League of Legends - F2P MOBA (like DOTA) part 2

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thejunglegod

Golden Member
Feb 12, 2012
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36
91
Recently started playing LOL. Was completely averse to the gameplay style of DOTA(got kicked when i attempted, thrice, before i could even figure out what the game was) Thank god for the tutorial in LOL.

Now I have a problem playing melee champs. I'm never able to run out of a mob in time. So i go for ranged ones. Played with Sivir, got whacked. With Oriana, got whacked. With Annie, got whacked. Then had decent enough success with Kog'maw and Ryze. I think i played much better with Kog. Do uguys have any idea about which one of these two are better in the end game??????
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
Executioners calling costs less than wriggles, provides more lifesteal, and more damage on champions than wriggles. It lacks the armor provided by wriggles, and lacks the free ward and ability to kill non champions faster. Instead if gives a small dot (worthless), and has an activate that pretty much stops healing and regen. That active is HUGE against some champs like Mundo, or most supports, or those stacking BT's.

I almost always play jungle twitch, and I've tried both. I really feel like wriggles is still better, but only slightly. Mainly it comes down to the armor. An extra 30 armor from a slot that is giving you damage and life-steal is huge early game on twitch, since the natural reaction of most teams is to immediately focus fire him when he pops out of stealth. For that matter, I like to play semi-tanky twitch by taking items with some defensive stats in every slot, for example wit's end+frozen mallet+wriggles, those 3 items all add some damage but they also add a lot of tankiness.

On the other hand, I agree that EC is slightly more damage, especially late game, and it does offer more life steal. Sometimes I build both, if the enemy team doesn't have an exhaust it can be a viable strategy to just stack several lifesteal items to stay alive while being focused.

But typically, it's not a good option to build both. Generally in those cases I go wriggles, just because of the extra 30 armor, although if I am playing against an odd team that is lacking a strong AD champion I could see making the choice to go EC... or if EC is needed to counter a mundo or something.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
I almost always play jungle twitch, and I've tried both. I really feel like wriggles is still better, but only slightly. Mainly it comes down to the armor. An extra 30 armor from a slot that is giving you damage and life-steal is huge early game on twitch, since the natural reaction of most teams is to immediately focus fire him when he pops out of stealth. For that matter, I like to play semi-tanky twitch by taking items with some defensive stats in every slot, for example wit's end+frozen mallet+wriggles, those 3 items all add some damage but they also add a lot of tankiness.

On the other hand, I agree that EC is slightly more damage, especially late game, and it does offer more life steal. Sometimes I build both, if the enemy team doesn't have an exhaust it can be a viable strategy to just stack several lifesteal items to stay alive while being focused.

But typically, it's not a good option to build both. Generally in those cases I go wriggles, just because of the extra 30 armor, although if I am playing against an odd team that is lacking a strong AD champion I could see making the choice to go EC... or if EC is needed to counter a mundo or something.

I find that as a range AD, I don't need the wriggles at all. You should be far enough behind and have the ability to get away that you don't need the extra tankiness. Personally, this is what I consider the best range AD build.

'Zerker Greaves
Infinity Edge
Frozen Mallet
Phantom Dancer
Executioner's Calling
Atmas

That's it. The only other route I sometimes take is instead of PD and FM separately I get a tri-force and last whisperer instead. Or if I don't need the atmas I go for LW. I only go for LW if the entire other team is stacking armor. If it's only the tank I could care less about LW. It is not an item to prioritize unless 3 or more players on the other team have over 120 armor. The damage return for the cost isn't worth it if the other team all remains soft to physical damage by not buying armor. The extra damage from atmas is going to be far above last whisperer in that case.

With the above items you stay slight tanky with the extra hps, but with FM you are going to be kiting everything. Your damage output is going to be insane as well. With 1.8 ASPD on average, 200+ AD, and 70%+ crit chance is enough to burst done just about anyone. Even armor stacking tanks will feel the sting. I am saying this based on quite a bit of experience with playing AD ranges lately as well as watching some of the major AD ranges from higher elo players. It's pretty much universal to build AD range champs this way right now although many still get BT over EC which I think is stupid. The damage output from EC is far greater than BT 9 times out of 10.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
You should be far enough behind and have the ability to get away that you don't need the extra tankiness.

