datalink7
Lifer
- Jan 23, 2001
- 16,765
- 6
- 81
Pretty awesome livestream countdown going on: http://www.twitch.tv/obsidian
They just mentioned a potential new "Betrayal at Krondor" game. Brought back some cool memories. I remember loving that game.
Pretty awesome livestream countdown going on: http://www.twitch.tv/obsidian
4m goal, make the whole game even better ahahha
Does adding a second city require any of that?
For the game as a whole certainly, but I'd argue not so much for the stretch goals.
Except in-house play-testing, and that would be part of the x person-years of salaries funded by the extra $500K.
The stretch goals are a separate issue unless they actually extend the timeline of the project.
Just saying that 3.5 probably isn't going to cover the entire costs. And to determine, you have to consider more than just salaries.
They just mentioned a potential new "Betrayal at Krondor" game. Brought back some cool memories. I remember loving that game.
Wait did they talk any more details on this? this sounds so great!
Would they make a game in that universe?
It's hard to say, but I'll agree there's a good chance they are funding part of the core game themselves.
They expected to be able to release the core game for $1.1 million + whatever funding they would add themselves. And yes, costs would have included a lot more than just salaries, but that would have been a much smaller game and a smaller team.
Each goal added since then will require more staff, but not more boxes or marketing. I've said above that I could see all of the stretch goals paying for themselves based on the amounts they needed, like an extra $200K for George Ziets and $500K for a second city.
So my wild unsupported guess is they might still be adding their own money, but not a huge amount just part of the cost of the core game.
I just don't get kickstarter personally as a player.
Sure it's a great way to advertise for a game and get some donations and is great for devs but giving players advantages in the game then for single / multiplayer versions of a game ruins it for me especially when they charge people to access a beta and make it the only way for people to test it ahead of the release when this used to be a privilege to help test the game and not something you pay for.
Not to mention them expecting it to not be out for over a year and how many of the donators will even remember it then.
It just seems too many games are trying this and prevents testing of games unless you pay and it seems like less and less players will do that in the long run.
Kicstarter is a pre-order. Beta or early access has been a perk of pre-orders from the publishers for ages now.
Most KS games I've looked at have only give a cosmetic item or minor starting perk for single-player, nothing game-breaking and nothing pay-to-win in multiplayer.
But the main point of KS is to let these games be made at all.
The problem is some games let access to beta only with this and unless you managed to hear about the game before they started you get screwed
Paying to beta games with kickstarter or pre-order removes the test option games have had for awhile and many still offer to beta for free to help test and to see if you are interested.
I would love to see how many kickstarters / pre-order people actually play the game live then for say at least 3 months for online games.
As for the rewards some of the multiplayer rewards I have seen are getting out of hand.
Don't get me wrong and I can see how this is great for devs to get funding and free advertising but it just seems the players get screwed in some of these games where you essentially have to pay for them months or over a year before the beta test is even out if you want to try them out before the final release.
Don't buy it then. It's that simple.
I think they might actually hit 4m
Being able to test a game beforehand makes that choice much easier especially with how many games are getting released and forcing people to pay for that option ruins it for many people.
I think they might actually hit 4m
I suspect it won't be all that large of percent. Certainly nothing enough to change the goal they hit with paypal added in.I wonder how much will not actually go through as Kickstarter starts charging people, there is always going to be some lost do to that.
