zinfamous
No Lifer
- Jul 12, 2006
- 111,851
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Um, ????? FF7 came out in 97. Baldur's gate 2 came out in 2000. Diablo was late 90s. What part of "that was a long friggin time ago" don't you understand? Not saying they aren't AWESOME games and definitely the pinacle of gaming, upon which (certain elements) are rightly compared to games even today. But today's technology and physics engines are designed around these exact functionality inclusions.
Your comment would be analogus to saying "I don't see why people complain that the game doesn't use more than 16 colors. Zork was an awesome game." it was. But if Zork were released today the market would be much smaller than your average game. And even the best reviewers would find fault in comparison to more contemporary games with, oh say.... Graphics.
And no. Jumping (to me) means inclusion of a Z axis in the overlay of the map. Vertical movement rather than graphical trickery.
I don't think that is the same argument. Jumping depends on the needs of the game. it has nothign to do with how old it is or technical capabilities. it's all about design and functionality.
Those games were games that worked just fine without jumping--but again, they didn't need it.
I suppose KoA is similar to other such games where jumping is often found, so maybe that is why people tend to expect it?