Originally posted by: lozina
The beginning of KOTOR 2 rocked the fat ass.
I loved the intrigue, suspense and mystery surrounding your character on that doomed station and figuring out how to get off it while learning who you are. was very awesome!
Yes, the first few hours were rather good. So was running into the hidden Jedi enclave on Telos. Storming the palace on Onderon was a too rare and very much needed action set-piece. The
set-up for the finish at Malachor V was brilliant - too bad all the plans they had to close on these setups had to be cut to make the shipping deadline.
The problem was, there was about ~30 hours of banality packed in between these high points. Telos Station and Nar Shaddaa may as well have been the same location. Dxun felt like grassy hallways.
But the biggest issue was that none of it was very compelling. In KotOR 1 you had all these carrots (SPOILERS coming up)...
...like the Star Maps, Bastila being captured, your party's personal trials, etc. to keep you interested and wondering what would happen next.
KotOR II just had "Your past is a mystery! *mysterious music*". It didn't give you anything to *do* with that, and all this romping around to find "lost" Jedi masters was just the star map party trick rehashed. Of course, pretty much every RPG ever made makes you wander around to retrieve stuff (map, artifact, person), but at least in KotOR 1 you were emotionally invested in the characters traveling with you, which made it an *enjoyable* journey.
KotOR III would be near the top of my "must watch" list, but they do need to bring some of the gameplay elements forward, update the engine, and they need BioWare's writers doing the story again.
And I want realtime combat, because taking me out of the fight while the number system calculates who wins in the background completely kills the suspension of disbelief. They should hire the Ubisoft guys who did the Prince of Persia titles to design their combat system.