Unless I'm fighting any one of the 50 champions in LoL with a blink type gap closer and slow or stun. Or the guy I am fighting is also ranged, in which case me being at range doesn't really help.

Armor is armor, and 30 of it on my first item is a very nice effective health boost. It's also nice to have just for jungle, even before the item is finished.

One big part of it is the way armor works and the way most attack damage players take armor penetration runes. With only base armor, all that armor pen can bring you down to 0 armor. On the other hand, if you have 30 more armor to begin with, the armor pen only brings you down to 30, giving you 23% damage reduction, as opposed to 0% damage reduction- it's a very significant difference. Obviously this is a best case scenario and makes armor look a lot stronger than it is in other situations, but it can actually occur early game when an AD can have 30 armor pen between marks, quints, and mysteries.

Twitch's range is short as far as ranged champions go, he isn't any Caitlin that is for sure. He also doesn't have a strong escape skill like trist, ez, graves, or caitlin- so he will take some damage. You can build him as a glass canon and do a lot of damage before you die fast, or you can build him more tanky as I do.

I don't agree with your optimal AD build simply because I always tailor my build to the game at hand and the current situation. Enemy team has a strong AP carry mid who has already been fed 3 kills? I need to go for an early wit's end and possibly supplement with a hex drinker and banshee veil. Enemy team has a yi jungle, an AD based top, and a standard ranged AD bot, but the mid AP isn't getting fed? I'll focus more on armor.

I feel like your build would be useless on twitch, because you have no protection from CC and you will simply get stunned and killed. It's also redundant IMO, because you focus so hard on damage with the IE/phantom dancer but then also have a frozen mallet and talk about kiting. If you can successfully kite anyone*, you don't need ANY damage, you can just kite them until they die. My wit's end/wriggles/frozen mallet can kite just as well as your build, and it costs a fraction of the gold. I don't like atma's unless the enemy team is very heavy AD and I want the armor, or if the game is so incredibly long and I am fed enough to have a mallet & warmogs to feed the atma.

*Of course, the point is you can't always kite everyone, a lot of champions have gap closer or blink type skills. You may need some armor or resists to survive.

As well, if you are going to try to say you don't need tankiness, I guess you never take damage, so the extra life steal of the EC is wasted...
 

xSkyDrAx

Diamond Member
Sep 14, 2003
7,706
1
0
Recently started playing LOL. Was completely averse to the gameplay style of DOTA(got kicked when i attempted, thrice, before i could even figure out what the game was) Thank god for the tutorial in LOL.

Now I have a problem playing melee champs. I'm never able to run out of a mob in time. So i go for ranged ones. Played with Sivir, got whacked. With Oriana, got whacked. With Annie, got whacked. Then had decent enough success with Kog'maw and Ryze. I think i played much better with Kog. Do uguys have any idea about which one of these two are better in the end game??????

Both kog and ryze are powerful end game but they are different types of characters ( ad carry vs mage).

One normally auto attacks people to death in a short manner and the other bursts everyone down with their abilities.

Melee is trickier in LoL if you're not use to the genre of games. Ranged is safer but only depends on how safe you can keep your character. Positioning your character relative to your team and the enemy team is very important in LoL and other moba type games.

Ranged characters tend to be squishier than melee so you are in trouble if someone gets up on you.

The other thing about LoL is beware of crowd control (stuns, slows, snares, knockups, etc) Usually if you're caught in one and your team is not killing them you are likely dead.

Also in LoL the faster you learn to last hit (hitting the minion right before it dies to get gold) the faster you'll get good. Hitting a minion constantly before it dies is called pushing since it kills the minion quicker than it would normally die thus pushing the wave of minions further from your tower (sometimes you want this) most of the time you'll end up being ganked by another lane.

Some tips about the characters you played:

Orianna is a hard to play character I wouldn't expect a new player to be good with her any time soon.

Sivir is strong but her shorter range and lack of crowd control makes her a little riskier for new players compared to someone like Ashe.

Annie is actually very newbie friendly. What you have to understand is her passive ability which is she gets a free stun on her next spell after she casts 4 spells.

