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League of Legends - F2P MOBA (like DOTA) part 2

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The ones I played against last night weren't too good. She was surprisingly easy to kill for being a tank.

I agree that she is not a very tanky tank. Felt a lot like Jarvan, but weaker overall... a little more burst damage though.

I love the concept though, and I feel like there could be some tricks to playing her that will make her stronger once people figure them out. For example, she seems like an excellent chaser, if you build with move speed masteries and move quints.
 
I'm perpetually in the +30 to +45 game spread. Been there since I hit level 30. Every time I move a little away from it I get a sweet/sucky streak to set me back there. Duo'ing is a good way to win games. But nothing is certain haha.

I think I've been as low as +20 and as high as +55 in the past few weeks.

Edit:

People like to qq about heroes with too much harass and lane sustain. Vlad, WW and Udyr all got nerfed recently because of it. Lee Sin will be next lol, too much sustain off his W if you max it early. He belongs with Cho in the list of best heroes for a 1v2 lane.

iirc a better way to 'rate' yourself is to check out your wins to losses ratio, not the win spread.
 
Win spreads are pretty much what determines elo though. If you look at the solo que ladders right now. Bigfatlp and his smurf are #1 and #2. Despite his smurf having almost a 3:1 W/L ratio, while his main has like a 6:5.
 
I agree that she is not a very tanky tank. Felt a lot like Jarvan, but weaker overall... a little more burst damage though.

I love the concept though, and I feel like there could be some tricks to playing her that will make her stronger once people figure them out. For example, she seems like an excellent chaser, if you build with move speed masteries and move quints.

From what I've seen, she should NOT be played full tank. She should get some DPS and be a less tanky, decent DPS, stun the living daylights out of everyone character.

AP builds however, are a big no no, her ratios are WAY too low.

She might actually need a buff because she's a bit weak in the tank and DPS categories. But of course she's still in the testing out phase, but currently I've seen the above work the best at the moment.
 
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Been on one hell of a losing streak lately. I'm actually like -3 or -4 right now. Think I might be stuck in ELO hell. I made a new account on the EU server and am level 5 right now, and have been kicking ass. I think it has to do with me getting put on better teams, because the guys I have been teaming with on NA server were awful. I absolutely hate the ELO system, because it is too dependent on the abilities of 4 other players.
 
Don't spend IP on runes until you can get level 3 runes.

Wukong looks very interesting--he may be my first ever first-day purchase (using IP).
 
Don't spend IP on runes until you can get level 3 runes.

Wukong looks very interesting--he may be my first ever first-day purchase (using IP).

T1 runes are so incredibly cheap you may as well keep your rune page full of them. T2 are too costly to be worth buying. Saving IP for one to three champions plus T3 runes is the most important thing however.
 
been on a morde streak lately. almost had a quadra kill last game 😀

Morde is too ridiculously easy to do well with. I played him again a few times and destroyed anyone against me in my lane. The sole exception was when I went against a Garen. He's the only other char with the same lane sustainability and the ability to destroy minions waves nearly as fast.

When I play morde I don't bother doing the last hit bit. No point to it with him. Just push, push, push baby! You get tons of minion kills and force the other person in your lane to leave it more times than not. Even if they hug the tower it's no big deal to go in and pop them with a siphon and walk back out. Keep doing it constantly and they'll have to leave sooner or later.

Even when the jungle comes to gank me it's practically useless. More often than not I'll kill one or even both of them enemies trying to kill me when they come from under the skirt of the tower. Again the sole exception to this has been Garen so far.

Still, Garen is worthless late game and Morde is not.


As for my build I do the following.

Regrowth Pendant
Boots
Regrowth Pendant
Sorc Boots
Negatron Cloak -> FoN
Thornmail
Ryali's Crystal Scepter


And I haven't gone past that point in my build. But I consider those core items. Makes you exceptionally tanky with good DPS and slows from the scepter. It's pretty disgusting actually how this build works. It takes a crap ton for the enemy team to take me down and if the focus me then more the better. If they don't I'm taking them out or at least one squishie. The combo of his ult + ignite + a few hits of siphon soul will pop any squishie out there and very fast.
 
