?BTW, why use a MX Vs. Kyro2, when they are in different classes??
Why not? Similar sized chip, similar processes, similar configuration (two pipelines). They are only in different ?classes? because of the inclusion of 64MB of RAM (and the fact that the vendors are making a ton of money on em). The situation is different in the UK, where KYROII Vivid!XS is firmly pegged at MX prices.
?T&L not used? Near the top of the gaming charts, Nascar Racing 4 is one of those new DX8 games that use T&L, and it makes a huge difference.?
Well,
a.) I would contest that Nascor 4 is a true DX8 title ? its too new, and it uses no DX8 features. Its more likely that it was developed under DX7, but merely requires the DX8 runtime to be installed.
b.) I seem to remember a thread not so long ago with you and Bingo discussing Nacsar 4 results on a KYROII and a GF3; the KYROII wasn?t far behind the GF3 (3, not GTS or anything like that!!) so GF3?s HUGE bandwidth AND T&L didn?t really seem to make a ?huge difference? there.
?DX8 may well decide this all, as Kyro2 owners without hardware T&L keep saying how great the card will do with the next version of DX8, and T&L users know that as more DX8 games appear?
Umm, DX8 includes Vertex Shaders; which is what NVIDIA wants developers to use ? Vertex Shaders are incompatible with standard T&L, so if developers start coding real DX8 games, and make use of Vertex Shaders rather then that ?old hat? T&L pipeline then GTS owners are going to be in exactly the same situation ? back to software geometry calculation.
Citing DX8 as the be all and end all for T&L isn?t exactly wise for a GTS owner because of the inclusion of Vertex Shaders in DX8, and GF3 being the only card to support them in hardware currently ? Anand has already displayed that T&L cards use software when Vertex Shaders are in operation. Don?t worry though, Vertex Shaders run in software so you won?t need to buy another card.
?Don't forget the Microsoft and nVidia have an excellent working relationship, and sort of depend on each other for certain things?
Have you read whats been carried on many of the NVIDIA fan sites today?
http://www.nvnews.net/#993709861
?Microsoft is rumoured to have asked the vendors to sign an agreement that they'd keep shtum about DirectX9 and not get all proprietary about details.
The word is, and this is a rumour, is that NviDiA refused to sign the agreement and Microsoft "summarily excluded" them from the meeting.
Our source said: "Despite Microsoft's close involvement with NviDiA through the Xbox relationship it would appear that everything is not rosy between the two companies. I've been told that MS were none too impressed when, after they pushed for inclusion of Vertex and Pixel shaders in DX8, NviDiA turned around to MS and said they needed to license that off them. NVIDIA are currently trying to push through patents relating to Vertex Shaders."?
?All this without compromising visuals or stability. They will not just lie there and be overtaken, which is one reason why many of us nvidia owners feel as though we made the right choice, and are in great hands.?
Wow. That sounded like an amazingly over defensive statement.
Why not? Similar sized chip, similar processes, similar configuration (two pipelines). They are only in different ?classes? because of the inclusion of 64MB of RAM (and the fact that the vendors are making a ton of money on em). The situation is different in the UK, where KYROII Vivid!XS is firmly pegged at MX prices.
?T&L not used? Near the top of the gaming charts, Nascar Racing 4 is one of those new DX8 games that use T&L, and it makes a huge difference.?
Well,
a.) I would contest that Nascor 4 is a true DX8 title ? its too new, and it uses no DX8 features. Its more likely that it was developed under DX7, but merely requires the DX8 runtime to be installed.
b.) I seem to remember a thread not so long ago with you and Bingo discussing Nacsar 4 results on a KYROII and a GF3; the KYROII wasn?t far behind the GF3 (3, not GTS or anything like that!!) so GF3?s HUGE bandwidth AND T&L didn?t really seem to make a ?huge difference? there.
?DX8 may well decide this all, as Kyro2 owners without hardware T&L keep saying how great the card will do with the next version of DX8, and T&L users know that as more DX8 games appear?
Umm, DX8 includes Vertex Shaders; which is what NVIDIA wants developers to use ? Vertex Shaders are incompatible with standard T&L, so if developers start coding real DX8 games, and make use of Vertex Shaders rather then that ?old hat? T&L pipeline then GTS owners are going to be in exactly the same situation ? back to software geometry calculation.
Citing DX8 as the be all and end all for T&L isn?t exactly wise for a GTS owner because of the inclusion of Vertex Shaders in DX8, and GF3 being the only card to support them in hardware currently ? Anand has already displayed that T&L cards use software when Vertex Shaders are in operation. Don?t worry though, Vertex Shaders run in software so you won?t need to buy another card.
?Don't forget the Microsoft and nVidia have an excellent working relationship, and sort of depend on each other for certain things?
Have you read whats been carried on many of the NVIDIA fan sites today?
http://www.nvnews.net/#993709861
?Microsoft is rumoured to have asked the vendors to sign an agreement that they'd keep shtum about DirectX9 and not get all proprietary about details.
The word is, and this is a rumour, is that NviDiA refused to sign the agreement and Microsoft "summarily excluded" them from the meeting.
Our source said: "Despite Microsoft's close involvement with NviDiA through the Xbox relationship it would appear that everything is not rosy between the two companies. I've been told that MS were none too impressed when, after they pushed for inclusion of Vertex and Pixel shaders in DX8, NviDiA turned around to MS and said they needed to license that off them. NVIDIA are currently trying to push through patents relating to Vertex Shaders."?
?All this without compromising visuals or stability. They will not just lie there and be overtaken, which is one reason why many of us nvidia owners feel as though we made the right choice, and are in great hands.?
Wow. That sounded like an amazingly over defensive statement.