Kerbal Space Program - A completely free (for now) Spore-like rocket builder

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Mar 10, 2005
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Struts are an excellent addition.
strutsrule.jpg

rofl :D i can't decide if you're doing it wrong or very right
 

Jodell88

Diamond Member
Jan 29, 2007
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I tried going out into space as far as I could. 1000+KM before I started falling back to kearth :/
 

fatpat268

Diamond Member
Jan 14, 2006
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ksp 0.10.0 is out, pc and mac. getting better with every release :thumbsup:

http://www.kerbalspaceprogram.com/download.php

Cool. :) Here's the release notes for 0.10:

KSP 0.10 is Released!

New:
* Completely overhauled procedural terrain system. Much more reliable and stable.
* The whole planet can now detect collisions, so ejected parts can now land safely.
* The terrain mesh is far more stable, shorelines and mountains no longer wobble.
* The new terrain system is completely translation and rotation-safe. It can be moved dynamically without breaking visually.
* An Orbital analysis and propagation system, allowing for a complete planetary simulation, among many other possibilities, is ready for implementation.
* Terrain quads are now queded for subdivision, to improve performance
* The terrain system now allows for a secondary target object, so both the ship and the camera can subdivide the terrain.
* Mini settings screen for in-game tweaks.
* New (much better) shader for water.
* The R8 Winglet now responds to input, and can be used as an elevator, canard, aileron, rudder, or any combination.
* It is now possible to crank anti-aliasing up to 8x.
* Joystick Support.

* A working Mac OSX version!

Bug Fixes:
* Hi-subdivision tiles now have mesh colliders, which means the far side of the planet is no longer an insta-death trap.
* Fixed the textures stretching near the terminator
* The camera will no longer go through the ground.
* The terrain collision mesh now perfectly matches the visual terrain.
* Fixed a problem with the atmosphere, where it would fade in and out at specific points in orbit.
* Fixed a few problems with some game settings not being correctly applied on game start.
* Fixed a problem with the volume settings where explosions would sometimes sound out even with volume at 0%
* Added a basic compatibility/integrity check on loading ships. If it fails, the ship won't load but the game won't crash.
 
Mar 10, 2005
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KSP 0.10.1 Revision Update Released!
« on: Today at 10:52:44 AM »
Hi,

Just wanted to officially post the changelog for the 0.10.1 revision update.

The 0.10.1 Update is now available at the Downloads Page.

Bug Fixes:
* Eliminated the sharp atmospheric cutoff at 34,500m. Now there is atmosphere up to around 68,000m.
* Improved the drag calculations.
* Created a new ControlSurface module to replace the problematic Stabilizer module. The Stabilizer is now deprecated.
* Changed the folder structure on the Mac version, so it is the same as the PC version.
* Removed the sensitivity/deadzone reset when reassigning joystick axes in the input settings.

http://www.kerbalspaceprogram.com/download.php

unfortunately, there's no mention of a strange stability/balance issue (not the fins) that some have come across in .10.0. even above the atmosphere, once a fuel tank runs low all hell breaks loose. sometimes it will happen while i'm just coasting in a stable orbit, too.

edit:
SAS drifting is still an issue

edit:
the sun shines through the planet
 
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Mar 10, 2005
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KSP 0.11 is Released!
http://www.kerbalspaceprogram.com/download.php

New:
* Overhauled Space Center terrain area in both flight and space center scenes.
* Integrated Orbital Analysis/Propagation system.
* In-Flight Time Compression.
* Orbital "Map" View.
* Orbit Display.
* Improved Space Skybox Background.
* Better Launchpad area textures.
* RCS (Reaction Control System) Module Part.
* Added an 'RCS Toggle' key (Default 'R'), to toggle the RCS on and off.
* Changed the useless Overthrottle LED for an RCS LED, which indicates if the RCS is enabled.
* Advanced SAS Module Part: Uses input-enabled parts (like winglets and RCS) to stabilize flight, but applies no forces of it's own.
* Splash-down effects, sounds and a basic buoyancy simulation.
* New "Atmosphere" Gauge in the UI, indicates how deep the ship is in the planet's atmosphere.
* The Orbit system can now track and propagate hyperbolic (escape) trajectories.
* Parts can now cast shadows on themselves.

Bug Fixes:
* Added a simple but hopefully effective stall simulation for winglets and control surfaces.
* Made a few optimizations to runtime loaded textures. Now they're compressed to DXT5 and support mipmaps.
* The MET display will now start counting on liftoff instead of on flight start.
* Tuned the terrain system a bit, to improve visual quality at high altitudes.
* Greatly improved the input lock system. Now, components that lock game controls won't override locks placed by other components.
* Improved the flight camera code. On Chase mode the camera will not spin around at the poles anymore, and both modes are more stable overall.
* Optimized the terrain system rendering, and got a nice boost in performance during flight.


i've been playing with the 0.11.x experimental builds, and this should be another large step forward. press m to look at your orbit and click on the clock for time warp.
 

HarvardAce

Senior member
Mar 3, 2005
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Now up to 0.12.

