Is anyone else annoyed with the realism of guns today?

Kromis

Diamond Member
Mar 2, 2006
5,214
1
81
I love the Call of Duty franchise and while playing World at War, I noticed something odd about the M1 Garand...

I remember precisely that the M1 Garand in CoD1 and CoD2 could only reload after it depletes a cartridge or two of ammo. Each time you reloaded, you always see your guy either put in one or two cartridges of ammo, depending on how much you had left. However, in World at War, you could reload anytime. What the hell? Even Day of Defeat followed the reloading procedures for the Garand correctly.

Same with Brothers in Arms. And they had a freakin' military advisor to help them with the game!

I don't know, it just bothered me.

And also, a side topic: How does everyone feel about being able to reload a weapon (in games with realistic weapons) and "replenish" your clip of ammo. For those of you who don't understand, here's a comparison.

In SOCOM, whenever you reload, you can only swap out clips and whenever you reload again, you cycle through the clips that you have. In Counter-Strike, you can fire some shots, reload, and you'll have a full clip again. So basically, you have unlimited clips.

I can understand if its just the design but I'm just curious about everyone's thoughts on this.
 

evident

Lifer
Apr 5, 2005
12,129
748
126
rocket launchers, flak cannons and/or BFG or else im not playing no stupid realistic fps no more :|
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
The clips thing doesnt bother me that much. There is going to be some abstraction. If we were going with realism then it would take a lot more shots to hit people than what we see in games. I believe in WWII we expended about 210 bullets per kill when you consider all the bullets shot vs the enemy's KIA.
 

gorcorps

aka Brandon
Jul 18, 2004
30,739
454
126
I think that realistic magazines like SOCOM are too realistic and hurt the fun for me. There needs to be a balance of realism and fun and the way most FPS behave these days are fine with me. I can't remember any off the top of my head, but several game had it setup so when you reload you throw out the old clip. So if you had 3 shots left and you reloaded, you'd have 3 less total ammo.
 

videogames101

Diamond Member
Aug 24, 2005
6,783
27
91
Originally posted by: Kromis
I love the Call of Duty franchise and while playing World at War, I noticed something odd about the M1 Garand...

I remember precisely that the M1 Garand in CoD1 and CoD2 could only reload after it depletes a cartridge or two of ammo. Each time you reloaded, you always see your guy either put in one or two cartridges of ammo, depending on how much you had left. However, in World at War, you could reload anytime. What the hell? Even Day of Defeat followed the reloading procedures for the Garand correctly.

Same with Brothers in Arms. And they had a freakin' military advisor to help them with the game!

I don't know, it just bothered me.

And also, a side topic: How does everyone feel about being able to reload a weapon (in any game) and "replenish" your clip of ammo. For those of you who don't understand, here's a comparison.

In SOCOM, whenever you reload, you can only swap out clips and whenever you reload again, you cycle through the clips that you have. In Counter-Strike, you can fire some shots, reload, and you'll have a full clip again. So basically, you have unlimited clips.

I can understand if its just the design but I'm just curious about everyone's thoughts on this.

Well, they're magazines, not clips. :roll:
 

Kromis

Diamond Member
Mar 2, 2006
5,214
1
81
Originally posted by: videogames101
Originally posted by: Kromis
I love the Call of Duty franchise and while playing World at War, I noticed something odd about the M1 Garand...

I remember precisely that the M1 Garand in CoD1 and CoD2 could only reload after it depletes a cartridge or two of ammo. Each time you reloaded, you always see your guy either put in one or two cartridges of ammo, depending on how much you had left. However, in World at War, you could reload anytime. What the hell? Even Day of Defeat followed the reloading procedures for the Garand correctly.

Same with Brothers in Arms. And they had a freakin' military advisor to help them with the game!

I don't know, it just bothered me.

And also, a side topic: How does everyone feel about being able to reload a weapon (in any game) and "replenish" your clip of ammo. For those of you who don't understand, here's a comparison.

