- Mar 2, 2006
- 5,214
- 1
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I love the Call of Duty franchise and while playing World at War, I noticed something odd about the M1 Garand...
I remember precisely that the M1 Garand in CoD1 and CoD2 could only reload after it depletes a cartridge or two of ammo. Each time you reloaded, you always see your guy either put in one or two cartridges of ammo, depending on how much you had left. However, in World at War, you could reload anytime. What the hell? Even Day of Defeat followed the reloading procedures for the Garand correctly.
Same with Brothers in Arms. And they had a freakin' military advisor to help them with the game!
I don't know, it just bothered me.
And also, a side topic: How does everyone feel about being able to reload a weapon (in games with realistic weapons) and "replenish" your clip of ammo. For those of you who don't understand, here's a comparison.
In SOCOM, whenever you reload, you can only swap out clips and whenever you reload again, you cycle through the clips that you have. In Counter-Strike, you can fire some shots, reload, and you'll have a full clip again. So basically, you have unlimited clips.
I can understand if its just the design but I'm just curious about everyone's thoughts on this.
I remember precisely that the M1 Garand in CoD1 and CoD2 could only reload after it depletes a cartridge or two of ammo. Each time you reloaded, you always see your guy either put in one or two cartridges of ammo, depending on how much you had left. However, in World at War, you could reload anytime. What the hell? Even Day of Defeat followed the reloading procedures for the Garand correctly.
Same with Brothers in Arms. And they had a freakin' military advisor to help them with the game!
I don't know, it just bothered me.
And also, a side topic: How does everyone feel about being able to reload a weapon (in games with realistic weapons) and "replenish" your clip of ammo. For those of you who don't understand, here's a comparison.
In SOCOM, whenever you reload, you can only swap out clips and whenever you reload again, you cycle through the clips that you have. In Counter-Strike, you can fire some shots, reload, and you'll have a full clip again. So basically, you have unlimited clips.
I can understand if its just the design but I'm just curious about everyone's thoughts on this.