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Just Cause 2 - The Thread of Grappling Chaos (Updated: Interview)

warcrow

Lifer
04-20-10
My interview with Lead Programmer Fredrik Larsson and Game Designer Peter Johansson has gone live! A few examples of some questions I asked: What other Easter-eggs exist beyond the Lost island reference? Were fully destructible structures ever considered? Will Just Cause 2 ever end up on the Wii? How does the Heat system really work? Why on earth can't we purchase multiple items from the Black Market?

It's a good read.

http://eat-games.blogspot.com/2010/04/just-cause-2-interview-peter-johansson.html



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Developed by Avalanche Studios, Just Cause 2 finds Mr Rico Rodriguez returning to a much better, bulkier game world. Having a grapple hook, a parachute and a beautiful open-world like the one here is essentially a dream come true. To sweeten the pot this open-world goes out of its way to pat you on the back, for the destruction you cause, with Chaos points. These points allow you to unlock faster and more destructive vehicles, bigger weapons--from the Black Market--and additional missions to cause even more chaos and rack up points. This is Just Cause 2 and--though it has some issues--is a rather fun and wacky game.

We should immediately get one thing out of the way here: The story is boring. If you're even slightly interested in a proper narrative in this game then you're going to be disappointed. The protagonist--Rico Rodriguez--is paper thin and frankly not very interesting--but who cares!? To me he's essentially a 3D-model in a video game holding a grapple hook and parachute for me. I know that sounds a bit harsh but I honestly take no issue with it because Just Cause 2 isn't about character development or pushing a narrative--it's about having fun. It's essentially a baseball bat and glove. It's a bucket and shovel at the beach. It's having access to these extremely fun mechanics in a game that encouragingly gives a swat on the tush saying, "Have fun kid!" Don't over think it.

Avalanche was wise to make the grapple and parachute available from the get-go, and with it you can latch on to anything! It's great because it forces you to be as creative as you can with attacks--over all I found it to be a wonderful experience. You can pull many of the (well placed) explosive barrels onto or closer to your enemies to shoot, or attack them from above by grappling to a nearby building to lob grenades. No vehicles around? Just 'slingshot' yourself across the land, a feat which involves grappling onto something in the distance and engaging the parachute once you hit the air. How about plucking snipers from their far off nest, pulling guys over ledges to their death or even slinging yourself to a location behind your enemy. It really is an insane amount of fun and totally worth the price of entry--the mechanic just feels right. I do think that the game could've benefited from a Crackdown type of lock on feature since firefights can feel a little clumsy, especially when enemies are coming from different directions. The grapple mechanic could have been taken a bit further with some kind of upgrade system too. Perhaps the ability to upgrade it's distance, damage levels to enemies (like a shock feature) or even the speed of the pull. Though the game has a decent cover mechanic I think the ability to switch from left-handed to right-handed in regards to the protagonists on-screen location would've been appreciated by most.

Rico seems to have the absolute slowest running speed ever in a video game. No seriously--it's pathetically verging on unusable. Though the grapple is a really great way to get around there were times I found myself in desperate situations where I needed to quickly run for cover. To make the controls more awkward Rico cannot grab on to any ledges sans grapple. For instance when attempting to navigate anything in close proximity, like a nearby crate, it a hassle while under fire. It just feels slightly antiquated and annoying in times of desperation.

The game has a GPS system in place that allows you to drop a way-point down on the map at any time. It will even throw down some 3D arrows on the streets so you know where exactly to go. Off in the horizon lies a nice little quest marker telling you were to go in terms of direction so if you want to cut across the desert you can feel free. Unfortunately there were times when this little marker got in the way visually. It's not transparent and never changes size (even though it's relatively small) so when a destination is far off in the distance it's completely covered by it--it's strange.