In SOCOM, whenever you reload, you can only swap out clips and whenever you reload again, you cycle through the clips that you have. In Counter-Strike, you can fire some shots, reload, and you'll have a full clip again. So basically, you have unlimited clips.

I can understand if its just the design but I'm just curious about everyone's thoughts on this.

Well, they're magazines, not clips. :roll:

LOL, I knew there was something wrong with me reusing the word "clip" over and over again. I kept thinking about pistols for some reason.
 

videogames101

Diamond Member
Aug 24, 2005
6,783
27
91
Originally posted by: Kromis
Originally posted by: videogames101
Originally posted by: Kromis
I love the Call of Duty franchise and while playing World at War, I noticed something odd about the M1 Garand...

I remember precisely that the M1 Garand in CoD1 and CoD2 could only reload after it depletes a cartridge or two of ammo. Each time you reloaded, you always see your guy either put in one or two cartridges of ammo, depending on how much you had left. However, in World at War, you could reload anytime. What the hell? Even Day of Defeat followed the reloading procedures for the Garand correctly.

Same with Brothers in Arms. And they had a freakin' military advisor to help them with the game!

I don't know, it just bothered me.

And also, a side topic: How does everyone feel about being able to reload a weapon (in any game) and "replenish" your clip of ammo. For those of you who don't understand, here's a comparison.

In SOCOM, whenever you reload, you can only swap out clips and whenever you reload again, you cycle through the clips that you have. In Counter-Strike, you can fire some shots, reload, and you'll have a full clip again. So basically, you have unlimited clips.

I can understand if its just the design but I'm just curious about everyone's thoughts on this.

Well, they're magazines, not clips. :roll:

LOL, I knew there was something wrong with me reusing the word "clip" over and over again. I kept thinking about pistols for some reason.

Damnit, it turns out the M1 did use a clip, anyways, read the difference here http://en.wikipedia.org/wiki/Clip_(ammunition)
 

mundane

Diamond Member
Jun 7, 2002
5,603
8
81
Originally posted by: gorcorps
I think that realistic magazines like SOCOM are too realistic and hurt the fun for me. There needs to be a balance of realism and fun and the way most FPS behave these days are fine with me. I can't remember any off the top of my head, but several game had it setup so when you reload you throw out the old clip. So if you had 3 shots left and you reloaded, you'd have 3 less total ammo.

I don't mind when they implement a non-standard approach, I just want to be notified ahead of time. I am a frequent re-loader, so in these situations my ammo dwindles was too quickly before I realize I'm discarding all of those 2/3 full clips/magazines.
 

Kromis

Diamond Member
Mar 2, 2006
5,214
1
81
Originally posted by: videogames101
Originally posted by: Kromis
Originally posted by: videogames101
Originally posted by: Kromis
I love the Call of Duty franchise and while playing World at War, I noticed something odd about the M1 Garand...

I remember precisely that the M1 Garand in CoD1 and CoD2 could only reload after it depletes a cartridge or two of ammo. Each time you reloaded, you always see your guy either put in one or two cartridges of ammo, depending on how much you had left. However, in World at War, you could reload anytime. What the hell? Even Day of Defeat followed the reloading procedures for the Garand correctly.

Same with Brothers in Arms. And they had a freakin' military advisor to help them with the game!

I don't know, it just bothered me.

And also, a side topic: How does everyone feel about being able to reload a weapon (in any game) and "replenish" your clip of ammo. For those of you who don't understand, here's a comparison.

In SOCOM, whenever you reload, you can only swap out clips and whenever you reload again, you cycle through the clips that you have. In Counter-Strike, you can fire some shots, reload, and you'll have a full clip again. So basically, you have unlimited clips.

I can understand if its just the design but I'm just curious about everyone's thoughts on this.

Well, they're magazines, not clips. :roll:

LOL, I knew there was something wrong with me reusing the word "clip" over and over again. I kept thinking about pistols for some reason.

