Originally posted by: jjones
Originally posted by: Larries
On tomshardware, there is a funny interview on Unreal creator that, the problem with PC gaming is that PC are simply not good for games because the performance difference between the top end PC and the low end PC is too big....
This is the true problem of current PC gaming. It's the platform itself, and the way devs are developing for that platform. Why do you think they formed that new association to address this very issue? Some are finally realizing where the problem lies. Piracy has little to do with it.
Sure there's lots of good releases this year, but I'm not upgrading to play them. Gaming requirements have far exceeded any other applications I have on my PC, and I just can't justify it any more. And this doesn't even address the situation with laptops and the number of people in the casual gaming demographic that probably have laptops as their primary PC.
If you're a casual gamer, why struggle to play a game on PC when you can just get a console and play it without worrying about upgrades or compatibility.
The platform/dev issues need to be fixed or PC gaming will never recover, even if no one in the world ever pirated a PC game again.