Krakn3Dfx
Platinum Member
- Sep 29, 2000
- 2,969
- 1
- 81
9 hours in, like the game a lot, but my list of problems with the game that need to be fixed (but probably won't)
MMO-like mob spawn rubber banding. Fighting an enemy only to move far enough away from its spawn point that it just resets and heads back to where it spawned is annoying as hell.
Lack of a jumping. Devs have said it doesn't have jumping because it doesn't need jumping, and that's true (most of the time). They've been pretty generous with the "jump points" in the game to move between layers in the environment, but I've still found myself on more than one occasion having to round a ridge or valley to move up or down a level because there isn't one. Plus, having weird jump points as opposed to just being able to jump is just weird. Somebody should have played some Guild Wars and realized that just because you don't have to have it, doesn't mean you shouldn't have it.
Side quests, too many, too boring. There's a lot to do in Reckoning, and the main and faction quest lines are pretty interesting, but the side quest stuff is mostly horrible fetch and collect quests. I know you don't have to play them, and considering how they tend to over level your character when you do, they might be better left alone. Anyone coming in fresh, I would heavily advise to avoid most side quests and just stick to faction and main line stuff just so enemies later in the game aren't completely underpowered compared to your character.
Like I said that, I think it's a god game overall, which the chance to be a great game. I think a lot of the issues it has are due to the fact that they're using the same engine to create an Amalur MMO, so you get the weirdness that wouldn't be around if the engine was soley designed to be a singleplayer experience.
Having said that, if you love MMOs except for all the other people in them, this is like gold for you and you shouldn't hesitate to pick up Reckoning.
MMO-like mob spawn rubber banding. Fighting an enemy only to move far enough away from its spawn point that it just resets and heads back to where it spawned is annoying as hell.
Lack of a jumping. Devs have said it doesn't have jumping because it doesn't need jumping, and that's true (most of the time). They've been pretty generous with the "jump points" in the game to move between layers in the environment, but I've still found myself on more than one occasion having to round a ridge or valley to move up or down a level because there isn't one. Plus, having weird jump points as opposed to just being able to jump is just weird. Somebody should have played some Guild Wars and realized that just because you don't have to have it, doesn't mean you shouldn't have it.
Side quests, too many, too boring. There's a lot to do in Reckoning, and the main and faction quest lines are pretty interesting, but the side quest stuff is mostly horrible fetch and collect quests. I know you don't have to play them, and considering how they tend to over level your character when you do, they might be better left alone. Anyone coming in fresh, I would heavily advise to avoid most side quests and just stick to faction and main line stuff just so enemies later in the game aren't completely underpowered compared to your character.
Like I said that, I think it's a god game overall, which the chance to be a great game. I think a lot of the issues it has are due to the fact that they're using the same engine to create an Amalur MMO, so you get the weirdness that wouldn't be around if the engine was soley designed to be a singleplayer experience.
Having said that, if you love MMOs except for all the other people in them, this is like gold for you and you shouldn't hesitate to pick up Reckoning.