The mission's tends to be your standard open-world gaming fare. The most enjoyable being the military base attacks where you side with one of the local factions--who's interest lie in taking back their island--to liberate it. These missions involved escorting a technician along with several guerrillas into the heart of the base. Once there you must defend them from an onslaught of enemies, while the hacker goes to work, which usually concludes with an attacking helicopter. They're relatively short missions and yield a lot of money and Chaos points. The bases are designed differently enough to not appear to be cookie-cutter out the climactic battles don't ever seem to change. Once completing these missions you fill 4 meters with gain a large amount of Chaos points: Agency Mission, Stronghold, Faction Mission, & Black Market Item. Once these meters are filled they unlock the next item that's relative to the meter. The nice thing about completing the military base missions is that you can sometimes get access to attack choppers and vehicles with turrets at no cost. The Chaos, after roughly 10-15 hours into the game went from outrageously fun to fun. It never ever hit a dull level but it did get a little long in the tooth eventually. Perhaps if the cities, landmarks or general populace were a little more interesting.

Side missions unlock as you spread out the different factions influence and this is done by gathering more Chaos points. The missions are reasonably plentiful but not the most memorable. Missions include venturing out specific places to destroy a complex, assassinate a guy, seek out a caravan of cars via chopper to take them down, stealing vehicles and more of what you would expect. Every once in a while, though, the game throws something at you that’s relatively different. For instance at one point in the game someone required me to blow up a gigantic statue of the islands brutal dictator, tether his head to my tank and then drag it all the way back to his base. It was fun but unfortunately these unique missions are few and far between. For a diversion--and to earn cash--there are race missions involving cars, planes, jets and boats.

One of the more amusing things outside of the gameplay is the Propaganda that’s blurted out to the islands via new radio once you’ve overtaken a military complex or liberated a city. At one point in the game I completely secured a base 100%--which involves finding all the hidden cash drops, vehicle parts, gun parts and destroying all the government equipment--and immediately the radio spit out "Hello! The explosions recently heard near the blah blah mountain range were caused by volcanic eruption. Everything is fine now thanks!" It’s unsuspectingly amusing.

Speaking of the Black Market, it can be accessed anytime when there is no heat from the police. This is where you can upgrade weapons and vehicles or fast travel to any place you've already visited. Upgrading weapons is done by collecting weapon parts that're sprinkled throughout the game and using them here. Vehicles are upgraded in a similar fashion, but with vehicle parts. Like Crackdown's orb/noise system the game offers assistance in finding these items: They will sparkle from a distance, the signal strength of a meter located in the upper left-hand corner of the GUI grows as you get closer and once within close range a icon visible through walls pops up--in short, they're not hard to find.

Unfortunately--pushing the structure from average to mundane--the missions always begin with essentially the same exact in-game, canned cutscene: A boss drives up in vehicle, kicks an ammo crate off while spiting out your mission's details and then drives off. Sometimes they get really crazy and escort you personally via helicopter so you can just drop down into a base (don't be fooled it usually looks the same every boss, just a different palette/texture swap). Early on in the game I found all of this to be sort of amusing and figured it was leading up to some kind of a joke. "Hey" I thought, "This game is going be ironic and will make fun of itself!" but unfortunately that never happened. A few hours into the game you will just skip these boring cutscenes.

There is a decent save game system in place with the best part being the checkpoints system. It usually works often enough to avoid frustration--even mid-mission hooray! What’s annoyingly missing is the ability to save anywhere at anytime. To be clear, you can initiate a manual save at any time but it performs a save state that warping you to the nearest town when loaded. It's not really that big of a deal since it just provides you with another excuse to purchase another vehicle from the Black Market or just hi-jack something nearby.

In some parts of the game there are Quick Time Events (QTEs) and unfortunately they're seemingly unnecessary even though they're attached to tense scenarios. For instance, in one section of the game I needed to open a gate to let my guys in and--while under fire--I was required to nail 5 buttons in a specific order. Another time I needed to hijack an attacking chopper and in order to commandeer the vehicles for my own use I had to successfully complete a QTE. Not hitting the right buttons forced me to start over.

