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Is the "Unreal style shooter" dead?

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n7

Elite Member
Jan 4, 2004
21,281
4
81
Yes, that type of shooter is indeed dead.

And it makes me very sad, since Q3/UT/UT2k4/Painkiller is precisely my favorite gametype.

Extremely fast paced, awesome weapons, & a very difficult learning curve. :D

Q4 was very clunky & grounded feeling, & did not feel right.
Same thing with UT3 sadly.
 

CP5670

Diamond Member
Jun 24, 2004
5,668
768
126
What are some good recommended ones? Maybe I could get some use out of my UT3 Black :D.

Look through the Make Something Unreal page. Among the ones I've played, The Ball, Prometheus, Galtanor's Invasion and Airborn are all good in different ways. There are many others there that look good but which I haven't gotten around to yet. I think this MSU contest has been the main reason why this game has gotten all these high quality mods.
 

Sureshot324

Diamond Member
Feb 4, 2003
3,370
0
71
There's still tons of people playing Quake 3. afaik it's still in the in the top 20 shooters in terms of people playing. If you're into competitive shooters I don't see why you constantly need new games to play. Do basketball players complain that there aren't any new versions of the game coming out? Get better at the games that are already out.
 

xVaSSagox

Senior member
Aug 16, 2001
603
5
81
Unreal style shooter dead? Yes. Because developers are all focusing on console development where they don't have to worry about:

a. pirates
b. controlled platform meaning they don't have to worry about supporting different gpus/cpus/resolutions

And since consoles are not geared towards twitch style fps, Unreal is dead.
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
Unreal style shooter dead? Yes. Because developers are all focusing on console development where they don't have to worry about:

a. pirates
b. controlled platform meaning they don't have to worry about supporting different gpus/cpus/resolutions

And since consoles are not geared towards twitch style fps, Unreal is dead.

Consoles being pirate-proof is a myth. Just an FYI.

I agree that the fact that console control pads are definitely not conducive to the fast paced, twitch-based gameplay of arena FPS games is largely the cause in decline of that genre.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
I'm not referring to simple mutators. The mods I mentioned earlier are more like full-blown games in themselves. Now UT99 does have some great singleplayer campaigns for it too (don't know about 2004), but compared to other modern games UT3 still stands out as purely a mod platform.
Thats called a full conversion.
And UT99 and 2004 both have assloads of those as well.
 

The Sauce

Diamond Member
Oct 31, 1999
4,741
34
91
Ok, just to set the record straight. Best FPS multiplayer games of all times. #1 Duke Nukem - jetpack, laser tripmines, #2 Tribes - jetpack + aircraft. #3 Quake 2 - grappling hook. That is all.
 

jdjbuffalo

Senior member
Oct 26, 2000
433
0
0
Isn't Global Agenda supposed to be in the same vein as Unreal Tournament? I've read mixed reviews so far, I myself haven't played it, but I've seen videos of it so far and it doesn't look bad at all. <snip>

Global Agenda is built on the Unreal 3 engine (as are many other games).

The PvP portion is a bit like Unreal gameplay.
 

Pacfanweb

Lifer
Jan 2, 2000
13,158
59
91
If you're into competitive shooters I don't see why you constantly need new games to play. Do basketball players complain that there aren't any new versions of the game coming out? Get better at the games that are already out.
You need new games to entice new people to play.

Your basketball analogy doesn't work, because there are always new players learning the game....it doesn't NEED to be changed. You don't have thousands of new kids learning to play UT every year. Even the games that are still played a lot don't have anywhere near the amount of people playing them as in the past.
 

Coldkilla

Diamond Member
Oct 7, 2004
3,944
0
71
UT/CS/TF/HL-D/CoD/Quake/RTCW = Evil FPS style = Dead to me. Its just a bunch of repetitive nonsense. The definition of insanity: Doing the same thing over and over, expecting a different result.

Seems to me like its still the most popular.. sadly. Xfire most played list this week:

2: Call of Duty 4: Modern Warfare Multiplayer
3: Call of Duty 2 Multiplayer
4: Call of Duty: Modern Warfare 2 Multiplayer
5: Counter-Strike: Source

...mindless
 
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gorcorps

aka Brandon
Jul 18, 2004
30,741
456
126
*shrugs* I think Team Fortress 2 and Left 4 Dead are both pretty fast style shooters. Not in the same way, but honestly those UT tourney type games were beaten to death so they aren't that fun anymore.
 

n7

Elite Member
Jan 4, 2004
21,281
4
81
*shrugs* I think Team Fortress 2 and Left 4 Dead are both pretty fast style shooters. Not in the same way, but honestly those UT tourney type games were beaten to death so they aren't that fun anymore.

Not even close to fast.

Scout in TF2 is, sure.
Everything else is painfully slow compared to twitch fps like Quake/UT.
So much so that i pretty much don't enjoy classes other than being scout unless i'm too tired or bored to be trying hard.

As for beaten to death, what's beaten to death is slow-paced World War games & other "tactical" slow-shooters.

I still play UT2k4, as do many others.

It's a sad future for those of us that appreciate fast paced shooters, as it's become quite evident that the masses [n00bs] have spoken, & they prefer Halo, CoD, CS & other slow paced crap. :hmm:
 

TraumaRN

Diamond Member
Jun 5, 2005
6,893
63
91
Not even close to fast.