This is great to use with her ultimate (R). Since you're largely playing newbies, a lot of the time they wont know when you're ready to kill. As Annie when you get to level 6, get your ultimate and a stun ready. Once you do get in range, drop your bear. This will stun them for about 1.5 seconds in which you'll ignite them (your summoner spell). Then use your Q, W, and then Q them one more time if they're not dead yet. This full combo should only take about the duration of the stun to perform and it will kill most mid laners from full or nearly full hp. From there rinse and repeat as you get more and more items. Great for a team fight too.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
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Chiro,

Not going to quote that whole thing, but here is my take.

30 armor is great. No doubt about that. 45 armor from a chain vest is better though and cheaper.

Also, armor from yellows is about the best you can get for any AD champ. Only other good yellow really is mana regen. Unless you are trying to specifically maximize some stat for a specific champ, armor yellows for 14 armor is going to be damn near the best for the vast majority, including Twitch, yellows.

So you should be starting with more than 30 armor with an AD champ if you did grab armor yellows.

On top of that, armor is one stat that scales for every champ. By the time you are getting 30 armor from madreds, you should be more than level 1. Of course the cloth armor you'll probably get at level 1 though. Which makes a difference but not much.

Why? At low levels, 1 through 6, enemies simply don't do a whole lot of damage per hit. Take the average level 1 ability from any champ. It's about 70 damage. 20% versus 30% damage reduction doesn't really matter. That's a 7 point difference. Not exactly game changing. 7 points can be made up with the 10% life steal from a vamp scepter, or just doing more damage than your opponents with a higher base AD.

Just to through this out there, armor and armor pen make a bigger difference mid to late game than early game. They certainly help early game, but more damage and more health make a bigger difference.

That also said, once you reach 180-200 AD, getting more damage through adding more AD isn't nearly as cost effective. Increased attack speed and increased crit percentage makes a larger difference on damage output at this point. For example, if you already have 200 AD, spending a large amount of gold on another pure AD item is only going to increase your dps by that AD amount. Say a blood thirster. You've just spent 2.5K for at most 100 AD. So now your total potential goes from 200 to 300. But if you bought a phantom dancer instead, which has a higher crit chance and attack speed, you've brought your potential over 300 damage for about the same cost.

The reason for FM is that the slow from it allows for effective and reliable kiting as well as chasing by any range AD. The AD is nice as well as the health gained from it to give a range AD a chance to survive a focused burst by the other team.

30% crit chance from PD + 15% from EC + 25% from IE is a massive damage increase to any AD champ. 2 out of 3 attacks being a crit is huge.


But yep, gap closers are the bane of range AD champs. No denying that. Still there are effective ways with dealing with gap closers.

With Twitch I would certainly have both flash and cleanse. Cleanse to deal with the CC that gets tossed your way, and flash to remove yourself from those that use a gap closer to get to you. Twitch does have a huge AoE slow which would also stack nicely with FM. Even more if you have a red buff on top of that since those are all three different forms of slows they all stack. Ability + item + buff are slows that stack. Slows are also applied last, so dropping someone's move speed below 100 is not that hard for twitch to do. They aren't going to catch you with a move speed that slow should they decide to chase.


Remember, armor and MR as a percentage of defense work better mid to late game. When the percentage of damage reduction is a significant portion of the dps output of the enemy. Otherwise direct health is much more in terms of survivability earlier on as health gains are typically larger and for cheaper gold. This is why Doran's Blades are so effective in the early game.



I also am a firm believer in building based off what the situation is for. However, I also feel the range AD position has the "least" leeway in this regard. The AD range is meant to be the majority of damage for your team. In team fights, it is up to the AD range to dish out the most significant portion of damage and for the rest of your team mates to protect you from dying. This is the most optimal setup I've seen and most agree with.

Certainly you want "some" survivability items, but you shouldn't be building as a tank would. Doing so is counter productive.
 
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thejunglegod

Golden Member
Feb 12, 2012
1,358
36
91
xSkyDrAx,

That is exactly what happens to me. Get stunned/snared and then fcked. But i usually tend to not get boots early on which obviously fcks up my chances of running away even more.

As for Annie, i know about the 4th spell stun, but its too much of multitasking keeping an eye out for the stack as well as on someone who manages to outrange you and then stun/snare you. The reason obviously is because im new to this. Hopefully ill get better. The game is pure juicy fun, donno why i never tried it before. Once again thanks.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
I think you missed that I play twitch as a jungler, not as the typical bot AD w/ support babysitter. This changes a few of your assumptions-

-I need smite, so no cleanse/flash combo. Also, I know this is probably a minority view, but I prefer ghost over flash. Early game flash is stronger, when you can flash from mid-lane to your turret*, while late game ghost is stronger because it gives you a lasting speed increase and lets you catch or get away from nearly anyone.