Morde is a great pub star. His pushing though severely overextends him in organized games. There was a game with Morde recently in ESL and it was obvious that he was just way too easy to gank.
 
I HATE being stuck in a lane with a pushing (also not getting last hits) Mord. Both of you end up with zero cash, no kills, prob to ganks and.. it just sucks. Use his spells to zone or harass.

I've never seen a pushing mord successful nor have I been laned vs. one that worked. I get last hits at towers and call for ganks.
 
Morde is a great pub star. His pushing though severely overextends him in organized games. There was a game with Morde recently in ESL and it was obvious that he was just way too easy to gank.

It seems like this is one of those cases where a strategy that seems strong in smurf games, noobish in low 30 elo games, but works again in higher elo games.

"Overextending" generally seems to be the most underrated strategy in the game. Most players seem to really focus on K/D and ignore much more important numbers like towers downed and gold farmed. Also, the effectiveness of the strategy is highly dependent on your team.

Dying after "overextending" by pushing far into an enemy lane is often perfectly fine, IMO. The inexperienced player sees that you died and fed the enemy, and thinks it's terrible. But what really happened? You push 3-4 waves of minions, farmed 500+ gold, maybe took down a tower worth 750 gold for your team, earned a ton of experience, and then you got ganked and gave up something like 300 gold. How is that bad, in any way?

A huge key to using this to your advantage is having a team that understands what you are doing and plays into the strategy. If your team is full of inexperienced who just hide behind your own turrets and call you a "baddie" for "feeding" while the entire enemy team hunts you down, this strategy won't work. The key is to take advantage of the sacrifice. you push a lane, push push push, and when the enemy team goes after you the rest of your team pushes over the opposite lane, or kills dragon or does something else useful.
 
I HATE being stuck in a lane with a pushing (also not getting last hits) Mord. Both of you end up with zero cash, no kills, prob to ganks and.. it just sucks. Use his spells to zone or harass.

I've never seen a pushing mord successful nor have I been laned vs. one that worked. I get last hits at towers and call for ganks.

Morde is not a duo lane champion. That is a waste of his potential, and what you describe WILL happen. Morde needs the solo or 2vs1 lane.
 
It seems like this is one of those cases where a strategy that seems strong in smurf games, noobish in low 30 elo games, but works again in higher elo games.

"Overextending" generally seems to be the most underrated strategy in the game. Most players seem to really focus on K/D and ignore much more important numbers like towers downed and gold farmed. Also, the effectiveness of the strategy is highly dependent on your team.

Dying after "overextending" by pushing far into an enemy lane is often perfectly fine, IMO. The inexperienced player sees that you died and fed the enemy, and thinks it's terrible. But what really happened? You push 3-4 waves of minions, farmed 500+ gold, maybe took down a tower worth 750 gold for your team, earned a ton of experience, and then you got ganked and gave up something like 300 gold. How is that bad, in any way?

A huge key to using this to your advantage is having a team that understands what you are doing and plays into the strategy. If your team is full of inexperienced who just hide behind your own turrets and call you a "baddie" for "feeding" while the entire enemy team hunts you down, this strategy won't work. The key is to take advantage of the sacrifice. you push a lane, push push push, and when the enemy team goes after you the rest of your team pushes over the opposite lane, or kills dragon or does something else useful.

Most of the time this is not how overextending works. If a team lets you free farm 3-4 creep waves and a tower, they have failed.
 
Overextending is fine if you have the proper champs. For example, it's how Nidalee is played at high levels. Split pushing, extending all day, then when the 3 man gank comes that is required to catch her her team has free objectives or pushes. Morde just isn't in the same class as some of the other split pushers though. His team fights are nice, but he pushes too hard too early. Makes him easy food for attentive junglers.
 
Generally, if I see someone overextending and I see the other team heading for them I use that opportunity to push another lane. Unfortunately, most people see this as a time to farm the jungle.

Depending on who I am playing as I tend to overextend in later games if the team has become stagnant and is just sitting around. This at least gets the other team moving toward me, and hopefully the rest of the team will push.

What really annoys me is you've just killed 4 or 5 of the other team members and have an opportunity (if not right on top of it) to push a lane/turret down and they ping dragon and everyone heads to dragon. I'm sorry, but that is NOT the time to get dragon. If anything, baron is the better option. People really do seem to forget it's about turrets sometimes.
 
