Originally posted by: Malak
Originally posted by: FuriousJorge
Since I've posted that, a bunch of other people have explained why they also prefer the arrows.
No, nobody has "explained" anything. A couple people chimed in saying they use the arrow keys and how, but not why. The only thing you said was something about how you have problems with mishits and the arrow keys configuration is more "intuitive" for you.
I don't see how nothing you've read constitutes an explanation to you.
Originally posted by: Malak
However, the closeness of the keys is exactly why WASD works best. Maybe your FFS prevents you from taking advantage of this, but that's why it is the default. It is the most practical setup.
Keep in mind: since most games allow alternate buttons, so arrows are also often the default.
Either that, or as the lefties explained, it is farther away from your mouse hand so more comfortable if you can't just move your keyboard.
You seem to like that real-estate argument.
Here's another reason: my hand is probably bigger than yours. I'm just going by the laws of averages. I need space between my directional and other action keys.
Finally, did you ever stop to consider that these games are, out of the box, set up for the
lowest common denominator. That would be the guy who has never played an FPS before. Of course he needs reload to be 'R' and crouch to be 'C'. This person has no frame of reference for anything else, so how is he going to remember where they are at.
The devs know that experienced players will tweak the defaults, but the beginners need the defaults to be 'easiest' not the 'best', so what I'm saying is that your argument for why WASD is default can be used to prove my point.
The problem with having a seperate device is real estate, plain and simple. Like someone else said, to use something like the Wolfking or other device you gotta have room, because you aren't eliminating the keyboard no matter what.
So, given enough space, you have no argument against it. Gotcha.
Originally posted by: videogames101
So, more functionality means more mistakes? Whether there are more mis-hits or not i'd still take the trade.
Can someone explain this to me? I count access to about 50 keys with my left hand over the arrows.
I don't understand how having access to 60 instead adds more functionality. Show me a FPS that requires 60 keyboard bindings, and only having 50 keys within reach constitutes a loss of 'functionality', and I'll show you a game that sucks.
It never ceases to amaze me how many forms of Fanboyism you find on any given forum. WASD fanboysism is totally new to me, though I should have probably predicted this.
'MY WAY IS THE BEST!'
The problem with that argument is that it is simply not always true. Plenty of people have chimed in and explained why arrows are 'THE BEST' for them. There is the evidence that proves my argument: 'WASD is not THE BEST for EVERYONE.'
These people are then asked to provide evidence that their way is better. Why doesn't someone explain why having all the keys cramped together is the best for everyone?
The only argument I have seen is 'keys per unit of space.'
Well, I guess that explains why the numpad, the insert/delete rows, the function keys, and the arrows are never separated from any of the other keys on the keyboard... oh wait... they are are actually almost always separated from the other keys.
I guess that explains why everyone loves tiny cramped laptop keyboards. They can reach almost any key with one hand... Oh wait, no one loves those...
Is there some academic peer reviewed research showing that one way is always superior to the other, down to every single person in the world?
Of course not. That hypothesis is absurd.