew that and you brought up old console controller designs.

Now you are trying to bring their decisions on what to included and not include with the Switch. You're arguing things to try and make a point that no one is even talking about.
 

nakedfrog

No Lifer
Apr 3, 2001
61,316
16,831
136
It's weird how judgmental so many people are over the look and size of a console but for PC it never matters how big or ugly any particular case is but if most any of them were the shell for a new console gamers would freak. Back in the day I never heard anyone comment much on the N64, Jaguar or the others but these days it's complaint paradise.
I remember a friend saying he didn't like the way "the new Nintendo" looked (thought he was talking about the toploader, since it had come out fairly recently, but no, it was the SNES) back in 1994-95ish.
 

Stg-Flame

Diamond Member
Mar 10, 2007
3,648
588
126
When I said "Nintendo has it right" i was clearly talking about controller design.
So was I and my point still stands that their joycon controllers are garbage. I brought their past controllers into question to help prove that Nintendo has only "had it right" once or twice in their entire history and that Sony, Sega, and Microsoft's controllers have been fine from the start. You continued to argue (and defend) that Nintendo is being smart by charging their customers more for a controller that rivals the designs that other consoles have been using for years. From a business standpoint, that is a good financial decision. From a consumer's view, they are way behind Sony and Microsoft and doing everything in their power to milk their customers dry.
 
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OptimumSlinky

Senior member
Nov 3, 2009
345
1
76
Actually, the GameCube controller was comfy AF and pioneered the analog stick layout that Nintendo and Microsoft still use to this day.

Switch Pro controller feels nice, but stick durability is meh. I still feel like the Xbox One controller takes the cake this generation, though I wish it had kept the RB/LB bumpers from the Xbox 360 era. I don't understand why the "fixed" them with an inferior design.
 

Stg-Flame

Diamond Member
Mar 10, 2007
3,648
588
126
Actually, the GameCube controller was comfy AF and pioneered the analog stick layout that Nintendo and Microsoft still use to this day.
The Gamecube and XBOX came out the same month and the original Duke controller had almost the same layout as the controller we see today so no, the Gamecube controller didn't pioneer the analog stick layout. Nintendo even claimed they designed the Gamecube controller to more resemble the Playstation's Dualshock controller due to it's massive popularity. You also have the pressure sensitive D-pad thanks to Microsoft which Nintendo didn't implement until years later with the WiiU.

So, we have Sony and Microsoft to thank for Nintendo's pro controller design.
 

RPD

Diamond Member
Jul 22, 2009
5,100
584
126
Switch Pro controller good, PS controllers good.

Never thought Switch as a portable system, wtf?

The Switch joycon controllers while attached to the screen are also good. It's when you try to remove them, well they suck, but I fully understand why, sacrifices had to be made to fit them on the sides of the screen.

On topic, there is 0% chance the PS5 looks like the Dev kit abomination. They've almost always had sleek designs to their consoles so I'm not worried.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,161
510
126
You also have the pressure sensitive D-pad thanks to Microsoft which Nintendo didn't implement until years later with the WiiU.

So, we have Sony and Microsoft to thank for Nintendo's pro controller design.
You have SONY to thank for the pressure sensitive D-pad, as they had that on the PS2 a year before MS released their XBox. And you have Nintendo to thank for analog control sticks from the N64, and you have Nintendo to thank for trigger buttons from the SNES.

Microsoft's greatest contribution was taking the best parts of the other various controllers and putting together something that had most of the benefits and as few of the drawbacks as they could find.

Back to on-topic. I am actually looking forward to the PS5 for once. I entirely skipped the PS4 since all the non-exclusives would show up on the PC, which really only left about 3-4 games that I would have bought for the system, which to me just wasn't worth the price of entry. But now with backwards compatability, I am really looking forward to this system (so that I don't have to continue baby'ing my launch PS3 to continue using my PS2 and PS1 games). I just wonder if all the online purchases from the PS3 will also be supported on the PS5...
 
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Magic Carpet

Diamond Member
Oct 2, 2011
3,477
233
106
Well, the final case doesn't look much like the devkit:

ps5-console.original.jpg
IMO, that thing is the ugliest console I’ve ever seen. However, the most important thing to me would be the db per performance ratio. If this thing turns out to be silent, kudos to Sony. I have serious doubts, however.
 

NTMBK

Lifer
Nov 14, 2011
10,403
5,640
136
IMO, that thing is the ugliest console I’ve ever seen. However, the most important thing to me would be the db per performance ratio. If this thing turns out to be silent, kudos to Sony. I have serious doubts, however.

That's nothing compared to the Jaguar:

Atari-Jaguar-CD-wPro-Controller.jpg
 
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Magic Carpet

Diamond Member
Oct 2, 2011
3,477
233
106
That's nothing compared to the Jaguar:

Atari-Jaguar-CD-wPro-Controller.jpg
Lol, right you are. But, at least back in the day most of the consoles were passively cooled and design didn’t matter much.
Nowadays, more or less we have PC components embedded in custom designs w/ proprietary software. Big difference.
At the very least, I would expect different chassis options to choose from, so people who value silence had a real choice. It’s clear to me that Sony targets only specific demographics here. Oh well, a pass for me then.
 

Dranoche

Senior member
Jul 6, 2009
302
68
101
Standing up, the final console gives some old alienware vibes. On it's side it looks like some contemporary architecture house.
 

Stg-Flame

Diamond Member
Mar 10, 2007
3,648
588
126
Weird that everyone was getting upset over a devkit design and even when the final design is released, it not only looks nothing like the dev kit, but people are also still complaining. I'm starting to think people would much rather be offended/upset than happy these days.

Oh well, can't please everyone, especially when so many have such ridiculous standards. The PS5 looks fine and so long as it plays games, people will buy it.
 
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GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
IMO, that thing is the ugliest console I’ve ever seen. However, the most important thing to me would be the db per performance ratio. If this thing turns out to be silent, kudos to Sony. I have serious doubts, however.
Kinda doubt it could do well in that compared to MS. A single monolithic fan pulling air across the whole system vs however many small fans in this through constrained openings?