*Slight exaggeration, okay.

-I don't need to stack damage like crazy. My team probably has another ranged AD running bot lane with a support who can fill that role.

That also said, once you reach 180-200 AD, getting more damage through adding more AD isn't nearly as cost effective. Increased attack speed and increased crit percentage makes a larger difference on damage output at this point.

They all scale off of each other, so a simple blanket statement isn't really telling the whole story. Simplistic view, if you have 100% crit and 300% of your normal attack speed, each point of damage is worth 6 times as much as a point of damage at base attack speed and 0% crit. This is ignoring things such as crit damage increase of mysteries or quints, enemy armor, and dozens of other factors. There is also the fact that you can not choose exactly which stat you want to buy at any given moment- you are limited to the constraints of 6 item slots, and limited items such that you can't just build a pure item with one stat only, nearly all items have multiple stats or effects.

It would be interesting to see someone do a thorough analysis of the benefits of each stat over the other at various points in the game, but even that would be of limited usefulness because different champions and different builds would change the results.

30% crit chance from PD + 15% from EC + 25% from IE is a massive damage increase to any AD champ. 2 out of 3 attacks being a crit is huge.

It is, but is it always worth it? I've been super fed and used builds similar to your suggested build, and a malphite ult + sion stun + amumu ult and I am completely shut down during a team-fight and killed without doing anything useful. I've found there is diminishing returns on stacking damage without resists on twitch.

I think it comes down to the strengths of the champion. Stealth, as an ability, is the ultimate initiation tool. You can position yourself behind enemy lines right in place to kill their carry, but if you actually initiate from this position you are in no place to escape should things turn ugly. Best case scenario, you position yourself, your team's real tank initiates from the other side of the enemies, fight ensues, you come out of stealth and attack. Even with this best case scenario, it's not hard for a focused enemy team to simply turn around and kill you first, largely ignoring your team until you are dead. If you have a pure DPS build with no survival, you get CCed, die, and that is the end of the story. If you have a tank DPS build, you survive longer, possibly take someone out, and your team has the time to destroy the enemy team while they focus on the twitch instead of the real hard-carry ranged AD.

If you stay out of range and never go behind enemy lines maybe you can do okay with a pure DPS build, but you might as well not be playing a champion with stealth.


Looking at my recent games history, these are builds I won with-

doran's blade, ninja tabi, doran's blade, zeal, aegis, cloth armor
went 7-0-4 Based on my items, I must have been playing vs an AD heavy team.

doran's blade, ninja tabi, aegis, doran's blade, maw of malmortius, wit's end
7-1-8 Based on items, must been up against a mostly balanced team with a strong burst AP caster.

phantom dancer, merc treads, banshee veil, maw of malmortius, wit's end, bloodthirster
23-12-12 Based on my score and items, very long and bloody game with deaths on both sides, and I didn't seem to care at all about AD so the enemy team must have been heavy AOE/casters.

doran's blade, boots of mobility, wriggle's lantern, zeal, executioner's calling,the black cleaver
10-0-6 One game where I basically ignored defensive items, it included some very strong early game ganks that snowballed into me being able to take on anyone on the enemy team without fear, so no need to slow myself down with resist items.

And losses-

executioner's calling, ninja tabi, phantom dancer, giant's belt, infinity edge, last whisper
6-10-12 Looks like a long game, and I didn't have much a lack of damage. I suspect I was getting CCed and killed, probably needed a banshee veil.

phage, ninja tabi, wit's end, hexdrinker, wriggle's lantern, thornmail
9-9-6 Thornmail wit's end hexdrinker- looks like I was trying to cover both resists and armor but couldn't get enough of both. Or maybe my team just let me down, usually a break even score on a long loss means someone else on the team was feeding bad.

doran's blade, ninja tabi, wit's end, frozen mallet, zeal, wriggle's lantern
4-13-10 I did terrible, not sure why. This was just about my cookie cutter basic build of wit's end + wriggles + frozen mallet, but it's obviously not unbeatable.

trinity force, ninja tabi, hexdrinker, wit's end, wriggles, banshee veil
13-12-14 (barely) positive record on a loss, I feel this must have been a team letting me down or possibly just a 4v5. Looking at my items I think I remember this game as being vs a malphite/amumu/morgana heavy aoe magic team, but even stacking magic resists wasn't enough.

black cleaver, mercury treads, infinity edge, phantom dancer, banshee veil, bloodthirster
13-15-30 A very long loss, had just about every item I could want. IIRC it was a terrible matchup for me as twitch, looking at the enemy team I saw 5 champions that all counter me.