The physics in the game feels just about right, but driving can be a mixed bag at times. It sits somewhere in between GTA4 and Saints Row 2 in terms of controls and feel. Plus the camera does this weird thing where it sits a little too close to the vehicle and shakes around, when going off-road, in relation to the vehicle. It makes off-roading slightly nauseating, but perhaps the point. There a various cars to buy, steal, grapple, jump on and drive off of cliffs--the same goes for flying. The variety feels good and plentiful and, of course, some handle better than others. The most fun I had was with flying. It's a gorgeous experience, especially during sunset.

I've played the demo and the full game on the PC and it appears that Avalanche has slightly optimized the game with the final retail release. I should also mention that once I turned Vertical Sync off I was able to run the game with most of the settings maxed out running at a smooth frame rate at a 1680x1050 resolution. I have a Q6600 (over-clocked to 3Ghz), 4GB RAM and a 4890 1GB video card. I do have an Xbox 360 copy and it looks strikingly good, runs well and looks great. Any version will make you happy. 🙂

I can see how this review could be easily construed a negative take on the game but honestly half of the issues I mentioned are trivial. Who cares about the voice acting, the narrative, Rico's pork grease laden hair--this game is fun fun fun. Get and get out there and have fun kid! <sWaT!>
 
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It's $45 at Kmart through the 27th, FYI.

Thanks for the review. I noticed in the demo he did run slow as hell. Also, is there a way to draw enemies to you quickly? I can pull them a little bit, but I want to grapple them to my body (if possible).
 
It's $45 at Kmart through the 27th, FYI.

Thanks for the review. I noticed in the demo he did run slow as hell. Also, is there a way to draw enemies to you quickly? I can pull them a little bit, but I want to grapple them to my body (if possible).

No, the grapple only holds the enemies for a short amount of time. That's the kind of thing I was referring to in regards to the grapple--being able to upgrade it.
 
I have to say, this game has one of the WORST openings I've ever played. The first few missions, which covers the first 1-2 hours of gameplay, doesn't start the game off on the right foot at all. You have to do a few mandatory missions to figure things out, and in doing so you're introduced to some of the most embarrassingly bad voice acting to grace video games in a long time. The car chase mission where you had to bounce from car to car picking off bad guys was especially frustrating as you have no control over the cars you're fighting on, and at least 5 times (I lose count) I had to start over because the driving AI ran into the gas station killing me and sometimes the guy that you're with.

However, as soon as you get the freedom to roam the map the game is pretty awesome. You still have to deal with truly atrocious voice acting, but you're doing so much else that you don't really notice. The opposing force seems to take quite a lot of shots to kill if you're not hitting them in the face, which gets some taking used to. I seem to run out of ammo from time to time, but every enemy drops a weapon so you're never stranded without anything unless you're a truly horrible shot.

The grapple hook plus parachute is a fantastic mechanic. It works pretty well for the most part and reminds me a lot of Crackdown in that it's so much fun to get to places on foot that I don't use vehicles a whole lot for travel.

Graphically this is one of the best console games I've ever seen. The character models are decent, though I could use some more guard models as they're generally all copies of a few models. The environment totally steals the show. If you're any sort of distance away, like in a heli or plane, everything looks stunning. The water is great, the draw distance is fairly impressive, and there's not a whole lot of pop in I've noticed. Compared to other sandbox games (GTAIV and Saints Row 2 specifically) it absolutely destroys the competition. I really didn't think this kind of thing was possible on these machines in a sandbox game.

All in all I think it's worth a purchase. Maybe wait for $40 if you're not normally into sandbox games as I doubt this would change your mind. I do think you'd want more than 5 days with it though.
 
This isn't Uncharted or Heavy Rain or something...I don't GAF about the voice acting. This game is not to see the story or watch the characters talk.
 
I have to say, this game has one of the WORST openings I've ever played. The first few missions, which covers the first 1-2 hours of gameplay, doesn't start the game off on the right foot at all.