Damnit, it turns out the M1 did use a clip, anyways, read the difference here http://en.wikipedia.org/wiki/Clip_(ammunition)

Ah okay, I get it. The clip goes IN the magazine. :)
 

the unknown

Senior member
Dec 22, 2007
374
4
81
Yes. I much rather would prefer that if you use 8 bullets in say a 30 bullet clip, when you reload that magazine it has 22 left. I loved that in the old Rainbow Six games, but I haven't played SOCOM. More game attempting realism should have this IMO.
On a side note...Not really sure how this works, but if you had down time could you manually place bullets into a magazine until it was full again? My initial thoughts are no...
 

TridenT

Lifer
Sep 4, 2006
16,800
45
91
Am I supposed to care? I like how CS:S does it. I hate it when any other game makes you swap through the clips. I reload a lot, and I mean a lot... I fire once, I reload... I fire once, I reload. Kill a guy, reload. Kill a guy, reload... Usually one to three bullets out of a 30 round magazine... I don't want to go through clips and then go rambo firing when I require it only to find out that the clip has 3 less bullets than required to kill this sucker. I have had this happen, I am expecting to go through the entire clip but kill him at the last few rounds only to find out those last few rounds ARE GONE
 

Kromis

Diamond Member
Mar 2, 2006
5,214
1
81
Originally posted by: TridenTBoy3555
Am I supposed to care? I like how CS:S does it. I hate it when any other game makes you swap through the clips. I reload a lot, and I mean a lot... I fire once, I reload... I fire once, I reload. Kill a guy, reload. Kill a guy, reload... Usually one to three bullets out of a 30 round magazine... I don't want to go through clips and then go rambo firing when I require it only to find out that the clip has 3 less bullets than required to kill this sucker. I have had this happen, I am expecting to go through the entire clip but kill him at the last few rounds only to find out those last few rounds ARE GONE

Most people do what you do: fire a shot or two, reload, repeat. That's a design decision to allow you to reload as much as you want. Obviously, it's more fun that way but it shys away from realism (realism does not equate fun, of course).

However, you will care if you actually do go around shooting people with guns in real life :)
 

Stas

Senior member
Dec 31, 2004
664
0
71
Don't forget how the chamber in AK47 is always on the left side in video games. In reality AK (and probably 95% of all guns) has it on the right side.
As far as clips go, I would rather have it CSS way than SOCOM or Rainbow Six, or Ghost Recon, or any other game that is meant to be realistic. In the game, losing remaining ammo in the clip is an annoyance. Sure it's not realistic, but there are WAY more things about video games that are not realistic than just this.
 

Pacemaker

Golden Member
Jul 13, 2001
1,184
2
0
If they are going to do it where you don't keep the extra ammo then the reloads should be the number of clips/magazines you have left, not a bullet total.
 

ConstipatedVigilante

Diamond Member
Feb 22, 2006
7,670
1
0
If you mean losing the remaining ammo in a nearly empty mag vs. replenishing it, I prefer the latter. It always annoyed me a bit in Battlefield 2 when I would lose 10 rounds if I reloaded before a big firefight. Then again, I did eventually learn to conserve ammo and that 10 rounds was enough to kill 2 or so people. I like games to seem realistic with their animations and such; I just don't want the inconveniences of realism. In a super-realistic FPS like OFP or Arma, I'd be okay with it, as long as I could still salvage that ammo from the swapped-out mag (with a decent animation, of course).
 

Howard

Lifer
Oct 14, 1999
47,982
11
81
Originally posted by: Kromis
Originally posted by: videogames101
Originally posted by: Kromis
I love the Call of Duty franchise and while playing World at War, I noticed something odd about the M1 Garand...

I remember precisely that the M1 Garand in CoD1 and CoD2 could only reload after it depletes a cartridge or two of ammo. Each time you reloaded, you always see your guy either put in one or two cartridges of ammo, depending on how much you had left. However, in World at War, you could reload anytime. What the hell? Even Day of Defeat followed the reloading procedures for the Garand correctly.