==v0.12==
Released 11th Nov 2011

New on 0.12:
* A Moon
* New Orbital Camera Mode. Like Free Mode, but aligned to the solar system plane, like the Map View Camera is.
* New Auto Camera Mode. Chooses between the other modes based on the state of the flight.
* Liquid Engines now support thrust vectoring (gimballing).
* New LV-T45 Vectoring-Enabled Liquid Engine.
* The VAB will now allow you to select a Command Module before starting a new ship.
* Planets and Moons now rotate.


Bug Fixes:
* Improved the way velocities are applied when resuming physics.
* Fixed the Advanced SAS icon showing as a question mark on the VAB.
* Fixed a bug where cloning parts by removing and undoing would cause them to receive duplicate IDs (and crash the game when loading the ship again).
* Tidied up the flight statistics numbers formatting a bit, so they're easier to make sense of.
* Time Warp will now smoothly increase/decrease towards the set time rate, for a much more fluid transition.
* Made several improvements to the Map View orbit rendering.
* Fixed the rails->physics transition, so that there is no significant change anymore in orbital parameters when going out of warp.
* Made some significant improvements to the physical joints that hold the ship together. Ships will not wobble anymore when going back into 1x time after warping, and the joints themselves are more stable overall.
* Made a small tweak to the part tooltips on the VAB, to prevent them from going off-screen on small resolutions. (was noticeable with the new command pod selection dialog)
 

novasatori

Diamond Member
Feb 27, 2003
3,851
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good question, if so i might check this out :)

I didn't report back when I tried, but yes apparently you can finally land on the moon.

Also I read that the kerbal orbits the sun and the moon orbits kerbal and you can orbit any of the 3 bodies.
 
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shortylickens

No Lifer
Jul 15, 2003
80,287
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I didn't report back when I tried, but yes apparently you can finally land on the moon.

Also I read that the kerbal orbits the sun and the moon orbits kerbal and you can orbit any of the 3 bodies.

Either somebody lied to you or they just added that in the last version and forgot to mention it, cuz up to this point the sun was not an actual object in the game world, just a light box at infinite distance.


In any case, I look forward to orbiting the moon and then coming back home, that should be sweet.

Also looking forward to a shuttle program where I can enable and disable things at will. This fire and forget stage management is troublesome.
 

novasatori

Diamond Member
Feb 27, 2003
3,851
1
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Either somebody lied to you or they just added that in the last version and forgot to mention it, cuz up to this point the sun was not an actual object in the game world, just a light box at infinite distance.


In any case, I look forward to orbiting the moon and then coming back home, that should be sweet.

Also looking forward to a shuttle program where I can enable and disable things at will. This fire and forget stage management is troublesome.

This update features:

* A Moon (Mun) around Kerbin.
* Planets and Moons rotate, and Kerbin now has a night/day cycle.
* Planets and Moons are now in orbit.
* It’s possible to send a spacecraft into an orbit around the Sun.

* Thrust Vectoring Liquid Engines.
* And some other stuff.
http://kerbalspaceprogram.com/forum/index.php?topic=4034.0

I haven't actually tried, but if he says you can I am guessing you can.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
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Nope, sorry. I played the hell out of the free demos and got bored. Once you figure out how to orbit and then land again, the game isnt much fun. Would be nice if you could intercept and orbit other planets in the system, drop pods, retrieve them, pick up and move on again.
 

Ferzerp

Diamond Member
Oct 12, 1999
6,438
107
106
Nope, sorry. I played the hell out of the free demos and got bored. Once you figure out how to orbit and then land again, the game isnt much fun. Would be nice if you could intercept and orbit other planets in the system, drop pods, retrieve them, pick up and move on again.

There are 2 moons to intercept now.

You can also land on the moon, leave your men there, and go pick those men up, etc. So, there is a little more to it now.
 

fatpat268

Diamond Member
Jan 14, 2006
5,853
0
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version .16 for $18

is anyone here still playing? some of the videos look pretty good

I still load it up from time to time. It's more of a time waster now.

I've intercepted Mun's orbit a few times, but I never have enough fuel to land. Oh well. I'll try again soon, I guess.
 

Ferzerp

Diamond Member
Oct 12, 1999
6,438
107
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I've landed, but I blew out my lander's return rockets by coming down too hard, so my little man (solo flight) was trapped with little air and food until they died.

I had him get out and wander about a bit. I think my save game still has him up there. I should take a larger ship up as a rescue mission.
 

Revolution 11

Senior member
Jun 2, 2011
952
79
91
Nope, sorry. I played the hell out of the free demos and got bored. Once you figure out how to orbit and then land again, the game isnt much fun. Would be nice if you could intercept and orbit other planets in the system, drop pods, retrieve them, pick up and move on again.
There are now 11 bodies in the system, Mercury to Jupiter equivalents complete with moons, you can land on with version 0.17. Though it is just an extension of launching, orbiting, landing, rinse, repeat, I guess.
 

Revolution 11

Senior member
Jun 2, 2011
952
79
91
Well, 0.18 is out and I can't figure out docking at all. Go figure. But those ion engines do last a long time with solar panels.