I actually thought the first few missions--which are essentially tutorials--were fun and appropriate. I'm curious what particularly you had an issue with?


The car chase mission where you had to bounce from car to car picking off bad guys was especially frustrating as you have no control over the cars you're fighting on, and at least 5 times

...or you could just shoot out the tires. It's 10 times easier that way. There are multiple ways to handle just about every mission. 🙂

You still have to deal with truly atrocious voice acting.

Not really, almost all of the cutscenes are skippable.


The opposing force seems to take quite a lot of shots to kill if you're not hitting them in the face, which gets some taking used to.

That's interesting because the only guys that appear to soak up bullets to me are the armoured guys--the elite guards--and everyone else goes down in 4-5 bulltets unless I land a headshot (which is fairly often). What skill level are you playing on?
 
Reviews seem to be mixed so far. 1up says the game is godly fun, but GamePro says it falls flat on too many fronts.

Must rent...
 
🙂 Here is the bolo mod at work btw:

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good lord that looks great for a sandbox game. is it as long as GTA IV? i liked GTA IV and the only other sandbox game ive played was infamous, which i loved. wonder if i'd like this. thanks for the review.

unfortunately itll probably be a while before i know since GoW III is higher on my list of game priorities haha.
 
I actually thought the first few missions--which are essentially tutorials--were fun and appropriate. I'm curious what particularly you had an issue with?

The only opening mission I had an issue with was the car getaway that I was talking about. It just all seemed to take longer to get to the 'open world' than I expected and without playing the demo to know what I was EVENTUALLY going to get it would have really turned me off of the game. First impressions are everything, right? ^_^

...or you could just shoot out the tires. It's 10 times easier that way. There are multiple ways to handle just about every mission. 🙂

I didn't even think about shooting the tires. I would just grapple to the cars and try to shoot them. There was always one guy (driver side back door) where the hit detection seemed off and even though I was shooting him right in the face the game thought I was shooting the door. None of the other guys had this problem.

Not really, almost all of the cutscenes are skippable.

While a lot of them are, there are still plenty that aren't. Seems every stronghold mission has an intro that you can't skip, and the agency missions don't always let you skip all of the cut scenes. I said it about the demo that if it's not a focus of the game then don't have it in there so often. Crackdown had very few cut scenes and still held together fine, and I never once cringed at how awful the voices were. JC2 voices are so bad that it takes away more from the game than if they didn't have any cut scenes at all... and I mean that with all my heart.

That's interesting because the only guys that appear to soak up bullets to me are the armoured guys--the elite guards--and everyone else goes down in 4-5 bulltets unless I land a headshot (which is fairly often). What skill level are you playing on?

I'm on normal, and things seem to be better with different weapons and some upgrades. It's probably more just me playing MW2 a lot before playing this so it's just a change.

And again, overall the game is still pretty awesome and I don't regret the purchase. There are still some minor issues that detract from the game at parts and would have been easy to remedy.
 
For that car chase mission, I just killed the guy that were shooting at me and left the trucks alone. By the end of the mission I had 6 or 7 trucks following me.
 
For that car chase mission, I just killed the guy that were shooting at me and left the trucks alone. By the end of the mission I had 6 or 7 trucks following me.

Another thing you can do--and is incredibily self-pleasing--is tether their car to a tree or something and hilarity insues. 🙂
 
Amazon has this game for $45--$60 with a $15 Amazon credit.

I just picked it up for free with Amazon credit from a whole bunch of unplayed games I sold back. I'm decidedly not a fan of sandbox games, but the demo's crazy physics and stunts engine sold me on it. I couldn't care less about the story as long as I can wreak total havoc. 😀
 
I'd be all fine and good with that if they gave it to me NOW. I'm going to Kmart tomorrow (I hope) to pick it up for the already discounted price of $45.
 
Yeah some times completing the larger cities and bases can take some time (although the bases are the ones that seem to give me the most trouble).

This game is bad for the completionist in me.
 
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