Same with Brothers in Arms. And they had a freakin' military advisor to help them with the game!

I don't know, it just bothered me.

And also, a side topic: How does everyone feel about being able to reload a weapon (in any game) and "replenish" your clip of ammo. For those of you who don't understand, here's a comparison.

In SOCOM, whenever you reload, you can only swap out clips and whenever you reload again, you cycle through the clips that you have. In Counter-Strike, you can fire some shots, reload, and you'll have a full clip again. So basically, you have unlimited clips.

I can understand if its just the design but I'm just curious about everyone's thoughts on this.

Well, they're magazines, not clips. :roll:

LOL, I knew there was something wrong with me reusing the word "clip" over and over again. I kept thinking about pistols for some reason.
Semi-auto pistols use magazines as well.
 

MarcVenice

Moderator Emeritus <br>
Apr 2, 2007
5,664
0
0
What's with the focus on semantics, you got hit point, didn't you?

Me, I don't care much about the clips/magazines, what I do care about is games that have no physics involved. Meaning you can't shoot though wood or thin plates of steel, or even wired fence, that REALLY annoys me.
 

NoSoup4You

Golden Member
Feb 12, 2007
1,253
6
81
I love having to conserve magazines, it adds another dimension that the player has to keep track of. Another area to potentially have an advantage over your opponent.

Having said that, most of my favorite shooters don't do this and it doesn't exactly detract from gameplay. So either way it's fine...
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: the unknown
Yes. I much rather would prefer that if you use 8 bullets in say a 30 bullet clip, when you reload that magazine it has 22 left. I loved that in the old Rainbow Six games, but I haven't played SOCOM. More game attempting realism should have this IMO.
On a side note...Not really sure how this works, but if you had down time could you manually place bullets into a magazine until it was full again? My initial thoughts are no...

how do you think the bullets get in there? everyone goes out to the store and buys clips/mags prefilled with ammo and they throw them out after they are empty?
 

ConstipatedVigilante

Diamond Member
Feb 22, 2006
7,670
1
0
Originally posted by: the unknown
Yes. I much rather would prefer that if you use 8 bullets in say a 30 bullet clip, when you reload that magazine it has 22 left. I loved that in the old Rainbow Six games, but I haven't played SOCOM. More game attempting realism should have this IMO.
On a side note...Not really sure how this works, but if you had down time could you manually place bullets into a magazine until it was full again? My initial thoughts are no...

That's how it works in the real world. You get some magazines with or without your weapon, buy some ammo, and load the magazines. You push the bullets down against a spring so they pop up when you fire.

Magazine
Magazine
Magazine

Then we work on the realism.
It annoys the hell out of my brother when someone says "clip." Sometimes I say it just to spite him.
 

gorobei

Diamond Member
Jan 7, 2007
3,986
1,485
136
not sure about the garand clip (i know you have to shoot through all 8 to put in a new clip, but i thought there was a top load feature for loose rounds.) but magazine loading comes in two flavors:

Tactical load vs speed load.
tac load- you pull out a full magazine from your belt/whathaveyou and eject the partially loaded mag from the weapon yet hold on to that mag while you insert the fresh mag. once the weapon is loaded you put the partially loaded mag back into your ammo supply so that you have those rounds available for later. takes more time, and you should have a procedure so that you always know when you are reaching for a full mag vs a potentially near empty mag.

speed load- pull a fresh mag while letting the old mag drop free to the ground. charge weapon normally. faster but you lose those rounds.

it is a little unrealistic for tac loads to automatically resort rounds from partially filled mags into full mags. if the game gave you the choice of two types of reloading with associated time penalties, it would be better. but then i dislike auto-reloading when you empty the mag. (there's nothing like pulling the trigger and hearing the click/slide lock to raise the pucker factor.) games that auto-reload take away a lot of the stress that comes with combat.