Meh, I don't see much of a pattern on the items, except that I don't build wriggles or EC very often anymore. That, and my lost games last much longer on average than my wins.
 
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Magusigne

Golden Member
Nov 21, 2007
1,550
0
76
xSkyDrAx,

That is exactly what happens to me. Get stunned/snared and then fcked. But i usually tend to not get boots early on which obviously fcks up my chances of running away even more.

As for Annie, i know about the 4th spell stun, but its too much of multitasking keeping an eye out for the stack as well as on someone who manages to outrange you and then stun/snare you. The reason obviously is because im new to this. Hopefully ill get better. The game is pure juicy fun, donno why i never tried it before. Once again thanks.

I recommend trying out as many characters as you can during the free week rotations. Especially as a newbie so you can experience differing characters..once you find one you have to have then you buy with IP or RP.

Ashe is a very straightforward character that is very easy to be good with, and even better when you have experience with her.

AD= Attack Damage (Physical Dmg)
AP= Ability Power (Magic Dmg)
Carry= Bad early game/uber late game

Annie/Ryze= Easiest Mage
Mundo/Singed= Easiest Tank
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Chiro,

Again, my post was aimed directly at Ranged AD lane builds. If you are playing jungle twitch while your team has another ranged AD build, then your role isn't that. Never said it was. I said specifically the range AD role of the team, which is the one on bot lane with the babysitter, is to be the biggest damage dealer of the team if at all possible.

Yes, various champs can change the composition of a build somewhat.

As a jungler, getting wriggles far outweighs getting EC. Wriggles is needed to keep up jungle speed. It's needed to ward places that the jungler will typically be, IE the jungle.
 

Magusigne

Golden Member
Nov 21, 2007
1,550
0
76
/wrists

For the last 2 games in a row I've been getting into troll games..not sure if the matchmaking system has just gone to shit or what.

1/26/7 Mundo and a 3/24/8 Trynd.

Both of these games lasted an hour. One of which I was 18/3/12 in as lux...
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
/wrists

For the last 2 games in a row I've been getting into troll games..not sure if the matchmaking system has just gone to shit or what.

1/26/7 Mundo and a 3/24/8 Trynd.

Both of these games lasted an hour. One of which I was 18/3/12 in as lux...

That's been me. I had a game where I was playing ziggs mid. The other team had 2 disconnects for over 10 minutes. Our ashe bottom was with Alistar. Both died 2v1 9 times before the 10 minute mark. I was 5/0/4. I ended up 5/8/4 because the other team mates failed so hard. Ashe ended the game 2/24/2. Alistar was 0/21/2. Shyvanna was 1/16/1. Our signed jungle left the game after 8 minutes into it at level 5 still. I was like WTF is this shit?

Every game I've played has had massive trolled like that in it. MASSIVE. I started semi trolling back. Picked an eve jungle. Actually was doing good at 2/0/2, but bot lane was massively feeding as well. double digit deaths and their tower down by the 7 minute mark. They both died three times before I was level 4. Knew it was going to happen based on the team comp so I picked eve jungle just for the hell of it. Speaking of which, Eve would be actually playable, not good, but playable if they just reduced the mana cost on her ravage. 135 mana for a skill where she starts with barely more mana than that is so stupid.
 

zebano

Diamond Member
Jun 15, 2005
4,042
0
0
xSkyDrAx,

That is exactly what happens to me. Get stunned/snared and then fcked. But i usually tend to not get boots early on which obviously fcks up my chances of running away even more.

As for Annie, i know about the 4th spell stun, but its too much of multitasking keeping an eye out for the stack as well as on someone who manages to outrange you and then stun/snare you. The reason obviously is because im new to this. Hopefully ill get better. The game is pure juicy fun, donno why i never tried it before. Once again thanks.

