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Jedi Academy and Windows 7

Rerednaw

Member
My old laptop died last year and I switched a newer one with a Core 2 duo, ATi HD4650, Windows 7 64 bit.

Well sadly a lot of my older games now no longer work.

The most recent discovery was Jedi Academy. I've googled and gone through various threads and tried installing older drivers, beta drivers, running under compatability modes, changing security to full permission for users and I still get this:

Problem signature:
Problem Event Name: APPCRASH
Application Name: jasp.exe
Application Version: 1.0.1.0
Application Timestamp: 3f999a27
Fault Module Name: StackHash_9b02
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Code: c0000005
Exception Offset: 72656e65
OS Version: 6.1.7600.2.0.0.768.3
Locale ID: 1033
Additional Information 1: 9b02
Additional Information 2: 9b022142d2d01e396e8e174ed72fc01b
Additional Information 3: bff4
Additional Information 4: bff4159960f924e8cc5481986c45f561

Read our privacy statement online:
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
C:\Windows\system32\en-US\erofflps.txt

Sometimes I get as far as the splash screen and it simply crashes to desktop.

Anyone have a fix for this? I really need my Jedi fix! Especially after trying the horrawful craptastic port for Force Unleashed. Gah!

Thanks!
 
Did you patch it up to v1.01?

http://jediknight3.filefront.com/file/Jedi_Knight_Academy_Patch_101;20459

Also found this:

http://forums.filefront.com/sw-jk3-...questions-compilation-problems-solutions.html

Game crashes when I update to the latest ATI drivers! (Catalyst 10.5)

Originally Posted by Xycaleth View Post
Those of you with ATI graphics cards may have noticed that the latest drivers versions (Catalyst 10.5+) will crash Jedi Academy as well as other old games which rely on old OpenGL (this is the graphics library used for 3D rendering) functionality. Newer games which rely on OpenGL shoudn't be affected as they will use the newer functionality. After searching through the ATI forums, I came across a fix which works. So here it is:

1. Go to the driver download selection page at the ATI website: Graphics Drivers & Software
2. Select the options which suit your graphics card, and then click Display Results.
3. Under the heading which starts ATI Catalyst™ 10.6 Suite for..., click the Previous Drivers link.
4. Click Catalyst 10.4.
5. Download the Display Driver (downloading the Full Software Suite also works, but the Display Driver download is slightly smaller )
6. Run the installer, and make a note of where the ATI install files will be extracted to. By default it will be C: \ATI.
7. Wait for the files to extract, and on the next window (should be the Catalyst Install Manager), click Cancel to cancel the installation.
8. Go to the directory you wrote down earlier, where the install files were extracted, and navigate into the Support directory, and then the directory which begins 10-4_.
9. Navigate into the Packages/Drivers directory.
10. Keep entering the first (and only) directory visible until there are no more directories to enter. For me, this was C: \ATI\Support\10-4_vista64_win7_64_dd\Packages\Drivers\Display\W76A _INF\B_98282 (for a Windows 7 64-bit driver).
11. Find the file atioglxx.dl_, and copy this file to your Jedi Academy's GameData directory.
12. Copy and paste the below batch script code into a new file called atifix.bat, and save it to the GameData folder.

expand atioglxx.dl_ atioglxx.dll

Alternatively, you can run the command directly from the command prompt, and skip the last step.

13. Run the atifix.bat file.

If you have any problems, just reply to this topic and hopefully I or someone else
 
Bingo! It was Catalyst. Doing the expand atioglxx.dl_ atioglxx.dll fixed it.

I was already running (or trying to run) the latest version of JA. I keep losing the little $5 jewel case so I keep buying a new copy every year or so. 😛

Thanks!

*fasshhhhhhhummmmmmmmm*

Did you patch it up to v1.01?

http://jediknight3.filefront.com/file/Jedi_Knight_Academy_Patch_101;20459

Also found this:

http://forums.filefront.com/sw-jk3-...questions-compilation-problems-solutions.html

Game crashes when I update to the latest ATI drivers! (Catalyst 10.5)

Originally Posted by Xycaleth View Post
Those of you with ATI graphics cards may have noticed that the latest drivers versions (Catalyst 10.5+) will crash Jedi Academy as well as other old games which rely on old OpenGL (this is the graphics library used for 3D rendering) functionality. Newer games which rely on OpenGL shoudn't be affected as they will use the newer functionality. After searching through the ATI forums, I came across a fix which works. So here it is:

1. Go to the driver download selection page at the ATI website: Graphics Drivers & Software
2. Select the options which suit your graphics card, and then click Display Results.
3. Under the heading which starts ATI Catalyst™ 10.6 Suite for..., click the Previous Drivers link.
4. Click Catalyst 10.4.
5. Download the Display Driver (downloading the Full Software Suite also works, but the Display Driver download is slightly smaller )
6. Run the installer, and make a note of where the ATI install files will be extracted to. By default it will be C: \ATI.
7. Wait for the files to extract, and on the next window (should be the Catalyst Install Manager), click Cancel to cancel the installation.
8. Go to the directory you wrote down earlier, where the install files were extracted, and navigate into the Support directory, and then the directory which begins 10-4_.
9. Navigate into the Packages/Drivers directory.
10. Keep entering the first (and only) directory visible until there are no more directories to enter. For me, this was C: \ATI\Support\10-4_vista64_win7_64_dd\Packages\Drivers\Display\W76A _INF\B_98282 (for a Windows 7 64-bit driver).
11. Find the file atioglxx.dl_, and copy this file to your Jedi Academy's GameData directory.
12. Copy and paste the below batch script code into a new file called atifix.bat, and save it to the GameData folder.

expand atioglxx.dl_ atioglxx.dll

Alternatively, you can run the command directly from the command prompt, and skip the last step.

13. Run the atifix.bat file.

If you have any problems, just reply to this topic and hopefully I or someone else
 
Ok I have tried different things, including whats on here,to get jedi academy installed. I am running windows 7 32bit, aith an ati HD 5700series catalyst version 10.8
i keep getting this big message and then no game:

JA: v1.0.1.0 win-x86 Oct 24 2003
Initialising zone memory .....
----- FS_Startup -----
Current search path:
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base
----------------------
23744 files in pk3 files
execing default.cfg
couldn't exec jaconfig.cfg
couldn't exec autoexec.cfg
...detecting CPU, found AMD w/ 3DNow!
------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Working directory: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData
Initializing OpenGL subsystem
...initializing QGL
succeeded
...setting mode 4: 800 600 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...65 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
...GL_NV_point_sprite not found
...GL_NV_register_combiners not found
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
...GL_NV_point_sprite not found
...GL_NV_register_combiners not found
----- CL_Shutdown -----
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Not a JPEG file: starts with 0x00 0x00


Any suggestions?
 
Ok I have tried different things, including whats on here,to get jedi academy installed. I am running windows 7 32bit, aith an ati HD 5700series catalyst version 10.8
i keep getting this big message and then no game:

JA: v1.0.1.0 win-x86 Oct 24 2003
Initialising zone memory .....
----- FS_Startup -----
Current search path:
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)

Roll back to Catalyst 10.4 or older. Manually install it (as above) if you try to automatically install it appears to install but it really doesn't. Other than that I have no idea. Hope this works.
 
I'm running into the same problem, except I tried what Rerednaw suggested. I followed it exactly and this is what I get:

JA: v1.0.1.0 win-x86 Oct 24 2003
Initialising zone memory .....
----- FS_Startup -----
Current search path:
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base

----------------------
23744 files in pk3 files
execing default.cfg
execing jaconfig.cfg
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium IV

------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Working directory: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData
Initializing OpenGL subsystem
...initializing QGL
succeeded
...setting mode 8: 1280 1024 W
...registered window class
...created window@210,0 (1286x1056)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...95 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
...GL_NV_point_sprite not found
...GL_NV_register_combiners not found
----- CL_Shutdown -----
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Not a JPEG file: starts with 0xe2 0x00

Any ideas about if I did something wrong or what might be the problem? I'd really like to play JKJA once again (I am pretty sure I able to play this when I had 10.5).
 
This is why Windows XP should still be the OS of choice. And if you dont play games, get Linux.

Definitely. There shouldn't be any advances in technology or software either because old things might then get old.

/sarcasm

Edit: Read the thread, these issues are usually driver related, NOT OS. Win7 actually runs older titles very well (better than Vista).
 
Definitely. There shouldn't be any advances in technology or software either because old things might then get old.

/sarcasm

Edit: Read the thread, these issues are usually driver related, NOT OS. Win7 actually runs older titles very well (better than Vista).

Don't feed the troll.
 
Onw of the reasons I keep picking something other than an ati card, they seem to have much more occurences of driver problems like this.
 
If it's the same bug I encountered with Jedi Outcast then it's not an ATI driver bug or a bug in Windows 7. It's a bug in the game itself. There's a buffer overrun that happens because the list of OpenGL extentions supported by the ATI driver is longer than the game expects.

If you're handy with a hex editor then look for the string "GL_EXTENTIONS: %s" (without quotes) in the main game executable and replace the "%s" with "%p". This fix lets me run Jedi Outcast under Windows 7 with current ATI drivers, and could very well work with Jedi Academy as well.
 
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