Generally, if I see someone overextending and I see the other team heading for them I use that opportunity to push another lane. Unfortunately, most people see this as a time to farm the jungle.

Depending on who I am playing as I tend to overextend in later games if the team has become stagnant and is just sitting around. This at least gets the other team moving toward me, and hopefully the rest of the team will push.

What really annoys me is you've just killed 4 or 5 of the other team members and have an opportunity (if not right on top of it) to push a lane/turret down and they ping dragon and everyone heads to dragon. I'm sorry, but that is NOT the time to get dragon. If anything, baron is the better option. People really do seem to forget it's about turrets sometimes.
Yep I agree, best case is even if their entire team is dead and you have 50life, you still stick around and PUSH. What's going to kill you? Nothing. Push til 2-3 are up (considering your entire team is low life/mana) to retreat, then on the way back out, while they are dealing with creep waves in their base, do dragon or baron (typically dragon as it's faster and safer in this instance).
 
About the morde pushing. Morde ONLY does well in a solo lane. In a dual lane, I would not play morde. Solo only.

As for being ganked I say let them come. Unless the morde player is being completely retarded the champ is damn near un-gankable early on. It takes more than 2 to kill him. Even late game, due to usually having much higher level items from some major CS and usually kills it makes taking him down a royal pain in the ass.

To me a well played morde will push and zone out a solo lane massively. If I haven't sent the enemy running to the summoner pad by level 3 I'm doing something wrong. Again the sole exception to this has been Garen because of his staying power. He's tanky, limited only by cooldowns, can back off enough to get health, and can spin to wipe out minion waves very early on.

It how morde pushes and backs off that makes the difference in the world.


For reference on pushing, I had a a rammus, trynd, and warwick all at one point try to gank me solo top in one game. The problem was by that time it was too late. I was too fed off minion kills. I was level 9 to their level 5 and 6s. I had completed items and they did not. Even with their ults at ready only trynd lived for a short while. Until I tower dived with a full shield to finish him off. I was low life, but still managed it.
 
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Morde is too ridiculously easy to do well with. I played him again a few times and destroyed anyone against me in my lane. The sole exception was when I went against a Garen. He's the only other char with the same lane sustainability and the ability to destroy minions waves nearly as fast.

When I play morde I don't bother doing the last hit bit. No point to it with him. Just push, push, push baby! You get tons of minion kills and force the other person in your lane to leave it more times than not. Even if they hug the tower it's no big deal to go in and pop them with a siphon and walk back out. Keep doing it constantly and they'll have to leave sooner or later.

Even when the jungle comes to gank me it's practically useless. More often than not I'll kill one or even both of them enemies trying to kill me when they come from under the skirt of the tower. Again the sole exception to this has been Garen so far.

Still, Garen is worthless late game and Morde is not.


As for my build I do the following.

Regrowth Pendant
Boots
Regrowth Pendant
Sorc Boots
Negatron Cloak -> FoN
Thornmail
Ryali's Crystal Scepter


And I haven't gone past that point in my build. But I consider those core items. Makes you exceptionally tanky with good DPS and slows from the scepter. It's pretty disgusting actually how this build works. It takes a crap ton for the enemy team to take me down and if the focus me then more the better. If they don't I'm taking them out or at least one squishie. The combo of his ult + ignite + a few hits of siphon soul will pop any squishie out there and very fast.


if you want to try another mordekaiser build, try:
regrowth/pot OR boots/3 pots
hextech revolver
gunblade/lichbane/sorc boots
+ moar ap items

imo morde is way better as an ap caster

lichbane on morde is really really freakin scary

also mid morde + taking wraiths on both sides means you level faster
 
if you want to try another mordekaiser build, try:
regrowth/pot OR boots/3 pots
hextech revolver
gunblade/lichbane/sorc boots
+ moar ap items

imo morde is way better as an ap caster

lichbane on morde is really really freakin scary

also mid morde + taking wraiths on both sides means you level faster

AP Mord is a nasty beast. Use the q + ult on a squishy and you have a 6v4 with a ghost carry .
 
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