- Dec 7, 2011
- 4,081
- 768
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So here's my results at stock running Heaven v3.0 basic:
Powered by Unigine Engine
Heaven Benchmark v3.0 Basic
FPS:
45.7
Scores:
1150
Min FPS:
10.4
Max FPS:
117.1
Hardware
Binary:
Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system:
Windows 7 (build 7601, Service Pack 1) 64bit
CPU model:
Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz
CPU flags:
3492MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:
NVIDIA GeForce GTX 670 8.15.10.2372 2048Mb
Settings
Render:
direct3d11
Mode:
1920x1080 8xAA fullscreen
Shaders:
high
Textures:
high
Filter:
trilinear
Anisotropy:
16x
Occlusion:
enabled
Refraction:
enabled
Volumetric:
enabled
Tessellation:
extreme
Unigine Corp. © 2005-2012
And my GPU-Z results:
Still trying to learn what these numbers mean and how they stack up. Prob. should've started with the 570 I had and then compared to these numbers I guess.
Powered by Unigine Engine
Heaven Benchmark v3.0 Basic
FPS:
45.7
Scores:
1150
Min FPS:
10.4
Max FPS:
117.1
Hardware
Binary:
Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating system:
Windows 7 (build 7601, Service Pack 1) 64bit
CPU model:
Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz
CPU flags:
3492MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:
NVIDIA GeForce GTX 670 8.15.10.2372 2048Mb
Settings
Render:
direct3d11
Mode:
1920x1080 8xAA fullscreen
Shaders:
high
Textures:
high
Filter:
trilinear
Anisotropy:
16x
Occlusion:
enabled
Refraction:
enabled
Volumetric:
enabled
Tessellation:
extreme
Unigine Corp. © 2005-2012
And my GPU-Z results:
Still trying to learn what these numbers mean and how they stack up. Prob. should've started with the 570 I had and then compared to these numbers I guess.
