Chiropteran
Diamond Member
- Nov 14, 2003
- 9,811
- 110
- 106
Played the demo for about an hour. A few game mechanics killed any interest I had in buying the game, except perhaps as a $9-$5 steam deal.
NPC dialog, annoying as hell. But some people seem to like big wordy dialog and it didn't kill the game for me, I just wish the "skip" button really skipped everything, instead of just skipping one line at a time. However, it was supremely annoying that the "F" key would start up talking to the little gnome following you, but was also required to loot items and open doors. Can't say how many times that pesky gnome got infront of me i was trying to loot and the game would start conversing with him instead of doing the action I wanted to do.
Inventory management hell. Menu after menu, why can't it just have an inventory screen like millions of other games with a paper doll you can drag and drop to equip? Too lazy to code it to make it more convenient for mouse users? Still, this did not completely kill the game for me.
Combat. It was fun. It reminds me a lot of the old arcade game "Goldenaxe" and it's various sequels. Was a little awkward getting used to controls but I don't consider this a fault of the game, if I bought it i'm sure I could adjust to it. HOWEVER...
Potions and "death". This is the problem. Ridiculously overpowered, and totally ruin any challenge in the game. Please please please tell me there is a cooldown on potions in "hard" mode and you can't just ressurect back to life at will infinitely, while in the middle of a fight. Because at least in the demo, in normal mode, you could do just that. A health potion would restore you from the brink of death to full health, and had no cooldown at all. And worst case scenario, if you did die, you could just ressurect right back on the spot and continue the fight exactly where it left off when you died.
To me, it kills a lot of the fun knowing that I am basically invulnerable.
If this isn't true on hard mode, or if this behavior is only in the demo, then perhaps I should reconsider the game, but as it appears to be, I just don't find it worth buying.
NPC dialog, annoying as hell. But some people seem to like big wordy dialog and it didn't kill the game for me, I just wish the "skip" button really skipped everything, instead of just skipping one line at a time. However, it was supremely annoying that the "F" key would start up talking to the little gnome following you, but was also required to loot items and open doors. Can't say how many times that pesky gnome got infront of me i was trying to loot and the game would start conversing with him instead of doing the action I wanted to do.
Inventory management hell. Menu after menu, why can't it just have an inventory screen like millions of other games with a paper doll you can drag and drop to equip? Too lazy to code it to make it more convenient for mouse users? Still, this did not completely kill the game for me.
Combat. It was fun. It reminds me a lot of the old arcade game "Goldenaxe" and it's various sequels. Was a little awkward getting used to controls but I don't consider this a fault of the game, if I bought it i'm sure I could adjust to it. HOWEVER...
Potions and "death". This is the problem. Ridiculously overpowered, and totally ruin any challenge in the game. Please please please tell me there is a cooldown on potions in "hard" mode and you can't just ressurect back to life at will infinitely, while in the middle of a fight. Because at least in the demo, in normal mode, you could do just that. A health potion would restore you from the brink of death to full health, and had no cooldown at all. And worst case scenario, if you did die, you could just ressurect right back on the spot and continue the fight exactly where it left off when you died.
To me, it kills a lot of the fun knowing that I am basically invulnerable.
If this isn't true on hard mode, or if this behavior is only in the demo, then perhaps I should reconsider the game, but as it appears to be, I just don't find it worth buying.