Scout in TF2 is, sure.
Everything else is painfully slow compared to twitch fps like Quake/UT.
So much so that i pretty much don't enjoy classes other than being scout unless i'm too tired or bored to be trying hard.

As for beaten to death, what's beaten to death is slow-paced World War games & other "tactical" slow-shooters.

I still play UT2k4, as do many others.

It's a sad future for those of us that appreciate fast paced shooters, as it's become quite evident that the masses [n00bs] have spoken, & they prefer Halo, CoD, CS & other slow paced crap. :hmm:

You've obviously never played on a GOOD pl_goldrush map. It's so much about twitch it's not even funny, yes your running slower but holy hell, I play on a 24/7 Goldrush/Dustbowl and it's about as close to 'twitch' shooters without actually being one obviously. Basically on the server I play on, you miss once you are dead, never a second chance, just like when I used to play UT2k4, UT99 Quake etc.

Although it's probably the exception to the norm to have that good of players on a pub server on a daily basis
 

thescreensavers

Diamond Member
Aug 3, 2005
9,916
2
81
there is no game quite like UT04, I love that game, and still do, Sucks how UT07 sucked and got boring quick.

Indeed I used to play hours on end with UT04, The same I did for Mech warrior 4. There is absolutely no game that gets me hooked for more then an hour now.
 

reallyscrued

Platinum Member
Jul 28, 2004
2,618
5
81
WhipperSnapper, UT99 has many more people playing on servers than 2k4 because it has no online CDKey checker (you can guess what that means for the mass of UT99 players) and it has way lower system requirements. The number of people playing it doesn't make it a good game. Would you argue CS is a better game because more people play it?

But I agree with you, I liked UT99 better. And Quake 3. Greatest rush in gaming history, only thing better than playing Contra 3 and Mortal Kombat 3 Ultimate back to back was playing UT and Quake 3 hours on end. I remember they came out roughly at the same time. I still remember the MaximumPC article that stated having both games released in the same month was like having an 8.0 earthquake strike at the same time as a hurricane.

Your long winded explanation of why UT3 blows is too inspired. Too long. UT3 sucks for 3 simple reasons, the GUI is exactly that of the console (this includes all the browser grievances), the game looks exactly like Gears of War (not good, UT character models should be small/slender, hard to hit) and the weapons were unsatisfying.

UT3 is a good example of how even if you throw as much awesome shit into a game as you can, it doesn't mean it will come out fun to play. FPS Gameplay mechanics should boil down to simpler elements than they do now. Average gamers that like MW2 and the new Rainbow 6s don't seem to realize that they are playing basically the same thing, same concept, but disguised to be "tactical" or complicated. It's not complicated, its needless. The last real tactical game I played was the total conversion for, ironically, UT, called Infiltration.

Those who say UT was repetitive and "insane", I suppose you don't like sports either? Basketball, soccer, hockey, baseball, is it not just doing very simple things over and over hoping for a different outcome? And those who are skillful can take the very simple thing and dazzle you at it. Wanna play something complicated? Wanna play the computer equivalent of...chess? Go play StarCraft.

Anyway, this rant has drawn out too long. I wonder if anyone will even bother to read it.

id has turned Quake3 into a server based flash type game for free if anyone's interested and doesn't know, it's called Quake Live I think. Check it out. Something to do with all those puny netbooks.
 

Wheezer

Diamond Member
Nov 2, 1999
6,731
1
81
It's just like fighting games, they were all the rage and now you rarely if ever see one made, back in the mid-late nineties every other game released was a fighter.

Supply and demand, when the market becomes too saturated people lose interest and move on to other things.

Eventually like everything else it will come back around.
 
Nov 26, 2005
15,194
403
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A tf2 or l4d player is not even on the same level of skill, prediction, and or talent level as a UT series player. There is a difference in being fast and being twitchy; you are thinking way more in the UT series.

Fast = In a second you can be placing a shock rifle ball while jumping, dodging, and countering the others shock rifle ball; predicting where to place the next shock rifle ball due to the tactical map situation, while jumping and dodge jumping off a wall trying to shoot the primary shock rifle beam at that shock rifle ball - literally. And you may be noticing your shock rifle ball might not be in the correct place so you need to adjust to the other countering player while 5 other people can be shooting at you. That's just one weapon style of play of the 8 different weapons that also have a primary and secondary type of fire, and in UT it's a fast paced game.

Twitchy = literally jumping out from around a corner and firing a well placed shot.

The only thing that draws me to a game like COD MW or COD WAW is the atmosphere the maps create and the realism of the weapons.
 
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Nov 26, 2005
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Up against certain types of weapons there is a tactical way to counter the oncoming fire which involves changing your strategy while dodge, jump/double jump, countering while predicting or precisely aiming with your own tactical weapon.
 

evident

Lifer
Apr 5, 2005
12,131
749
126
yes unfortunately. This was my favorite genre, but now FPS's have been nerfed by noob friendly FPS games like COD where you're encouraged to camp and spam to get a good score
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
You've obviously never played on a GOOD pl_goldrush map. It's so much about twitch it's not even funny, yes your running slower but holy hell, I play on a 24/7 Goldrush/Dustbowl and it's about as close to 'twitch' shooters without actually being one obviously. Basically on the server I play on, you miss once you are dead, never a second chance, just like when I used to play UT2k4, UT99 Quake etc.

Although it's probably the exception to the norm to have that good of players on a pub server on a daily basis

I've put around 200hrs in TF2 and it's no where near the speed of any UT or Quake game.