2 notes:
1. Right above your skills is a little icon which will show you how many spells you have cast or if your stun is ready.
2. When your next spell will stun you will get a white glow/effect around Annie which is easy to watch for. I find it's much better to use #1, get to 4 casts then use the shield (e) just before casting my offensive spells in order to take my opponent by surprise but if you're still getting used to everything that's going on this one is a good clue.
 

zebano

Diamond Member
Jun 15, 2005
4,042
0
0
For those of you that play Karma Solo top how have you been building her? I've got my serious champs (Ryze, Cass, Xerath, Udyr, Alistar, Trist, Sona) and I want to add a couple of unconventional ones just for lulzy games.
 

xSkyDrAx

Diamond Member
Sep 14, 2003
7,706
1
0
For those of you that play Karma Solo top how have you been building her? I've got my serious champs (Ryze, Cass, Xerath, Udyr, Alistar, Trist, Sona) and I want to add a couple of unconventional ones just for lulzy games.

You play all those chars solo top? o_O
 

zebano

Diamond Member
Jun 15, 2005
4,042
0
0
You play all those chars solo top? o_O

lol of course not. I actually rarely play top, I main mid/jungle/support but I want to start just to do something different. I play teemo/rumble/ryze/swain top right now. I just happen to really like Karma and was wondering if anyone had any ideas on which matchups she can win and which she loses.
 

xSkyDrAx

Diamond Member
Sep 14, 2003
7,706
1
0
lol of course not. I actually rarely play top, I main mid/jungle/support but I want to start just to do something different. I play teemo/rumble/ryze/swain top right now. I just happen to really like Karma and was wondering if anyone had any ideas on which matchups she can win and which she loses.

I don't think Karma would be a secret OP type top laner. Her burst combo is unlikely to drop most of the tanky dps types on top lane and she has no hard CC to follow up on anything. I mean you CAN play her on top but I wouldn't expect it to do very well.

If you dont normally play top lanes I would say start off with the typicals first then once you get a good idea of your common lane opposition go ahead and switch up some character you think may do well up there.
 

zebano

Diamond Member
Jun 15, 2005
4,042
0
0
I don't think Karma would be a secret OP type top laner. Her burst combo is unlikely to drop most of the tanky dps types on top lane and she has no hard CC to follow up on anything. I mean you CAN play her on top but I wouldn't expect it to do very well.

If you dont normally play top lanes I would say start off with the typicals first then once you get a good idea of your common lane opposition go ahead and switch up some character you think may do well up there.

zebano said:
I want to add a couple of unconventional ones just for lulzy games.
see above
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Anytime you want to do Lulzy game pick Eve. Everytime you see me pick Eve it was because I knew it was a losing game from the champ selection and nothing I picked would have changed that fact. Funny thing is, everytime I pick Eve I do pretty damn good with her. Well at least I don't feed initially and rarely die until late game team fights.
 

krnmastersgt

Platinum Member
Jan 10, 2008
2,873
0
0
Looks like Riot finally gave in for the Bunnygirl Riven skin! Guess they thought it was Easter themed?

I feel like I need a new champ to play but I'm not interested in any champ that's out atm, anyone else feel this way sometimes?
 

zebano

Diamond Member
Jun 15, 2005
4,042
0
0
Looks like Riot finally gave in for the Bunnygirl Riven skin! Guess they thought it was Easter themed?

I feel like I need a new champ to play but I'm not interested in any champ that's out atm, anyone else feel this way sometimes?

Yeah that's when I take a 1-2 week break from the game.
 

zebano

Diamond Member
Jun 15, 2005
4,042
0
0
In that case I would see you building Karma as an AP carry. Start with boots and 3 pots. Probably TP and flash for top lane. Farm and periodically nuke/troll people with the shield.

that's the plan. I'm not really looking for item builds because there really isn't that much variation in how you build an AP carry it's more the subtleties. i.e. An Olaf who lands even one axe will close the gap and wreck you, you do fine versus plank, you can use the shield on creeps to deny last hits (this truly is lulzy).
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
Sometimes it really feels like matchmaking is broken.

I was on a great win streak, won 90% of the games I played for about 20 games, and then I lost probably 15 games in a row. Finally won a game to break up the lose streak.